Naruto: Path to Jidai
Welcome Guest or Member,
Please have a look around on Naruto Jidai before joining or if you are currently a member please sign on in. If anything Staff will be with you at all times to help answer questions that need to be answered.
Naruto: Path to Jidai
Welcome Guest or Member,
Please have a look around on Naruto Jidai before joining or if you are currently a member please sign on in. If anything Staff will be with you at all times to help answer questions that need to be answered.
Naruto: Path to Jidai
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeJidai IntroRegisterLog in
+ - No Main Story Event - +
+ - Dragonball Z X Naruto Jidai - +
+ -The Ending Goal: 10,000 / 250,000 MF - +
Jidai Site Update: v3.0.1 - +

 

 21. Jiton [Magnet Element]

Go down 
AuthorMessage
Game Master
Deity
Deity
Game Master


Post[s] : 2853
Joined : 2011-02-10

Ninja Profile
Reputation: E (0 -999)

21. Jiton [Magnet Element] Empty
PostSubject: 21. Jiton [Magnet Element]   21. Jiton [Magnet Element] EmptySat May 28 2016, 16:20

< - Jiton - >
Note: All Jiton Jutsus have Element Ability: Re-Call

+ - Polar - North - >
> This by infusing chakra into a target or object this causes its polar to become North.
+ Contact + Type: Supplementary + Touch
+ Hand Seal[s] + Rank: 1 + E
+ Effect: Target is labeled as NORTH (Till end of Thread or Battle)

+ - Polar - South - >
> This by infusing chakra into a target or object this causes its polar to become South.
+ Contact + Type: Supplementary + Touch
+ Hand Seal[s] + Rank: 1 + E
+ Effect: Target is labeled as SOUTH (Till end of Thread or Battle)
--------------------------------------------------------------------------------------------

+ - Attraction - >
> By release a small portion of chakra the poles used on targets or items trigger and are pulled together causing a greater effect.
+ Type: Supplementary
+ Hand Seal[s] + Rank: 1 + D
+ Effect: [Facing opposite poles: DEX & Rolls x1.25]
+ Drawback: Must have two targets marked opposite pole.

+ - Repel - >
> By release a small portion of chakra the poles used on targets or items trigger and are pushed from one another causing a greater effect.
+ Type: Supplementary
+ Hand Seal[s] + Rank: 1 + D
+ Effect: [Facing same poles: DEX & Rolls Halved]
+ Drawback: Must have two targets marked same pole.

+ - Magnetic Field: North or South - >
> Generating a powerful magnetized field one is able to use the magnetic poles to their advantage by pushing off quickly leaving their target in a bad spot. This also can be used to restrain someone.
+ Chakra Upkeep Cost: -10% (Polar Change: +5% to Costs]
+ Type: Supplementary
+ Hand Seal[s] + Rank: 4 + C
+ Effect: Restrain Target (Polar Technique)

+ - Magnetic Seeker - >
> Charging an weapon or tools up with magnetic chakra if one has been infused with chakra of a magnet user this technique will continue to follow the target until either they are killed or it is destroyed.
+ Type: Offensive
+ Hand Seal[s] + Rank: 3 + C
+ Effect: Wep/Tool DMG x1.15 + Seeks one of its opposite poleĀ & Total Roll Result +2 (Cannot Exceed 20)
+ Drawback: Must have performed Polar Jutsus.
Back to top Go down
http://narutojidai.narutorpg.org
 
21. Jiton [Magnet Element]
Back to top 
Page 1 of 1
 Similar topics
-
» 41. Hyouton [Ice Element]
» 24. Kouton [Metal Element]
» 47. Konton - [Chaos Element]
» 25. Ketsueton [Blood Element]
» 35. Meiton [Shade Element]

Permissions in this forum:You cannot reply to topics in this forum
Naruto: Path to Jidai :: + - Intel Lobby - + :: - - Techniques - - :: > - Types - :: x Ninjutsu x-
Jump to:  
ChatBox