< - Ninjutsu - >
+ - Kanagata No Jutsu - To Mold Technique - >> Take both physical and spiritual energies mold them together to create Chakra.
+ Type: Supplementary
+ Hand Seal(s) + Rank: 1 + E
+ Effect: Restore +10% Chakra [Does not cost to perform]
+ - Bunshin No Jutsu - Clone Technique - >> Create a double of one's self, however the clone will mimic everything that is done by the caster. They will vanish after having contact being made.
+ Type: Supplementary
+ Hand Seal(s) + Rank: 1 + E
+ Effect: Create 1 "False" Copy + Cannot cause Damage of any kind.
+ - Henge No Jutsu - Transformation Technique - >> Transform into object or another person in order to give the slip or help in dangerous situations.
+ Type: Supplementary
+ Hand Seal(s) + Rank: 1 + E
+ Effect: Transform into Person or Object.
+ - Kawarimi No Jutsu - Change of Body Stance - >> Trade places with an object or item in order to dodge incoming attacks. But the item that is used is instantly destroyed.
+ Type: Supplementary
+ Hand Seal(s)+ Rank: 1 + E
+ Effect: Evade 1 Attack | Usage: 4/4
+ Drawback: 3 Turns = +1 Usage
+ - Torinawa No Jutsu - Criminal Rope Tying Technique - >> One is able to move out from binds even created a tighter bind on things.
+ Type: Supplementary
+ Hand Seal(s) + Rank: 0 + E
+ Effect: Bind PWR weaken on Player -15% [x0.15] & Binds PWR +15% on Target x1.15
+ - Kai - Release - >> Escape from the effects of genjutsus, by dispelling it.
+ Type: Supplementary
+ Hand Seal(s) + Rank: 1 + E
+ Effect: Cancel Genjutsu [E - A]
+ - Kanashibari - Temporary Body Paralysis - >> Freeze the target with a powerful glare, allowing a powerful strike or even a easy retreat.
+ Type: Supplementary
+ Hand Seal(s) + Rank: 3 + D
+ Effect: Stun Target & Instant Escape | Breaking: -10% Chakra
+ - Shunshin - Body Flicker - >> At high speeds move quickly from one spot to another in a short amount of time using a form of element. The boost of speed helps even in battle.
+ Type: Supplementary
+ Hand Seal(s) + Rank: 1 + D
+ Effect: +1 Roll & Travel Time (-50%)
+ - Koushu Kanashibari - Expert Temporary Body Paralysis - >> Freeze the target with a powerful killing glare, allowing a powerful strike or even a easy retreat.
+ Type: Supplementary
+ Hand Seal(s) + Rank: 2 + C
+ Effect: Stun Target & Instant Escape | Target Breaking: -10% Chakra
+ - Iku Chakra - To Flow Chakra - >> Transfer chakra into object, or body part to give an extra boost in something that is missing.
+ Chakra Cost: -"X"% Chakra
+ Type: Supplementary
+ Hand Seal(s) + Rank: 0 + C
+ Effect: "X" Chakra Into 1 (Nexus) Attribute | Use Chakra Weapons
+ Requirement & Restriction: Chakra Cost = "X" Amount that can transfer to items or Attribute. | Chakra Control caps how much can be transferred. [ie. If Chakra Con = 15% only -15% Chakra can transfer.]
+ Special Effect: Able to infuse element into chakra weapons.
Katon: Burn Effect | Raiton: Stun (Cannot stun back to back) | Fuuton: Wep DMG x1.25 | Doton: Block DMG x1.15 | Suiton: +2 Roll
+ - Kugutsu - Puppetry - >> Control one's body movement with strings made of chakra or even move wooden dolls (Mokujins)
+ Chakra Cost: Zairyo [Basic Puppets] -15% | Item -5% | Person -20%
+ Type: Supplementary
+ Hand Seal(s) + Rank: 0 + C
+ Effect: Control Puppet(s), Item or Person
+ - Kuchiyose - Summon - >> Call forth to battle items, weapons, or even people. But the most important a power ally of them all to protect and fight alongside with.
+ Chakra Cost: Varies
+ Type: All-Round
+ Hand Seal(s) + Rank: 5 + C
+ Effect: Varies
+ Guide: Click Here!+ - Chakra Kyuuin Jutsu - Chakra Absorption Technique - >> One is able to take the energy of another shinobi and add it to their own. The palm will release a blue haze but with any touch the user will absorb its target's chakra.
