< - Suiton - >
Note: All Suiton [Defensive Only Types] Jutsus have Element Ability: Impact Resistance.
+ - Water Release: Rising Water Cutter - >> Placing a foot or palm causes a jet stream of water to fire at the target like a piercing blade.
+ Type: Offensive
+ Hand Seal(s) + Rank: 1 + D
+ - Water Release: Hidden Mist - >> Creates a mist that cannot be lifted as its expelled from the mouth this hides those that created it allowing their attacks to be swift.
+ Type: Supplementary
+ Hand Seal(s) + Rank: 1 + D
+ Effect: Doujutsu cannot locate target + Allies & Enemies gain Blinded
+ - Water Release: Bullet - >> Fire off a medium size sphere of water at the target to blow them backwards to the ground.
+ Type: Offensive
+ Hand Seal(s) + Rank: 2 + C
+ - Water Release: Draining Sword - >> A blade of water that has the strange powers to absorb one's chakra with each passing swipe it performs or lands.
+ Chakra Upkeep Cost: -18% Per Turn
+ Type: Offensive + Supplementary
+ Hand Seal(s) + Rank: 3 + C
+ Effect: Katana DMG +115% (x1.15) + Absorb -15% Chakra Per Contact
+ - Water Release: Water Prison - >> Creates a bubble around their target with the caster holding their hand within the bubble to keep the prison up. The force of the water limits one from being able to move slowly causing them to drown.
+ Type: Offensive + Supplementary
+ Hand Seal(s) + Rank: 2 (Clapping Hands) + C
+ Effect: Restrained & -Target: -15% (x0.15) HP (Per Turn)
+ Drawback: Removing hand frees target.
+ - Water Release: Explosive Shield- Water travels through the air in the form a ball before exploding into a powerful shield that can take damage or even slow down projectiles.
+ Type: Defensive
+ Hand Seal(s) & Rank: 3 & C
+ Effect: Jutsu/Projectiles Total DMG Halved
+ - Water Release: Water Replacement - >> One's attack becomes missed as the player is replaced by water that looks completely like them.
+ Type: Supplementary
+ Hand Seal(s) + Rank: 0 + C
+ Effect: Evade 1 Attack
+ - Water Release: Water Clone - >> Creates a clone enterly from water, but these are able to move on their own to attack. Though the limit of this clone is very low because of its effects cannot allow it to travel long distances away from its caster.
+ Type: Supplementary
+ Hand Seal(s) + Rank: 1 + C
+ Effect: Clones = 25% (x0.35) Base (Nexus Attributes) | ["X" Chakra] Split evenly clones created + -1 Turn = 1 to 10 Clones being used | Max: 60
+ Requirement & Restriction: Can only gain chakra back if not destroy.
+ - Water Release: Maelstrom Shuriken - >> Waters gather and spin around the hands of the caster. The water spins faster and with great pressure until thrown at a target. The spinning shuriken of water is capable of cutting through armor and steel!
+ Type: Supplementary + Offensive
+ Hand Signs + Rank: 2 + C
+ Effect: Negates Armor/Shields P.Effect.
+ - Water Release: Jellyfish Trap - >> Chakra Infused waters are doused upon a target. The water is thick in a type of chakra that interferes with a person's nervous system that prevents movement.
+ Type: Supplementary
+ Hand Signs + Rank: 2 + Rank: B
+ Effect: Causes “Paralysis" [Until Healed]
+ - Water Release: Legendary Nodachi of Mizuchi - >- Using water to create a powerful Nodachi one is able to wield the water blade of the dangerous water dragon, "Mizuchi" Though wielding the powers of this dragon takes a huge price from the shinobi.
+ Chakra Upkeep Cost: -23% Per Turn
+ Type: Offensive
+ Hand Seal(s) & Rank: 0 & B
+ Effect: Nodaichi DMG x1.20 + Absorb -20% [x0.20] HP Per Contact
+ - Water Release: Wild Water Waves - >> User emits chakra to their mouth and expels a mass amount of water at the target. The flow and power of the water is under the caster's control, to deliver damage.
+ Type: Offensive
+ Hand Signs and Rank: 3 + B
+ Effect: Suiton Control adds to DMG
+ - Water Release: Aqua Mirror Jutsu - >> Caster creates a reflective clear surface of water in front of them that reflects the opponent. When an enemy jutsu is used against the caster, the jutsu damage is absorbed and bounces back against the enemy!
