> - Sennin Mode - <> Master the ways of nature transforming into a powerful figure that uses nature as a weapon. Boost physical powers and spiritual senses allowing one to reach a new level of strength that not just anyone can hit. Master the powers of all energies around and show the world what it means to be called a, "Sage".
~ Heads up!- Did you know in order to perform the, "Rest" action it takes 1 turn.
~ Choosing a Sage! ~> Within existences there is two ways of becoming a sage but reaching the final goal is the point. Below are the key points in order to reach that point.
< Imperfect + Perfect Sage Mode
- Quest: Sennin Uprising + Sacred Animal Contract + [Nature Control breaks 1% or higher]
< Personal Sage Mode
- Quest: Sennin Uprising + [Nature Control breaks 25% or higher]
~ Terms of Sennin! ~> Three things that should be closed watched, "Sage Control, Sage Chakra and Sage Energy" watch them and learn them carefully as things will change becoming a hand full after you unlock this mode.
< Sage Control- The power to control, the energies of a Sage. The higher the control the more energy can be absorbed into one's body. But they cannot exceed over that cap of energy once mastering control.
- Sage Control = 0%
- Nature's Chart:
- - Nature Control & Absorbing Chart - -
*Absorbing = -1 Turn [of not moving]*
+ Sage Control = 0% [Cannot Absorb/feel Sage's Energy]
+ Sage Control = 25% [Can feel some Sage's Energy]
+ Sage Control = 50% [Can Absorb partial/feel Sage's Energy + 5%NE Per Turn]
+ Sage Control = 75% [Can Absorb small amount/feel Sage's Energy +8% NE Per Turn]
+ Sage Control = 100% [Can Absorb large amount/feel Sage's Energy +14% NE Per Turn]
< Sage Energy- Energy within Nature, mix this with chakra to create the new powerful form, "Sage Chakra" though this decreases per turn while transformed, once hitting "0" the sage mode ends exhausting the character leaving them wide open till "Rested". This resets at the end of battles as one cannot absorb keeping energy stored after or before battles.
- Sage Energy = 0% - [Max: 100%]
< Sage Chakra- Mixing the Physical, Spiritual & Sage Energy creates the powers of Sage Chakra allowing the use of Senjutsu[s].
- Sage Chakra = ("X%" Chakra + "X%" Nature Energy)
< Senjutsu - Sage Techniques >- They are the powerful forms of techniques used by sages. Because of their powers they are less taxing then any other jutsus. [Jutsu Cost /2 = Senjutsu Cost]
Ie. Ninjutsu S Rank - Chakra Cost: -80% | Senjutsu S Rank - Nature Chakra Cost: -40%
Due to it using two energies instead of just one now.
~ Transformations!~ > View the 2 basic transformations for to becoming a Sennin, [Excluding Imperfect]
+ Sennin Mode: Imperfect +> Take the features of the scared animal greatly becoming a cross breed. Those become not 100% mastery over Nature. There will be some slide aging of the character for facial and become somewhat strong enough to be at greater heights.
+ Sage Energy Cost: -20% {Activate} / -10% {Per Turn}
+ Effect + Drawbacks: (Nexus) Attributes x1.50 + Stats Halved {After Transformation}
+ Restrictions: Cannot obtain "Personal" Sennin
+ Reward: +1 Hijutsu Senjutsu
+ Sennin Mode: Perfect +> Taking features within the eye's iris, the character has full control of the nature energy from within their body. Having 100% Mastery over it completely they will not show any form of animal features what so ever. One shall reach a higher level of strength then before.
+ Sage Energy Cost: -10% {Activate} / -5% {Per Turn}
+ Effect + Drawbacks: (Nexus) Attributes x2 + Stats Halved {After Transformation}
+ Restrictions + Requirements: Cannot obtain "Personal" Sennin + 1,500 Word Training + 100% Nature Control
+ Reward: +2 Hijutsu Senjutsu + 1 Hi-Ability [Triggers only in Sennin Mode]
+ Sennin Mode: Personal +> Take the features of a mask growing over the eyes and or face, the one obtaining this mode does not show any animal signs of strange features besides them obtaining the powers of a Sage. After which when this happens they are able to hold the transformation but it may not be as strong as one from the Summons.
+ Sage Energy Cost: -12% {Activate} / -6% {Per Turn}
+ Effect + Drawbacks: (Nexus) Attributes x2 + Stats Halved {After Transformation}
+ Restrictions + Requirements: Cannot obtain "Imperfect or Perfect" Sennin + 1,500 Words + 100% Nature Control
+ Reward: +1 Hijutsu Senjutsu + 2 Hi-Ability [Triggers only in Sennin Mode]