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 Summons, Sennins and More!

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Omnicron
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PostSubject: Summons, Sennins and More!   Summons, Sennins and More! EmptyWed Aug 01 2018, 04:26

~ Naruto Jidai Toko ~

o Section 1 - Non-Playable Characters
o Section 2 - Extra Characters
o Section 3 - Mercenaries
o Section 4 - Pets
o Section 5 - Summons
o Section 6 - Sennin


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PostSubject: Re: Summons, Sennins and More!   Summons, Sennins and More! EmptyWed Aug 01 2018, 04:27

~ Non Playable Characters ~

x Non Playable Characters or NPC are allowed on the site. They must follow a very strict set of rules when being used on the site.

1. Cannot be used for Personal Gain.

2. Cannot give Gear or Inventory to creator or other members.

3. Can be used to move the storyline of said character.

4. Cannot be used in battles.

5. Cannot teach others any form of techniques that are designed for them.

6. Cannot be used for Missions, Quests, or Events. That require a party of 2 or more.

7. Can be used for Storyline Teams but not Team Setup.


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PostSubject: Re: Summons, Sennins and More!   Summons, Sennins and More! EmptyWed Aug 01 2018, 04:28

~ Extra Characters ~

x Members can created up to a max of 3 characters on the site. They cannot however just take as they please. If a character is part of a limited [Slot] clan they cannot take up another slot clan.

Please use Character Templates when making another character.

1. Cannot be used for Personal Gain.

2. Cannot Interact with any other characters the member controls.
[ie. Cannot have a story where both characters are speaking with each other.]




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Omnicron
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PostSubject: Re: Summons, Sennins and More!   Summons, Sennins and More! EmptyWed Aug 01 2018, 04:28

~ Mercenaries ~

x Hired help that comes to help when the player needs them mostly. They have a bit more freedom then Extra Characters and NPCs.

Please Use Character Template when creating.

1. Members are limited to 4 Mercenaries Total.
[Ie. Character A has 4 Mercenaries, Character B and C cannot purchase Mercenaries]

2. Cannot be used for Personal Gains

3. Cannot learn Kinjutsus

4. Cannot be from a Red or Limited Clan

5. Can only hire based upon Reputation Points.

6. Can take up missions with member and be used for Team Setup.
[Note: One does not have to type Word Count for them.]

7. Can take up Occupations the owner gives them.

8. Can train to improve and learn techniques through scrolls.
[Note: Mercenary use Character's Training Points to Train]

9. Can be used in battle and have 1 Attack [Action]

10. Can change equipment and inventory for battles.

11. Can only go into battle with 4 Jutsus.

12. Can have Element Control equal to Rank Requirement.


Last edited by Omnicron on Wed Aug 01 2018, 05:53; edited 2 times in total
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PostSubject: Re: Summons, Sennins and More!   Summons, Sennins and More! EmptyWed Aug 01 2018, 04:28

~ Pets ~

x Member can purchase the use of pets from Special Service Center Shop. This allows members to have a traveling companion. Though they are unlimited to have its best to remember them carefully as they have their own rules that must be followed.

Please use Pet Template

1. Cannot be used for Personal Gains of any form.

2. Cannot use Mixed Elements.

3. Cannot use Jutsus with hand seals unless character does seals for them.
[ie. Character A does hand seals Pet A uses jutsu.]

4. Pets have their own 1 Attack [Action]

5. Can only go into battle with 4 Jutsus.

6. Can be trained to improve.
[Note: Pet uses Character's Training Points for training.]

7. Do not count towards being a Member to Team Party.
[ie. Pets are considered Tools in the Ninja World.]

8. Cannot learn Kinjutsus


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PostSubject: Re: Summons, Sennins and More!   Summons, Sennins and More! EmptyWed Aug 01 2018, 04:28

~ Summons ~

~ Summon Obtained! ~
> There exist several different ways of using the powers to summon beings or even items. One cannot summon beings without having a blood pact, or "blood contract." Read below to see the requirements to even obtain one or create a custom made one.

1. Cannot be used for Personal Gains of any form.

2. Cannot use Mixed Elements.

3. Summons have their own 1 Attack [Action]

4. Can only go into battle with 6 Jutsus.

5. Do not count towards being a Member to Team Party.
[ie. Pets are considered Tools in the Ninja World.]

6. Cannot learn Kinjutsus

7. Cannot use jutsus with hand seals unless stated or with the help of the summoner.

8. Summons can have total of 6 Jutsus, this includes their limited Hijutsu number.

+ Summon Profile +
Code:
[table align="center" border="1px" width="95%"][tr][td][spoiler="Image"]350x350 Picture (Max)[/spoiler]
O Name + Species: [Alias]
O Age + D.O.B [Month, Date & Year]
O Height + Weight: ?
O Eye + Hair Color: ?

