< - Taijutsu - >
+ - Dotsuku Ganjou - Strong Punch - >> The powerful force behind emotion in the form of a fist.
+ Type: Offensive
+ Rank: E
+ Effect: Melee [Fist] DMG x1.10 [3 Turns]
+ Drawback: Can only be used 1 time during battle
+ - Ashige Ganjou - Strong Kick - >> The powerful force behind emotion in the form of a kick.
+ Type: Offensive
+ Rank: E
+ Effect: Melee[Kick] DMG x1.10 [3 Turns]
+ Drawback: Can only be used 1 time during battle
+ - Kumiuchi Ganjou - Strong Grapple - >+ Type: Offensive
+ Rank: E
+ Effect: 50% Brawn = Restrained PWR & -15 HP [Direct]
+ Drawback: - - None - -
+ - Ransaa - Lancer - >> The quick jolt of a fist flying across the battlefield to make contact to the target.
+ Type: Offensive
+ Rank: E
+ Drawback: - - None - -
+ - Akuma Ransaa - Demon Lancer - >> Rage flows into the power of the quick jolting technique causing greater damage but at a cost.
+ Type: Offensive
+ Rank: E
+ Drawback: Both Parties Stun
+ - Fukin Ashige - Axe Kick - >> Bring the leg above the head only to bring it down with a crushing force.
+ Type: Offensive
+ Rank: E
+ Drawback: None
+ - Akuma Fukin Ashige - Demon Axe Kick - >> The raging power is filled within the leg as its brought down with a crushing force.
+ Type: Offensive
+ Rank: E
+ Drawback: -15% HP x.15 [Per Use]
+ - Hayabusa Otoshi - Piercing Falcon Drop - >> Dropping from an elevated position, wrapping the ankles crossing over the target's neck while holding their ankles and forcing a locked position. One increases the speed of drop to kill the target by smashing the skull or breaking the neck.
+ Type: Offensive
+ Rank: D
+ Drawback: - None -
+ - Konoha Raiken - Leaf Thunder Fist - >> Jumping within the air pulling the fist back with a tight grip and stance which is held for 3 second before releasing full force at the target.
+ Type: Offensive
+ Rank: D
+ Drawback: - None -
+ - Konoha Reppuu - Leaf Violent Wind - >> The dexterity of the user will allow one to vanish low to the ground while performing a spinning kick to sweep the target from their feet.
+ Type: Offensive
+ Rank: D
+ Drawback: - None -
+ - Konoha Senpuu - Leaf Whirlwind - >> Doing a complete 360 degree spin of great speed to land an airborne roundhouse kick to the target.
+ Type: Offensive
+ Rank: D
+ Drawback: - None -
+ - Dainamikku Akushon - Dynamic Action - >> One releases a barrage of striking blows in the form of kicks and punches.
+ Type: Offensive
+ Rank: D
+ Drawback: - None -
+ - Dainamikku Entorii - Dynamic Entry - >> The explosive entry of a powerful kick that can leave one unable to move once taking the full blow.
+ Type: Offensive
+ Rank: D
+ Effect: Target gains Stun
+ Drawback: - None -
+ - Konoha Dai Senkou - Leaf Great Light Rotation - >> Unleash a the powerful kick that spins a target away from their position.
+ Type: Offensive + Supplementary
+ Rank: D
+ Effect: Opponent skips turn [Cannot be used back to back]
+ Drawback: - None -
+ - Erubou - Elbow - >> With a charging motion take down the target with the thrust of an elbow.
+ Type: Offensive
+ Rank: C
+ Drawback: - None -
+ - Konoah Dai Senpuu - Leaf Great Whirlwind - >> A series of kicks are delivered towards the target with more force behind them.
+ Type: Offensive
+ Rank: C
+ Drawback: - None -
+ - Red Beast - >> Delivering a series of whirling punches and kicks, followed by a decisive slash of one's sword. Dizzying and beautiful to the naked eye.
+ Type: Offensive
+ Rank: C
+ Effect: Sword DMG added
+ Requirement + Restriction: The Fighter's Edge - Taiken Style
+ - Rising Thunder - >> User jumps high into the air and descends upon the target. Upon landing, the user quickly swipes a slash from one's sword, however is a feint and is later followed by a mighty kick into the ground. The blow is strong enough to leave a crack in the earth.
