Omnicron Deity
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| Subject: Asakura "Hikari" Clan - Hikari Country Tue Feb 03 2015, 16:48 | |
| + - Asakura "Hikari" Clan - + ~ The spiritual clan that is strongly known for producing powerful priest and priestess at very young age. The lightning country had several branches before their destruction by one of their own. Due to the rebirth the new leader found old teachings that even they were unaware of. They new formed clan stays within Hikari Country with their new leader. The clan is broken into four major branches now, the Royal, Guards, Sealers and Warrior Branches each one is given a seal placed upon by the leader to which cannot be removed. However a few traveled to different parts of the lands only to return wild and uncontrollable showing new powers. Roaring now with rage they seek battle but stay under controlled for a while it seems. The rise of the Mazoku Branch has started now.
< - Clan Hierarchy - > x Clan Elders (Adviser): Open x Clan Leader: Asakura Grave x Clan 2-n-Command: Open | + Branches + ( - Royal - ) - Those born of high sanity and intelligence, due to them said to be reborn from another life time. x Effect: Sanity + Intelligence +5 at creation. | Cannot use/learn Mazokujutsu
( - Guards - ) - Those born to protect those of the royal branch, due to them being born with a powerful endurance and awareness. x Effect: Endurance + Awareness +5 at creation. | Cannot use/learn Mazokujutsu
( - Sealers - ) - Those born with the duty of sealing "evil" spirits away or keep powerful artifacts from falling into the wrong hands. x Effect: Fuinjutsu creation/learning -15% Word Count/Price | Cannot use/learn Mazokujutsu
( - Warriors - ) - Those born with a strong sense of will and justice. The power to strike down any evil follower is their duty as warriors. x Effect: Brawn + Dexterity +5 at creation | Cannot use/learn Mazokujutsu
( - Mazoku - ) - Those born with a strange demonic aura They show no mercy in battle as the blood lust continues to grow. But those born of this bloodline seem to have a hidden power. x Effect: Cannot use/learn Mukeijutsu | Unlock “Dark” Chakra x Restriction: Chakra is changed to Dark Chakra
( - Outcasts - ) - Those born within a branch that have become rouges of the teachings. With this they are unable to gain further knowledge after a crime that have commit. The seal given to them actives and only the leader can remove it. x Effect: Curse Seal of the Asakura is triggered.
| ( - Abilities - ) + - Reinou - Spiritual Ability - + + One unlocks the use of spiritual guidance for battles. x Effect: Unlock/Create Mukeijutsu. x Restriction: Cannot be a Mazoku Branch
+ - Goei Reinou - Buddha Spiritual Ability - + + One unlocks the highest use of spiritual guidance for battles. x Effect: Unlock/Create both (Goei)Mukeijutsu. x Requirement: 1500 AP + Trade: Reinou & Calm Mind x Restriction: Cannot be a Mazoku Branch
+ - Reikanji - Spiritual Sensing - + + Feel a person/object spiritual presence, the form it usually gives is a twisting yellow aura. x Effect: Sanity + Intelligence /2 = Spiritual Detection Limit x Requirement: 1250 AP + Trade: Awareness Detection.
+ - Curse Seal - Akazuno - + + A curse seal that is placed onto the Asakura members, they cannot remove it only the leader can. x Effect: Causes one unable to learn Mukeijutsu + GoeiMukeijutsu x Requirement: Gained at birth [Will only trigger if one becomes Rouge]
+ - Yonou - Demon Ability - + + One unlocks the powers and spiritual uses of a demon. x Effect: Unlock/Create Mazokujutsu (Demonic Techniques) x Requirement: Must be a Mazoku Branch
+ DaiYonou – Great Demon Ability + + One unlocks the highest use of spiritual guidance for battles. x Effect: Unlock/Create both (Goei)Mazokujutsu. x Requirement: 1500 AP + Trade: Yonou & Dark Mind
| ( - Kekkei Genkais - ) + - Mazoku Curse - + Attributes x1.xx [ xx = Battle Level]
- Godougan - Enlightenment Eye - Chakra Cost: -10% | -5% Per (Non Asakura Hikari members Costs x2) - Limit: 4/5 - Asakura Grave
- Goseigan - Understanding Eye - Mid evolution - no abilities or costs.
