~ Ninja Military ~
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~ Start Up ~x Upon reading everything we ask that its reviewed carefully for when feeling lost about something and wanting to come back it. You are welcome to making characters that share destinies like canon characters, but they cannot have any connection to canon and jidai NPC created characters.
x Character Image xx We ask that an image be shown for your character IF have one. We request the size of the image be at least 350 x 350 and max of 500 x 500.
x Clans xx There are canon clans and even non-canon clans that exist. They are located under their respected country. More clans comes up as time continue on even custom made clans. There are two types of clans.
- Unlimited: These clans usually do not have limited space and allow more than 5 members to become part of it.
- Limited [Slots]: These clans have limited spaces and only allow first come first serve. But if the player loses a spot they cannot get it back as they lost that chance.
x Home Country xx All countries are opened for start. Though its best to start within a Major Country as many more will be starting in certain locations.
x Currency xx All Member start a character with 5000 Ryo to use on anything they wish for. The way to making currency is by obtaining missions or doing odd jobs. There are several forms of Currency.
- Ability Points [AP]: This helps with purchases of Abilities.
- Memory Fragments [MF]: This helps with purchases with Passed Event Items, the more spend the more "The Ending" comes.
- Ryo: This helps with purchases in shops.
x Reputation Points xx This allows one to know how well known a Character is in the NJT Site to NPCs. The higher the rank is the more people know of you. It increases by Missions,Events or becoming a controller of a Legendary Beast. This can be good and bad as it unlocks IC knowledge for NPC's to give to other members if they have your name.
0000 to 1000 = E Rank [Nobody knows you or cares]
1001 to 2000 = D Rank [Outside Friend Circle others know you]
2001 to 3000 = C Rank [Village Citizens know of you]
3001 to 4000 = B Rank [Village Citizens know and Respect you]
4001 to 5000 = A Rank [Country knows you]
5001 to 6000 = S Rank [Countries know of you]
6001 to xxxx = S+ Rank [World knows of you]
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~ Elements ~~ Starters ~x All elements are welcome members can also start with 1 beginning element unless in a clan. But they must be one of the five basic elements.
Katon - Fire
Suiton - Water
Doton - Earth
Raiton - Lightning
Fuuton - Wind
~ Element Learning ~> Training to master one's element is hard enough. As you progress learning or unlearning elements its best to know that certain conditions will leave you helpless if you are not ready for it all.
+ Training A Chakra Element: 2TP
+ Learning A Chakra Element: 150 Words +
[x1 Chakra Paper] + 2TP
+ Forgetting A Element: 300 Words + 2TP
~ Elemental Ability ~x Each Element can produce a powerful Elemental Ability which allows jutsus of certain ranks to perform deadlier in battle. Even give an edge in battle when given the opening. But its based upon the rank of the jutsu that determines the Elemental Ability's Output.
E Ranked - 0%
D Ranked - 10% Max
C Ranked - 15% Max
B Ranked - 20% Max
A Ranked - 25% Max
S Ranked - 30% Max
? [S+] Ranked - 0 - 35% Max
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~ Character Attributes & Terms ~x After creating a training post the members roll a d10 to determine the amount they gain from the training.
Ie. Player A trained END x2 [They roll 2d10 getting 3,6 = +9 END]
+ BATTLE LEVEL [BA-LV] - xThis determines the characters battle experience. The higher does not always means the strongest.
- Determine: - - - -
- Basic: Help unlock newer ranks, jutsus and etc.
- Advance Each Level Up = +250 AP | +5% into Chakra or Stamina
+ EXPERIENCE [EXP] - xThis determines the amount of experience one needs to obtain a level up.
- Determine: Battle Level x 100 = EXP needed.
- Basic: 1 Word = 1 EXP
- Advance 100 Words = 10 Memory Fragments
+ RANK [RNK] - xThis determines the military rank of the shinobi/kunochi.
- Determine: Varies
- Basic: Complete Requirements.
- Advance - - - -
+ CHARACTER TYPE [CT] - xThis determines the kind of soul one has for their character.
- Determine: Choose 1 [Asura or Indra]
- Basic: Unlocks many Abilities or Quest for that Character Type
- Advance - - - -
+ HEALTH [HP] - xThis determines how long the body can last in a battle. It goes up depending on several factors.
