Max of only 51.
Fezākurōn [Feather Clone]
Koki creates a clone of either himself or Chiasa. This clone technique is similar to the Academy Ranked Clone Technique. This variant leaves behind a bundle of feathers.
Chakra | Stamina Costs: 15 | 11 (per clone)
Element: N/A
Hand Seal: N/A
Rank: E
Damage: N/A
Effect: Create up to 2 "False" Copies + Cannot cause Damage of any kind | Leaves behind Five (5) feathers per clone
2.
Fezānīdoru [Feather Needle]
Koki uses his chakra to reinforce his feathers so they can be used as a makeshift Senbon. This can be applied to feathers that he's already shed as well.
Chakra | Stamina Costs: 10 | 7 (per feather)
Element: N/A
Hand Seal: N/A
Rank: E
Damage: 5 per feather
Effect: N/A
3.
Reivunzu no Kyōen [Feast of Ravens]
If an opponent makes eye contact with Koki he can place them under a paralyzing genjutsu. During "Feast of Ravens" genjutsu the victim lays helplessly on the ground while Raven's peck at their body, removing eyes, their tongue, or other body parts.
Chakra | Stamina Costs: 100 | 75
Hand Seal: N/A
Contact: Visual
Rank: D
Damage: N/A
Effect: Opponent is paralyzed until Genjutsu is canceled
4.
Ōkina Sōgi [Loud Funeral]
Koki initiates this Genjutsu by making a simple "Kraa" bird call. Then, using his chakra to amplify and duplicate the sound waves he can provide a distraction that will make it hard for those affected to think straight.
Chakra | Stamina Costs: 150 | 113
Hand Seal: N/A
Contact: Hearing
Rank: D
Damage: N/A
Effect: Every turn "Kraa" sound is multiplied by "x" | Once "Kraa" sound reaches 40x or more opponent becomes distracted until they cancel the Genjutsu.
"x" = The number of posts that were made when this technique was used
5.
Aku no kizashi [Evil Omen]
Humans have been superstitious of Raven throughout history. Koki takes advantage of our fear by inducing fear and misfortune on his opponents. A simple "Kraa" can initiate this genjutsu
Chakra | Stamina Costs: 250 | 162
Contact: Hearing
Hand Seal: N/A
Rank: C
Damage: N/A
Effect: While genjutsu is active opponent(s) receive -2 to all Combat Rolls | Narrows Opponent's Critical hit Range
Critical Hit Range: 18 - 20