- Tokugan - Rebirth Eye - Chakra Cost: -20% | -10% Per Turn (Non Asakura Hikari Members Costs x2 - Limit: 0/1 - Asakura Grave
| ( - Clan Style - )
+ - Daishin - Great Body of the Buddha - + - The powerful fighting style developed by the ancestors of the Asakura Clan that was brought to light by the leader. Their body as the center point for Spiritual Prowess to its peak. Turns the member into a destructive or peacekeeping weapon depending on the user. x Type: Inactive + Varies x Effect: Mukei Techniques Cost Halved + Total DMG x1.15 x Restriction: Cannot be Mazoku Branch
+ - Daiyokai Ikari Paumu - Great Body of the Demon Fury Palm - + x The Mazoku Clan's fighting style that was developed when facing against powerful priest and priestess. x Type: Inactive + Supplementary x Limit: Mazoku Curse "Ruling" x Effect: Mazoku Techniques Cost Halved | Melee + Taijutsu DMG x1.15 x Requirement: Must be Mazoku Branch
< Satsuijhinteki Mazoku – “Murderous Demonic Being“ Style > > The form uses dark chakra flowing around the entire body. Allowing them tap into the darker nature of demons. The desire to survive, trample and impose over others. It spreads like a virus however if one is struck by the power of this style they will soon obtain the weaker version of the Mazoku Curse. Mastering this form causes even greater forms of powers. x Type: Inactive x Limit: - - - - x Effect: Mazoku Curse: +1 Turn | Melee + Taijutsu gain “Mazoku Parasite Effect x Parent Style: Daiyokai Ikari Paumu Style x Requirement: Must be Mazoku Branch + Daiyokai Ikari Paumu
( - Kekkei Genkai - )
+ - Mazoku Curse - + + The blood of a demon flows through the person as the battle goes on the demon blood boils growing stronger. x Effect: Attributes x1.xx [ xx = Battle Level] Time Limt: B.Lv 1 -25 = 1 Turns | 26 - 50 = 2 Turns | 51 - 75 = 3 Turns | 76 - 100 = 4 Turns x Restriction: Does not Exceed over Battle Level: "100" | Must be Mazoku Branch
< - Godougan – Enlightenment Eye - - + Reacting to the spiritual training within an Asakura member, they begin to feel the flow of life around them. By deep meditation and control over one's body. They begin to enlighten themselves to the powers of the Asakura. The eye's pupil will twist becoming a star within the iris of the eye. < Requirement & Restrictions: 100% Chakra Control+ Five Elements (100%) + 750 Words (Meditation of Enlightenment) | Cannot be Mazoku Branch < Asakura: Chakra Cost: 10% /-5% Per Turn < Non - Asakura: Costs x2
- Doujutus Abilities:
+ - Yin Point (Wood & Fire) - > + Able to see the flow of chakra and life energy as a flaming aura, the higher the chakra and life force the bigger the flames. < Effect: Able to see Chakra Flow + Life Force < Requirement: Unlock Godougan
+ - Yang Point (Metal & Water) - > + The flow of movements are clear like water, giving them a solid point of attack. < Effect: Dex x1.25 + Melee/Taijutsu DMG x1.10 < Requirement: Unlock Godougan
+ - Yin & Yang Point (Earth) - > + The mixing of both allow them to recover chakra in a different faction. < Effect: Recover +15% Chakra Per Turn < Requirement: Unlock Godougan
< - Tokugan – Rebirth Eye - - +The true evolution of the Godougan, a legend among the Asakura Clan, it was said the eye can only be born from the one that completes the ritual of rebirth, to which one that has become "enlighten must come to understanding and be reborn once again." The pentagram that formed seven points now shrinks becoming a yin and yang symbol within the pupils as the with the iris turning the opposite color. Each eye has its own abilities, however in order for them to work both eyes are needed if one is destroyed the eye other eye becomes weaker. < Requirement & Restrictions: One must perform a Massacre Mission. (Clan or Family), + Removal of two Abilities [Ability slot permanently decreases.] + Awaken Godougan < Asakura: Chakra Cost: 20% /-10% Per Turn < Non - Asakura: Costs x2
- Doujutus Abilities:
+ - Eye of Yin - > + Allows one to obtain two additional powers. < Effect: +2 Elemental Slots < Requirement: Unlock Tokugan
+ - Eye of Yang - > + The flow of movements are clear like water, giving them a solid point of attack. < Effect: DEX x1.25 + Melee/Taijutsu DMG x1.15 < Requirement: Unlock Tokugan
+ - Eyes of Yin & Yang (Earth) - > + The mixing of both allow them to recover chakra in a different faction. < Effect: Recover +25% Chakra Per Turn | Able to mix Yin/Yang (Requires both Eyes) < Requirement: Unlock Tokugan
( - Clan Techniques - ) - GoeiMukei + Mukeijutsus | GoeiMazoku + Mazokujutsus - They are a sub class to Ninjutsu or Taijutsu will be stated in Jutsu information.