O Birth Village & Loyalty: N/A
O Current Location:
O Birth Country:
ooo Visited Location:

ooo > Ability Pts:  0 AP

[b][u]Ninja Statistics[/u][/b]
- - Fights: Empty
- - Win/Losses: Empty
- - Kills: Empty

[b][u]+ Body Fitting +[/u][/b]
[b]O Head Slots:[/b]
- n/a
- Neck Slot Only

[b]O Body / Back Slots:[/b]
- n/a
- n/a

[b]O Arm Slots:[/b]
- n/a

[b]O Waist Slot:[/b]
[Left] – Starter Pouch
[- Center] - n/a
[Right] – n/a

[b]O Legs Slots:[/b]
- n/a

[u][b]+ Battle Equipment +[/b][/u]
- Waist Pouch: Beginner Pouch - - L.O.E: (2 Slots | 2 Copies)
[b]O Item(s)[/b]
- n/a
- n/a

[b]O Tool(s)[/b]
-
-

[b]+ Weapon(s)[/b]
- [LOCKED][/spoiler]

[spoiler="+ Attributes"]O Battle Level: 1 |  EXP: 0/100
ooo Total Experience: 0
O Ranking: Academy Student

O Health Pts: Brawn

O Chakra Gauge: 100%
O Stamina Gauge: 100%

O Chakra Control: [Known Element Start]
O Kekkei Genkai Control: 000%

O Brawn:
O Endurance:
O Dexterity:

O Awareness:
O Sanity:
O Intelligence:

[b]O Kekkei Genkai Name:[/b] N/A
---[KG Stats Move Here]

[b]O Element(s)[/b]
[b]+ Element (1):[/b] 000%
[b]+ Element (2):[/b] 000%
[b]+ Element (3):[/b] 000%
[b]+ Element (4):[/b] 000%
 [/spoiler][/td]
[td]
[spoiler=”Abilities & Seeds”]O Ability Max (0/6)
- < Choose up to 6 > Free Costing
-
-
-
-
-[/spoiler]
 [/td][/tr][/table][/quote]

- Learn "Kuchiyose No Jutsu" (-25% on Custom Summons or Summoning Task - Quest)

- Optional: Perform "Kuchiyose No Jutsu" to be teleported to 1 of 7 Sacred Lands [Must Roll "Summon Dice" getting an "Even Number"] if results are odd, then one is trapped in a time loop for 4 Hours.
(In which one cannot be signed into Blood Contract or complete Summoning Task - Quest)

+ Custom Summons +
- Coming up with custom summons one must present information below.  The "Species" of that animal must be given. IE. Genus of a Wolf = "Canis", What kind of wolf?  Cause you cannot control all wolves. Thus you'd have Species of a Wolf = "Canis Lupus Arctos" meaning Arctic Wolf.

- Example
Ie. Genus = Wolf | Species = Arctic Wolf

+ Custom Summons, cannot have the ability of teaching how to become a Sage or train in Senjutsu. As only 7 summons at the moment truly show that. Which are located at the bottom. +

+ Toads [All Types] | Konoha - Unlocked
+ Monkey [All Types] | Konoha - Unlocked
+ Beetle [Hercules] | Suna - Unlocked
+ Turtle [Sea Turtle] | Kiri - Unlocked
+ Snakes [White Anaconda] | Kiri - Unlocked
+ Armadillo [Long Nosed] | Iwa - Unlocked
+  Weasel [Malayan Weasel] - Kumo - Unlocked

~ Summons of Loyalty ~
> These summons are loyal to the village when one goes to perform the, Summoning Task Quest. One must be born and within this location in order to obtain the listed summon.

+ Konoha +

+ Suna +

+ Kiri +

+ Iwa +

+ Kumo +

~ Powers of the Summoned Beasts ~

Note: If summon falls in battle they must be released to return back as they can still be killed. If KO'd it takes 1 day [RL] for them to recover, and cannot be used through-out that day until healed.

~ Kun/Shinobi & Summon Ranks ~

< Genin - Summon C (Small) Rank Creature >
+ Call forth a smaller animal to human sized animal in the contract. These summons have no element.
+ Attributes: Character [Base] Attributes +50 | Lv: 5
+ AP: +1000 AP
+ Summon Cost: -20%
+ Known Element: 2 | Start: 40%
+ Hijutsu Count: 2
+ Max: 1 Summon {C} Rank
+ Limit: 40 Turns

< Chunin - Summon B (Medium) Rank Creature >
+ Call forth a slightly larger animal, ranging ten to twenty feet in size. These summons only possess 1 element.
+ Attributes: Character [Base] Attributes +100 | Lv: 15
+ AP: +3500 AP
+ Summon Cost: -35%
+ Known Element: 2 | Start: 60%
+ Hijutsu Count: 2
+ Max: 1 Summon {B} Rank | 2 Summons {C} Rank
+ Limit: 30 Turns

< Jounin - Summon A (Large) Rank Creature >
+ Calling forth a larger animal, ranging from thirty to forty feet in size. These summons only possess 2 elements.
+ Attributes: Character [Base] Attributes +150 | Lv: 55
+ AP: +13500 AP
+ Summon Cost: -55%
+ Known Element: 3 | Start: 80%
+ Hijutsu Count: 3
+ Max: 1 Summon {A} Rank | 2 Summons {B} Rank | 4 Summons {C} Rank
+ Limit: 20 Turns