+ Type: Supplementary + Defensive
+ Hand Seal(s) + Rank: 3 + B class
+ Effect: Water Shield Blocks -45% DMG + Blocked Damage = “Reflect” Damage back +20% (x1.20) Enemy.
+ Requirements + Restrictions: Blocks only Ninjutsu & Taijutsu of B or Lower & Can only “Reflect” 1 Enemy Attack
+ - Water Release: Razor Destruction Disk - >> Moving the wrist in the clockwise motion, it will allow the user to create a disk of water that has razor edges, it cannot be thrown far as it absorbs nearby water to travel.
+ Type: Offensive
+ Hand Seal(s) & Rank: 0 & B
+ Effect: Suiton Techniques used before disk = "-5% Chakra of original cost(s) | +1 Roll (Max: 3) | R.D.D must be used last for effects to trigger.
+ - Water Release: Water Encampment Wall - >> Vomiting water to the field a rushing wall of water will be formed in front of them to take incoming attacks.
+ Type: Defensive
+ Hand Seal(s) + Rank: 2 + B
+ - Water Release: Water Chakra Prison Technique - >> After capturing a target within the sphere of water the user is able to absorb a certain amount of chakra from the one sealed within the sphere.
+ Type: Supplementary + Offensive
+ Hand Seal(s) & Rank: 4 [clapping hands] & B
+ Damage + Effect: Restrained & Absorb -10% of Enemies Chakra & -10% (x0.10) HP (Per Turn)
+ Drawback: Removing hand frees target
+ - Water Release: Morning Mist Blood - >> The air becomes red like blood and thick to see. But as this poison leaks from one's body it will being to pull blood out from its opponent with its tiny needle like effect. Not even one with a gas mask can survive this effect.
+ Type: Offensive + Supplementary
+ Hand Seal(s) + Rank: 6 + A
+ Effect: -25% HP [Per Turn] + Poison Masks Negated + Doujutsu "Chakra Bijon Negated
+ Drawback: Both Parties effected + Jutsu cannot leave field till end of battle.
+ - Water Release: Rippled Reflection - >> Rotating one's hand in a 90 degree they can create a mirror of water, which mimics attacks. The user will poke the mirror causing several ripples to bring out an exact copy of the shinobi/kunoichi to cancel out an attack. After which the clone turns into a puddle of water.
+ Type: Supplementary
+ Hand Seal(s) & Rank: 0 + A
+ Effect: Negate 1 Offensive Attack [Cannot be Hybrid]
+ - Water Release: Flooding Field - >> The shinobi will generate water from within their mouth a vomit onto the field causing a rush of water to flood the area becoming a battle on the water.
+ Type: Supplementary
+ Hand Seal(s) & Rank: 3 & A
+ Effect: Floods area full of water & Suiton Technique's Costs Halved
+ - Water Release: Feeding Chakra Shark - >> Placing both palms onto a surface a water this allows the user to create over 5 sharks which will target the opponent having them attack with a fierce power.
+ Type: Offensive
+ Hand Seal(s) & Rank: 4 & S
+ Effect: Shark = -10% HP & Target: Absorbs -10% Chakra upon impact. (Per Shark)
+ - Water Release: Five Feeding Sharks - >> Launch five sharks into a pool of water that will devour their target as they are touched they explode on impact causing great damage.
+ Type: Offensive
+ Hand Seal(s) + Rank: 2 + S
+ Effect: -50% HP & Target: Absorbs -50% Chakra upon impact.
+ - Water Release: A Heavenly Being's Deadly Water Mirror - >> By creating ripples with water within a bowl one is able to summon a guardian of the water. Whom can reflect an attack back by at the cost of taking blood from the caster.
+ Type: Supplementary
+ Hand Seal(s) & Rank: [Bowl of Water] + S
+ Effect: Opponent takes 30% of their Attack, Player loses -15% [x0.15] HP in exchange.
+ - Water Release: Machine Gun Bullet - >> Focusing water chakra within body one can fire a round of 100 water bullets at their target causing great damage upon impact.
+ Type: Offensive
+ Hand Seal(s) & Rank: 0 & S
Water Release: Water Protection Wall> The user will focus the power of suiton chakra to forms a thick wall of water that decreases the damage of attacks coming at them.
+ Type: Defensive
+ Hand Seal(s) & Rank: 12 & S