- Soul is determined by Sanity + Intelligence
< Battle Effect: Mazoku Parasite > > This Effect causes one to tap into the powers of the Mazoku Curse. However they only can trigger temporarily when the requirements have been met. x Effect: Attributes x1.xx [xx = Battle Level] | -5% HP Each Turn x Limit: 2 Turns x Requirement: Must have 50% HP to Trigger. Hitting 25% HP auto triggers.
- ”Mazokujutsu”:
- Yojuugan – Demon Spirit Bullet - + Its powers are said to rival that of the Hikari country’s “ Asakura Clan” But it does not suffer the use of it’s a charge as it fires a powerful blast of dark chakra. x Dark Chakra Cost: -40% x Type: Offensive x Effect: Add 20% Soul to DMG
- Yo-Ken – Demon Sword - + A blade of dark chakra now forms at the palm of one’s hand. x Dark Chakra Cost: -20% [Act] | -10% [Per Turn] x Type: Offensive x Effect: +15% Soul Added to DMG
- Yokai – Kekkei – Demon Barrier - x Dark Chakra Cost: -20% | -10% Per Turn x Type: Defensive x Hand Seal(s) + Rank: 0 + ? x Effect: Block Dark Chakra DMG Equal to 15% Soul.
Kaijigoku – “Revolving Hell” > One’s speeds up in order to create greater damage as well block damage they are spinning faster that one cannot stop them. Without having to focus on the rotation and chakra one is able to just focus on rotation. The faster one moves the dangerous they become. x Stamina Cost: -35% x Type: Offensive + Defensive x Rank: ? x Effect: Blocked DMG = 30% of DEX | Damage Range: 35%
< Mazoku – Tribe of the Devils Vacuum Hell Fist - > > Likes its counterpart it generates a powerful burst of wind when using one's fist, however the friction from the release cause flames to spark. x Stamina Cost: -28% x Type: Offensive + Defensive x Rank: [?] x Effect: DMG x1.25 | Counter: Opponent's DMG -25% | Causes Grade 1 Burn | Damage Range: 28%
< Kuro Fuuton - Black Wind Style - Kaijigoku Daunbāsuto - "Revolving Hell Downburst" > > The finished development of Revolving Hell. Releasing dark chakra of an element with the use of one's speed it creates a powerful burst of wind and damage. Now with the focus of rotation added with the chakra of wind this power is dangerous on its own. x Dark Chakra + Stamina Cost: -45% x Type: Offensive + Defensive x Rank: ? x Effect: Blocked DMG = 45% DEX | Damage Range: 45%
< Kuro Fuuton - Black Wind Style - Downburst Fists > > Using the dark chakra of wind, it cups around one's fists until released. As it fires it releases power burst that cut into its target dealing heavy damage. It leaves its opponent weaken far worse than its predecessors. x Dark Chakra + Stamina Cost: -35% x Type: Offensive x Rank: ? x Effect: 32% Damage = Direct Damage | Damage Range: 35%
< Kuro Fuuton – Black Wind Style - Downburst Hell Vacuum Fist > > Adding wind chakra one is able to release a powerful burst of wind. To kill the impact of incoming attacks only to generate friction burning anything it touches. x Dark Chakra + Stamina Cost: -38% x Type: Offensive + Defensive x Rank: ? x Effect: DMG x1.30 | Counter: Target's DMG -35% | Causes Grade 2 Burn | Damage Range: 35%
- ”GoeiMazokujutsu”:
< Satsui Mazoku – Tribe of the Devil Murderous Impulse > > The fighting style allows a powerful and deadly move that causes one to unleash a ravage impulse of dark chakra at the target. The enemy or target is left in a critical state or fall to the hands of death. The move is so quick it causes one to be taken by surprise and left without anytime of guarding. x Stamina Cost: -50% x Type: Offensive x Rank: ? x Effect: 1% Demonic Chakra = +10 DMG | Counter Converse: If Counter, Target takes Melee DMG | Damage Range: 50%
- Mukeijutsu:
+ - Basic Training: Genin Rank - +
- Bakeru: Yaiba - To take form of: Blade/Armor/Shield - + An item or items become the medium for ones spiritual powers taking on either a weapon, an armor or a shield. x Chakra Cost: -30% Act (1 Item) | -15% Per Turn (1 Item) x Type: Varies x Hand Seal & Rank: "Requires 1 Item" + "?" x Effect: Varies below - Switching requires 1 Turn or Counter. - Blade: DMG = 10% "Soul" - Armor: Boost END = 15% "Soul" - Shield: Reduce DMG = 35% "Soul"