+ Type: Offensive
+ Rank: C
+ Effect: Opponent's Rolls Halved
+ Requirement + Restriction: The Fighter's Edge - Taiken Style
+ - Konoha Kage Buyuo - >> A target that is airborne can be synced with just placing a finger at the spine. This allows a full sync of mid-air fall.
+ Type: Supplementary
+ Rank: C
+ Effect: Fall in sync w/ Opponent
+ Drawback: - None -
+ - Tsuuten Kyaku - Bruising Sky Leg - >> Launching into the sky to bring down a powerful kick that destroys the ground under neither leaves one feeling the pain during battle.
+ Type: Offensive
+ Rank: C
+ Drawback: -20% HP (x0.20) & (Nexus) Attribute DEX halved "Broken Leg"
+ - Shishi Rendan - Lion Combo - >> With a series of mid-air strikes one feints with the first strike only to leave the target open for 3 other contacts.
+ Type: Offensive
+ Rank: C
+ Requirement + Restriction: Performed before "Konoha Kage Buyou"
+ - Kongouriki - Golden Thunder Power - >> Darting to deliver a striking blow to the gut of the target then picking them up by the ankles to spin them in a circle 3 times before releasing into a near-by object.
+ Type: Offensive + Supplementary
+ Rank: B
+ Effect: ½ DEX = DMG & Target: Stun
+ Drawback: Player Stun
+ - Gourai Rensa - Strong Thunder Lotus Chain - >> Upon first gate, Kaimon release, the moves are quick allowing the target to be wrapped in rope or chains as they are brought air-borne then thrown with great force to the surface.
+ Type: Offensive
+ Rank: B
+ Drawback: +1 Stress Lv & -30% HP (x0.30)
+ Requirement + Restrictions: Release First Gate: Kaimon
+ - Asakujaku - Morning Peacock - >> Upon sixth gate, Keimon release, the moves are swift and violent as a burst of punches are moving in a powerful barrage that the air around the fist light up with fire leaving the target on fire. Upon finishing the target is left with burns.
+ Type: Offensive
+ Rank: A
+ Effect:: Burn [2nd Grade]
+ Drawback: +2 Stress Lv & -40% HP (x0.40)
+ Requirement & Restrictions: Release Sixth Gate: Keimon
+ - Rariatto - Lightning Plow Heated Blade - >> Within a firing range of a straight path, the technique's power is determined by dexterity of the user. Ramming any part of the body into he target causing great damage. Jinchuriki's will full tailed cloaks cause even heavier damage.
+ Type: Offensive
+ Rank: S
+ Effect: DEX = DMG & +20 DMG [Per Tail]
+ Drawback: +3 Stress Lv & -45% HP (x0.45)
+ - Hirudora - Daytime Tiger - >> The fastest and powerful fist of them all. Upon seventh gate, Kyomon release the user places a palm facing forward in front of their face with one hand, then taps it with his other hand, forming into a fist, which creates a massive amount of air pressure. Then forming a unique hand seal resembling a tiger, air pressure is launched at the opponent in the shape of a tiger. Once it makes contact it will cause an explosion on contact releasing the built up air pressure in an instant. It's known to be a one hit KO, but that has yet to be proven.
+ Type: Offensive
+ Rank: S
+ Drawback: +4 Stress Lv & -45% HP (x0.45)
+ Requirement & Restrictions: Release Seventh Gate: Kyomon
+ - Sekizou - Evening Elephant - >> A continuous assault of fives punches, that are quickly creating a "foot" as its being performed faster than the one before. Each punch creates a vacuum of pressurized air which bears the appearance of an elephant's leg, which causes devastating damage to the opponent. The punch alone is capable of creating a massive and deep tunnel in the ground.
+ Type: Offensive
+ Rank: S
+ Effect: Brawn x 5 (Ignore Taijutsu Formula) & Target Stun
+ Requirement & Restrictions: Release Eighth Gate: Shimon
+ - Gozenreijiryuu - Midnight Dragon - >> Upon the eighth gate, Shimon release this is one hitter technique. Forming the dragon hand seal, the life force will then gather to the palms. Upon pulling back to finish charging, thrusting one's arms forward will release the life force in the form of a golden dragon. When making contact with the target it will explode resulting in a massive crater or destruction of land.
+ Type: Offensive
+ Rank: S
+ Effect: Life Force (HP) = DMG
+ Drawback: Death after turn or +8 Stress Lv & MAX HP /2 < [If Survived/Permanently]
+ Requirement & Restrictions: Release Eighth Gate: Shimon