- Determine: BRAWN = HP
- Basic: Survival during a battle.
- Advance Costs for Techniques.
+ CHAKRA & STAMINA (CHKR) | (STA) -x These are the "Mana" and "Gas" for a character, both are used as cost for techniques to be performed. Though if Chakra hits 0% the Character is unable to perform jutsus and must recharge. If Stamina hits 0% the character will have their body straining causing the body to freeze every other turn.
- Basic: Costs for use of Techniques or Abilities.
- Advance n/a
+ CHAKRA CONTROL [CC] - xThis determines how much control one has over their chakra.
- Determine: Training result
- Basic: Unlocks the use for more jutsus.
- Advance - - -
- Training Cost: -3 TP
+ ELEMENT CONTROL [EC] - xThis determines how much control one has over their element.
- Determine: Training result
- Basic: Unlocks the use for more jutsus.
- Advance - - -
- Training Cost: -2 TP
+ MASTERY CONTROL [MC] - xThis determines how much control one has over their kekkei genkai or legendary powers. ie Sharingan or Bijuu.
- Determine: Training result
- Basic: Unlocks more abilities if trained.
- Advance - - -
- Training Cost: -3 TP
+ NATURE CONTROL [NC] - xThis determines how much control one has over their chakra.
- Determine: Training result
- Basic: Unlocks for one becoming a Sage.
- Advance - - -
- Training Cost: -4 TP
+ BRAWN (BRW) -x This shows the power or force a character has behind say a punch, kick or even using a Taijutsu. But this also shows how much the character can lift. As some weapons will require a certain required strength to be lifted. Be warned about that as well.
- Basic: Used for Weapons, Melee and Taijutsus
- Advance Makes up Health Points
+ ENDURANCE (END) -x This shows how strong one’s body can resistance damage from incoming attacks. The higher this becomes the stronger the body is and the more Health or HP one can protect. Though be careful just because the number is high does not mean all damage can be blocked.
- Basic: Resistance to DAMAGE
- Advance: Reinforces Health Points
+ DEXTERITY (DEX) -x This shows how fast or quick one’s reaction is or traveling from one point to another in a short distances. Now this is also used for Ninjutsus as the faster you move the powerful the force of the technique is. The higher the rating on this also increases how fast one is able to strike and react to attacks.
- Basic: Quick movements or helping with damage on attacks.
- Advance: Travel Time deduction
[Every 500 DEX = -5 Hours off Travel Time]+ SANITY (SAN) -x This allows us to determines ones mental resistance the higher the easier for one to resist against mental attacks aka Genjutsus. When mixed with Intelligence it unlocks the power of "Soul"
- Basic: Mental survival bases
- Advance: Sanity + Intelligence = "Soul" or "Soul Energy"
+ AWARENESS(AWR) –x This helps a character be able to detect vital clues, traps or hiding enemies depending on the situation at hand. It plays a large role when it comes to designing a character.
- Basic: Being able to detect things around more than others.
- Advance: Can be used with other features.
+ INTELLIGENCE (INT) –x This helps showing how smart the character is able to gather knowledge. The higher this becomes the more knowledge that can be obtained and able to study over for later on. Some are able to gather knowledge allowing tactics or even help improve in trainings to grow faster. The faster you gain knowledge the better your training will become with experience.
- Basic: Obtaining & Using knowledge
- Advance: EXP Gained (After Training) + [X%] (INT /100 = X)
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~ Training Calculations x
DO NOT COMBINE PERCENTAGES THEM UNLESS STATED Start with highest percentage and go down. This helps keep mistakes from begin made. We do this for a reason as the results change.
IF .5 Round Up | IF .4 Round Down+ Training Increase(s) Formulas +A - Training Results +[Training Grounds] or [Training Jutsu] or [Item 1 Effect] +[Item 2 Effect] = New Result
+ Battle Increase / Decrease Formulas +A - Player A - Rolls: 20 | Player B's Doujutsu reduces it by -25% [The results of 20 is reduced by 4 points making it 16]
+ Attribute Increase / Decrease Formulas +A - Player A's DEX is 250 and increases by +25% [250 x1.25 = New Dexterity]
B - Player B's DEX is 250 and lowers by -25% [250 x0.25 = -63 to Dexterity]
FAQ.Q: What if there is +10 to Training Results and -2 to Training Result with x1.15
A: The formula must follow PEMDAS [Training Results x1.15[+15%] + 10 - 2 = New Results]
Q: Percentages give a higher value than just using +/- to effects or results.
