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 Nara Clan

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PostSubject: Nara Clan   Nara Clan EmptySat Aug 20 2011, 14:05

< - Nara Clan - >
> A clan that is located within the Fire Country’s hidden village, “Konoha.” Using the powers of the shadows one is able to bind and strangle their target without having to move. As they own a large forest this clan is known for its deer antlers used for medicine. The techniques the Nara focus on the use of "Yang" elements or at least the theory of it.

( - Clan Hierarchy - )

x Clan Elders (Advisor): n/a
x Clan Leader: n/a
x Clan Second in Command: n/a

( - Kage Mane Rules - )
+ Nara Clan moves due instant bind that cannot be broken unless Target has more chakra than caster. +

+ - Shadow Overpowered - +
+ Kage Mane no jutsu | Counterpart[s] Overpowered Rule +
[Target has 10% More Chakra then you, Turn Lowers by -2 | Turn Grows by +2 during Neck Bind
[Target has 30% More Chakra then you, Turn Lowers by -4 | Jutsu Released [Broken] < Kage Kubi Shibari no jutsu]
[Target has 50% More Chakra then you, Jutsu Released [Broken] < Kage Mane no jutsu]

- - Shadow Stretching - +
+ Limits of the shadow stretching before returning to the user +
[1 – 19 Lv = +10 ft of Height]
[20 – 29 Lv = +15 ft of Height]
[30 – 39 Lv = +20 ft of Height]
[40 – 49 = +25 ft of Height]
[50 - Up = +30 ft of Height]

- - Shadow Binding - +
+ Watch your chakra do not over spend +
[+1 – +10 Battle Lv = [-5% Chakra Cost Per Turn, to hold]
[+11 - +19 Battle Lv = [-10% Chakra Cost Per Turn, to hold]
[+20 - +29 Battle Lv = [-15% Chakra Cost Per Turn, to hold]
[+30 - Higher Battle Lv = [-20% Chakra Cost Per Turn, to hold]

( - Clan Abilities - Skills - )

+ - IQ +200  - >
> The men within this clan seem to have smarts and reach levels of ninja faster because of it. But they see this to be troublesome at times.
+ Type: Passive
+ Effect: Intelligence x1.50 (Character Birth)
+ Price: Character Birth

+ - Strategist Stance - >
> Taking a certain position the Nara Clansmen seem to cut all noise out and have over 100 different aspects pop into their head. This allows them to find then use the best outcome when in a mission.
+ Type + Limit: Inactive | 3 Turns
+ Effect: (Nexus) Attributes x1.25
+ Price: -1500 AP

( - Clan Techniques - )

+ - Hiden – Kage Mane No Jutsu – Shadow Imitation Technique - >
> Bind opponent’s with shadows and take control of their body movements for up to 5 minutes. But make contact with their shadow.
+ Chakra Cost: -10%
+ Type: Supplementary
+ Hand Seal[s] + Rank: 1 [Unique Hand Seal] & [?]
+ Effect: Restrain = Limit: 5 Turn[s] + -1 Turn on Bind after first use.

+ - Hiden – Kage Kubi Shibari No Jutsu – Shadow Neck Bind Technique - >
> Capture the target and have the shadow imitation wrap around the target reaching the neck to choke the target to death, if this is not broken it’s a death on the target for sure.
+ Chakra Cost: -15%
+ Type: Offensive
+ Hand Seal[s] + Rank: 3 [Unique Hand Seal] & [?]
+ Effect: Restrains | 3 Turns & Instant Kills after 3rd Turn.

- - Hiden – Kage Nui No Jutsu – Shadow Sewing Technique - +
> Shadows become like wipes and stab through their target binding them tightly of any movement. This will cause great damage but also bind someone. This was meant for capturing someone but it will cause injury no matter what.
+ Chakra Cost: -25%
+ Type: Offensive
+ Hand Seal[s] + Rank: 2 [Unique Hand Seals] & [?]
+ Effect Binds According to Rule (Battle Lv)
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