< Kage | Sannin - Summon S (Huge | Legendary Beasts) Rank Creature >
+ Calling forth the "Boss" or "Elder," that range from forty to sixty feet in size if "Boss." Elders will only be about thirty or lower feet. They possess up to 2 to 3 elements.
+ Attributes: Character [Base] Attributes +200 | Lv: 75
+ AP: +18500 AP
+ Summon Cost: -80%
+ Known Element: 4 | "Legendary Beasts Information" | Start: 100%
+ Hijutsu Count: 4 | "Legendary Beasts Information"
+ Max: 1 Summon {S} Rank | 2 Summons {A} Rank | 4 Summons {B} Rank | 6 Summons {C} Rank
+ Limit: 10 Turns

< Special Requirement - Summon SS (Gargantuan) Rank Creature >
+ Calling forth the "Supreme Commander" or "God", they range from sixty-five to seventy feet in size. They can only be called forth by special means and can possess up to 3 elements max.
+ Attributes: Character Attributes +300 | Lv: 100
+ AP: +24,750 AP
+ Summon Cost: -100% or Special Means
+ Known Element: 4 | Start: 100%
+ Hijutsu Count: 4
+ Max: 1 Summon {SS} {No other summons can be brought out until leaving field. | Last only 1 Turn[/center]


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PostSubject: Re: Summons, Sennins and More!   Summons, Sennins and More! EmptyWed Aug 01 2018, 04:29

~ Sennin ~

x Master the ways of nature transforming into a powerful figure that uses nature as a weapon. Boost physical powers and spiritual senses allowing one to reach a new level of strength that not just anyone can hit. Master the powers of all energies around and show the world what it means to be called a, "Sage".


~ Choosing a Sage! ~
x Within existences there is two ways of becoming a sage but reaching the final goal is the point. Below are the key points in order to reach that point.

< Imperfect + Perfect Sage Mode
- Quest: Sennin Uprising + Sacred Animal Contract

< Personal Sage Mode
- Quest: Sennin Uprising w/o Animal Contract

~ Sennin Terms ~

< Sage [Nature] Control
- The power to control, the energies of a Sage. The higher the control the more energy can be absorbed into one's body. But they cannot exceed over that cap of energy once mastering control.
- Sage Control = 0%

Sage Chart:

< Sage Energy
- Energy within Nature, mix this with chakra to create the new powerful form, "Sage Chakra" though this decreases per turn while transformed, once hitting "0" the sage mode ends exhausting the character leaving them wide open till "Rested". This resets at the end of battles as one cannot absorb keeping energy stored after or before battles.
- Sage Energy = 0% - [Max: 100%]

< Sage Chakra
- Mixing the Physical, Spiritual & Sage Energy creates the powers of Sage Chakra allowing the use of Senjutsu[s].
- Sage Chakra = ("X%" Chakra + "X%" Sage [Nature] Energy)

< Senjutsu - Sage Techniques >
- They are the powerful forms of techniques used by sages. Because of their powers they are less taxing then any other jutsus. [Jutsu Cost /2 = Senjutsu Cost]
Ie. Ninjutsu S Rank - Chakra Cost: -60% | Senjutsu S Rank - Nature Chakra Cost: -30%
Due to it using two energies instead of just one now.

~ Transformations!~

+ Sennin Mode: Imperfect +
> Take the features of the scared animal greatly becoming a cross breed. Those become not 100% mastery over Nature. There will be some slide aging of the character for facial and become somewhat strong enough to be at greater heights.
+ Sage Energy Cost: -20% {Activate} / -10% {Per Turn}
+ Effect + Drawbacks: (Nexus) Attributes x1.50 + Stats Halved {After Transformation}
+ Restrictions: Cannot obtain "Personal" Sennin
+ Reward: +1 Hijutsu Senjutsu

+ Sennin Mode: Perfect +
> Taking features within the eye's iris, the character has full control of the nature energy from within their body. Having 100% Mastery over it completely they will not show any form of animal features what so ever. One shall reach a higher level of strength then before.
+ Sage Energy Cost: -10% {Activate} / -5% {Per Turn}
+ Effect + Drawbacks: (Nexus) Attributes x2 + Stats Halved {After Transformation}
+ Restrictions + Requirements: Cannot obtain "Personal" Sennin + 1,500 Word Training + 100% Nature Control
+ Reward: +2 Hijutsu Senjutsu + 1 Hi-Ability [Triggers only in Sennin Mode]

+ Sennin Mode: Personal +
> Take the features of a mask growing over the eyes and or face, the one obtaining this mode does not show any animal signs of strange features besides them obtaining the powers of a Sage. After which when this happens they are able to hold the transformation but it may not be as strong as one from the Summons.
+ Sage Energy Cost: -12% {Activate} / -6% {Per Turn}
+ Effect + Drawbacks: (Nexus) Attributes x2 + Stats Halved {After Transformation}
+ Restrictions + Requirements: Cannot obtain "Imperfect or Perfect" Sennin + 1,500 Words + 100% Nature Control
+ Reward: +1 Hijutsu Senjutsu + 2 Hi-Ability [Triggers only in Sennin Mode][/center]
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