A: Yes, That is correct we use both forms because you cannot be to sure how something reacts to one's body. As you lift weights it does not mean picking up 100 lbs will gives you +100 in Brawn.
Q: Discord Dice takes 16 points from my roll when i reduce by 25% my Results were 20 why so much?
A: The dice in discord gives the results of what 25% is to 20, we found this out in practice. To fix this just either do !r 20 - 4, that will give you the roll results of 16. In our Welcome Tab it will read !r X Y = Z. We are sorry about that. Or you can post up saying this is my results current after effect.
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~ Helping Hand ~x How to create Personal Jutsus [Hijutsus]? xExample, Chidori is the Parent Jutsu to Chidori Sendon. One cannot just create a technique from then air as most techniques are parents from another. So be sure to do research of the techniques. Even so a Genjutsu (Seed) shinobi cannot create a Ninjutsu of say, medical ninjutsu as the knowledge is not present.
+ Requirements: - Must have Rank (B.LV)
- Knows at least 1 or more Parent Jutsus.
- Must have Seed Knowledge "Ability"
- If Elemental one must have Mastery at said percentage.
+ Word Requirement: 100 x Rank
x How to create Personal Jutsus with Elements? x+ - Element Control - ++ 0% Element = Cannot use/create/learn Any Ranked Elemental Jutsu
+ 20% Element = Able to use/create/learn D Ranked Elemental Jutsu
+ 40% Element = Able to use/create/learn C Ranked Elemental Jutsu
+ 60% Element = Able to use/create/learn B Ranked Elemental Jutsu
+ 80% Element = Able to use/create/learn A Ranked Elemental Jutsu
+ 100% Element = Able to use/create/learn S Ranked Elemental Jutsu
x How many effects can a Hijutsu have and What range of effect for +/-? x+1 Rank E = 1 Effect | +/- 15%
+2 Rank D = 1 Effect | +/- 25%
+3 Rank C = 1 Effect | +/-35%
+3 Style = 2 Effect | +/- 0% to 25%
+4 Rank B = 2 Effects | +/- 45%
+5 Rank A = 2 Effects | +/- 55%
+6 Rank S = 3 Effects | +/- 65%
+7 Rank ? = 3 Effects [Only for Clans] | +/- 75% or Lower
x How I teach someone a jutsu? x> Learning a style or technique can be taught to someone. But both parties must have a certain requirements of posts and each post needs to have 175 words within it of trial and error to get perfection.
+ Learning Requirement: 5 Post [Each Post 175 Words]
x What is the layout for a Jutsu? x[+ - Jutsu Name - +]
[> Jutsu Description]
[+ Type:] < - [Offensive, Defensive, Supplementary, or Hybrid]
[+ Hand Seal(s) + Rank:] < -[Add the number of hand seals needed] & [Choose Rank that suits.]
[+ Effect] < - [May vary based upon Approval.]
[+ Parent Jutsu:] < - [IF IC knowledge of the technique.]
[+ Creator:]
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~ Ranks of Shinobi/Kunochi ~There are six ranks in total within Toko Jidai, these are simple and cannot be skipped
UNLESS by special means.
~ Academy Student ~+ Beginner level for all, before being thrown into the large world of Jidai. Study over the basic and graduate the top of the class. Improving or staying to learning any and everything over again that is the choice. The ages for an academy student is usually four to twelve. Those that have failed passing are usually even older.
Requirement > Starting Rank
Missin-Nin Requirement > Defect from Village
Reward > n/a
Missing - Nin Reward > Become Missing-Nin - Bingo Book Rank: E |
~ Genin / Novice ~+ The apprentice level after graduating, there is a Solo, Npc or PC teams that will be open allowing one to join at this rank. Once reaching this rank a new window opens up for the character to grow stronger and learn more. Being serious with missions will allow you to grow even faster but proving to the mentor you can do it will help more.