+ Upkeep: 0
+ Type: Supplementary
+ Hand Seal(s) + Rank: 2 + C
+ Effect: -20% Chakra [Per turn if held]
+ - Buatsui Chakra Kyuuin Jutsu - Massive Chakra Absorption Technique - >> One is able to take large amounts of the energy of another shinobi and add it to their own. The palm will release a blue haze but with any touch the user will absorb its target's chakra.
+ Upkeep: 10%
+ Type: Supplementary
+ Hand Seal(s) + Rank: 2 + C
+ Effect: -40% Chakra [Per turn if held]
+ - Sanzengarasu - Scattering One Thousand Crows - >> Flock of black crows will surround the target giving a powerful chance to sneak into attack for a short period of time.
+ Type: Supplementary
+ Hand Seal(s) + Rank: 2 + C
+ Effect: 1 Attack = Critical DMG & Lasts [1 Turn]
+ Drawback: Must be with a Black Tool/Weapon
+ - Karasu Bunshin - Crow Clone - >> Clone created from a flow of crows that are able to use some of the techniques of their creator but not Kekkei Genkai. They can be used to take attacks but it costs heavily.
+ Type: Supplementary
+ Hand Seal(s) + Rank: 2 + B
+ Effect: Clones = 15% (x0.15) Base (Nexus Attributes) | ["X" Chakra] Split evenly clones created + -1 Turn = 1 to 10 Clones being used
+ Requirement & Restriction: Can only gain chakra back if not destroy.
+ - Doku Kiri - Poisonous Mist - >> Release a toxic gas with a poison that was used from a poison that was purchased from the shop.
+ Chakra Cost: 0
+ Type: Offensive + Supplementary
+ Hand Seal(s) + Rank: 0 + B
+ Effect: Use "___" Poison from the mouth.
+ Requirement & Restriction: Poison must be Powder Form
+ - Sennou - Brainwashing - >> Block pieces of information or events from one's memories or mind. Then when time is needed release them only a caster can remove this but of medical knowledge one can remove the brainwashing effect.
+ Type: Supplementary
+ Hand Seal(s) + Rank: 2 + B
+ Effect: Lock [1 Jutsu or Information] from someone.
+ - Kenboushou - Total Memory Loss - >> One is able to erase all information from one's mind. They are unable to regain anything about their past or even abilities. It can only be removed by the caster or someone with high medical knowledge.
+ Type: Supplementary
+ Hand Seal(s) + Rank: 2 + B
+ Effect: All Locked (Jutsus, Abilities, & In-Character Information)
+ - Kuchiyose + Rashoumon - Summon + Rashoumon - >> The great gate of Rashoumon rises 35 stores tall, with a great defense against attacks. It is said to block almost all attacks based upon the caster's endurance levels.
+ Type: Defensive
+ Hand Seal(s) + Rank: 4 + B
+ Effect: Blocking Pwr = END x(1.45)
+ - Ranji Shigumi - Wild Lion's Mane - >> Growing one's hair out rapidly only to have it launch at a target to wrap around, with a change of one seal the caster's hair becomes like metal spikes stabbing into the target.
+ Upkeep: -18% Chakra
+ Type: Offensive
+ Hand Seal(s) + Rank: 2 + B
+ Effect: -80 HP [Directly] Per Turn | Bind PWR = 25% Character's Brawn
+ - Shikon - Dead Soul - >> Reanimate a dead body to move for a short period of time. After a bit though the body will collapse to the floor dead once again.
+ Type: Supplementary
+ Hand Seal(s) + Rank: 3 + A
+ Effect: Life given to "Dead" + Lasts [2 Turns] w/ 50% Player's (Nexus) Attributes + Dead:
Cannot any use Jutsus
+ Drawback: Only If NPC have no Attributes
+ - Kage Bunshin - Shadow Clone - >> An actual double of the character is created allowing itself to act on its own also relay information back to caster if defeated. They can be used to take attacks but it costs heavily.
+ Type: Supplementary
+ Hand Seal(s) + Rank: 1 + A
+ Effect: 1.Clones = 35% (x0.35) Base (Nexus Attributes) | ["X" Chakra] Split evenly clones created
2. -1 Turn = 1 to 10 Clones being used | Max: 50 | Damage stacks, must be using same move.
3. Training Results x1.xx (xx = Clones used for training)
Drawback: Cannot use moves that require Stamina | Gain Shadow BE after Training usage
+ Requirement & Restriction: Can only gain chakra back if not destroy.