Requirement > Character’s Nexus Attributes: +50 > Completed Academy Exam Click Here! > Battle Level +5 > Element(s): +10% > Jutsu Knowledge: x3 Rank E | x1 Rank D
Missing - Nin Requirement: > Defect as Genin > Kill a Genin [Same Village] + [Optional] > Attack a Genin [Same Village]
Reward > +1,500 Ryo > Forehead Protector x1 [Village] > Experience Pool +15% (x1.15)
Missing - Nin Reward > Become Missing-Nin - Bingo Book Rank: D |
~Chunin / Intermediate ~+The intermediate class or ranking one passes an exam previously showing promise for possible high ranking missions depending on results of the exam and skills shown during the time frame. Also they will be allowed to take up a Team of 2 Genins (PC) or (NPC) if wishing for that task.
Requirement > Chunin Exam Event (Held 2nd Week every 3 Months.) (Can still be a Missing-Nin and compete.) > Rogue Exam Event (Staff / Crime Boss gives a Mission to be completed) > Character’s Nexus Attributes: +150 > Battle Level +15 > Element(s): +25% > Jutsu Knowledge: x6 Rank E | x4 Rank D | x1 Rank C > Missions Log: (Varies due to Event)
Reward > +4,000 Ryo > Experience Pool +25% (x1.25)
Missing Nin - Requirements > Defect as Chunin > Kill a Chunin [Same Village]
Missing - Nin Reward > Become Missing-Nin - Bingo Book Rank: C |
~ Tokubetsu Jounin / Expert ~+ The expert class or ranking one that has worked in one general area to improve on a set skill. They show promise after which possibly able to lead a team in complete task on their own. This also helps with being able to selected by their respected Kage to join the special ops, “ANBU”
Requirement > Staff / Kage Approval > Character’s Nexus Attributes: +300 > Battle Level +35 > Element(s): +50% | +25% > Jutsu Knowledge: x8 Rank E | x6 Rank D | x3 Rank C | x1 Rank B > Missions Log: x12 ie.{x3 Rank D | x4 Rank C | x5 Rank B}
Reward > +7,000 Ryo > Experience Pool +35% (x1.35)
Missing Nin - Requirements > Defect as Special Jounin > Kill a Special Jounin [Same Village] > Kill a Family [Optional]
Missing - Nin Reward > Become Missing-Nin - Bingo Book Rank: B
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~ Jounin / Advance ~+ The advance class or ranking one that has acquired this rank have proven time and time again with their mastered skills and leadership skills. They are able to provide for their village by sending in an application for a team of their very own to watch over and teach.
Requirement > Staff / Kage Approval > Character’s Nexus Attributes: +500 > Battle Level +55 > Element(s): +100% | 50% | +25% > Jutsu Knowledge: x10 Rank E | x8 Rank D | x5 Rank C | x3 Rank B | x1 Rank A > Missions Log: x20 ie.{x5 Rank D | x6 Rank C | x7 Rank B | x2 Rank A}
Reward > +10,500 Ryo > Experience Pool+45% (x1.45)
Missing Nin - Requirements > Defect as Jounin > Kill a Jounin [Same Village] > Kill a "Home" Clan [Optional]
Missing - Nin Reward > Become Missing-Nin - Bingo Book Rank: A |
~ Kage / Master ~+ The master class of all ranks one hits this rank by mastering and been through a large amount of battles and experience. They are shown to have great knowledge and great respect. One can be voted on by their Village to become the next “Kage” Though gaining the rank and title are two different things in this world as one can be strong but sometimes never lead.
Requirement > Staff / Kage Approval > Character’s Nexus Attributes: +750 > Battle Level +75 > Element(s): 100% | 100% | 100% > Jutsu Knowledge: x12 Rank E | x10 Rank D | x7 Rank C | x5 Rank B | x3 Rank A | x1 Rank S > Missions Log: x30 ie.{x3 Rank D | x4 Rank C | x5 Rank B | x8 Rank A | x10 Rank S}
Reward > +14,500 Ryo > Experience Pool +55% (x1.55)
Missing Nin - Requirements > Defect as Kage > Kill a Kage [Same Village] > Kill a "Home" Clan [Optional]
Missing - Nin Reward > Become Missing-Nin - Bingo Book Rank: S |