+ - Kage Bakuha Bunshin - Shadow Explosion Clone - >> The double of a character, that does not stay on the field long as it cannot attack of any sort one hit or contact with this clone will result if a destructive force.
+ Type: Offensive + Supplementary
+ Hand Seal(s) + Rank: 1 + A
+ Effect: Clones = 15% (x0.15) Base (Nexus Attributes) + Total Attributes = DMG | ["X" Chakra] Split evenly clones + -1% Chakra Turn = Countdown till explosion | -1 Turn = 1 to 10 Clones being used
+ Requirement & Restriction: Can only gain chakra back if not destroy.
+ - Jigoku Senbon - Hell Needles - >> The player's hair fires like needles at their target causing great damage. One's speed determines the rate of fire.
+ Type: Offensive
+ Hand Seal(s) + Rank: 3 + A
+ Effect: Fire needles of hair rapidly at target.
+ - Meisai Gakure - Camouflage Concealment - >> Hide one's self within the background of the surrounding area. One is unable to see unless using a doujutsu to see charka. Sneak attacks are what matters most in this case.
+ Upkeep: -28% Chakra
+ Type: Supplementary
+ Hand Seal(s) + Rank: 1 + A
+ Effect: 1 Turn = Critical Damage & +3 Roll + Masks Awareness (INV Battle Effect)
+ - Rasengan - Spiral Sphere - >> The compressing force of the character's chakra into a sphere that rotates at high speeds within the palm. Once making contact a destructive force is released as it uses the highest levels of shape and chakra manipulations.
+ Type: Offensive
+ Hand Seal(s) + Rank: 0 + A
+ Effect: Ignore 55% of Endurance to deal damage.
+ - Odama Rasengan - Big Spiral Sphere - >> The large version of compressing force of the character's chakra into a sphere that rotates at high speeds within the palm. Once making contact a destructive force is released as it uses the highest levels of shape and chakra manipulations.
+ Type: Offensive
+ Hand Seal(s) + Rank: 0 + A
+ Effect: Ignore 60% of Endurance to deal damage.
+ - Kuchiyose + Sanjuu Rashoumon - Summon + Triple Rashoumon - >> The powerful gates of Rashoumon appear before the player, taking massive damage from which the defense is added together making it stronger than before.
+ Type: Defensive
+ Hand Seal(s) + Rank: 2 + A
+ Effect: Blocking Pwr = END x (1.55)
+ - Kuchiyose + Kami Rashoumon - Summon + God Rashoumon - >> A hidden but powerful gate technique that summons the will of a deity in the form of a massive gate of Rashoumon. Developed to take massive damage, its said only a surpreme being can destroy it.
+ Type: Defensive
+ Hand Seal(s) + Rank: 2 + S
+ Effect: Blocking Pwr = END x (1.65)
< - Ninjutsu: Barriers - >
+ - Houjin - Method Battle Array - >> Same marked tags can be triggered all at once, when placed as a square in an area. If anyone were to pass the line of the square it will trigger their effect stacking as one large tag.
+ Chakra Cost: -5%
+ Type: Supplementary
+ Hand Seal(s) + Rank: 1 + E
+ Effect: Tag Effects Stack as 1 large tag.
+ - Hakken - Detection - >> Starting barrier that allows one to detect movements or even chakra signals. The barrier is only as strong as its caster.
+ Type: Supplementary
+ Hand Seal(s) + Rank: 1 + D
+ Effect: Detect Players [Negate Invisible Battle Effect]
< - Ninjutsu: Bijuu & Jinchuriki - >
+ - Bijudama - Tailed Beast Bomb - >> Devastating power that has a ratio of 9:1 of Yin & Yang chakra within it.
+ Type: Offensive
+ Hand Seal(s) + Rank: 0 + "?"
+ Effect: -10% Chakra = DMG +10% (Max:50%)
+ Requirement & Restriction: Must be within Jinchuriki Forms
+ - Bijudama Barrage - Tailed Beast Bomb Barrage - >> Devastating power that has a ratio of 9:1 of Yin & Yang chakra within it fired multiple times.
+ Type: Offensive
+ Hand Seal(s) + Rank: 0 + "?"
+ Effect: 1 Turn = Fires 3 More | -10% Chakra = DMG +10% (Max:30%)
+ Requirement & Restriction: Must be within Jinchuriki Forms