- Tsuujiru - To Flow - + One flows with the energies surrounding attacks and the plain they exist on allowing swifter movements and strikes. x Chakra/Stamina Cost: Evading = Either Opponent's Cost Halved | If Melee -10% Stamina | Use: -15% Chakra x Type: Varies x Hand Seal & Rank: 0 + "?" x Effect: Evade Attacks (Cost Per Attack)
- Reiryoku - Spiritual Power - + The fighting spirit awakens giving a small edge in battle but not as much. x Chakra Cost: -25% x Type: Supplementary x Hand Seal(s) + Rank: 1 w/ "Yelling" + ? x Effect: Nexus Attribute increase by 20% of "Soul" {Excludes Sanity + Intelligence} | Limit: 4 Turns
- Reijuugan - Spirit Bullet [Novice] - + Pointing the index finger at the target, focus one's soul into the tip and fire it off like a bullet though the charge is high its very weak. x Chakra Cost: -45% [+10% for Fully Charge] x Type: Offensive x Hand Seal(s) + Rank: 1 + ? x Effect: Add +20% Soul to DMG [+10% when Fully Charged] x Drawback: Takes 2 turns to fire fully charged.
- Rei-ken - Spirit Sword - + A blade of energy that is formed from the palm of the hand. The blade can expend increasing the power in doing so increases its cost however. x Chakra Cost: -20% [Act] | -10% [Per Turn] x Type: Offensive x Hand Seal(s) + Rank: Palm + ? x Effect: +10% Soul Added to DMG
+ - Adept Training: Chunin Rank - +
- Kaimin - Pleasant Sleep - + One is able to put to rest a target's technique at a great deal of energy. But it can only be done if the power is within one's range. x Chakra Cost: -50% x Type: Defense [Counter] x Hand Seal & Rank: Using hands as a blocking motion + "?" x Effect: Cancels any damage of technique within 50% one's "Soul" IF unable to do so Damage is lowered but player takes damage.
- Junsei Chiyu - Pure Recovery - + One's soul becomes the savior during battle allowing them to recover from damage or restore their will to battle. x Chakra Cost: -25% x Type: Supplementary x Hand Seal(s) + Rank: 3 + ? x Effect: 25% "Soul" = Restored HP | +25% Chakra & Stamina
- Rei Dangan - Spirit Shell + Charging spiritual power to only one fist, each knuckle on the hand begins to glow. With a powerful thrust it fires a volley of spiritual energy at the target though weak after first it packs a powerful punch. x Chakra Cost: -40% x Type: Offensive x Hand Seal(s) + Rank: Fist + ? x Effect: 5% Soul Added to DMG +15%
+ - Expert Training: Jounin Rank - +
- Reijuugan - Spirit Bullet [Expert] - + Pointing the index finger at the target, focus one's soul into the tip and fire it off like a bullet. Though because of training the charge is shorten and the blast is stronger and takes less energy. x Chakra Cost: -25% [+5% for Fully Charge] x Type: Offensive x Hand Seal(s) + Rank: 1 + ? x Effect: +15% "Soul" to DMG | Fully Charge = +25% Soul to DMG x Drawback: Takes 1 turn to fire fully charged.
- Bakeru: Yaibatokuyoroi - To take form of: The Blade, Armor & Shield - + With the help of two items, one is able to create all three powers under one roof. The cost is quiet heavy if one is not careful with its powers. x Chakra Cost: -40% [Act] | -20% Per Turn x Type: Offensive + Defensive x Hand Seal(s) + Rank: "3 Item(s)" + ? x Effect: 40% "Soul" = DMG + Increase END + Reduce DMG
- Shinki "____" - Fierce God of "___" - + The element one controls primarily becomes filled with powers of one's soul becoming a great attacker its used as a one hitter to get away. x Chakra Cost: -30% x Type: Offensive x Hand Seal(s) + Rank: 4 + "?" x Effect: 25% Soul + Element Slot: 1 Control = DMG
- Reiryoku 100% - Spiritual Power 100% - + The fighting spirit awakens giving a the fullest in battle but not as much. x Chakra Cost: -30% x Type: Supplementary x Hand Seal(s) + Rank: 1 w/ "Yelling" + ? x Effect: “1” Nexus Attribute +100% of "Soul" {Excludes Sanity + Intelligence} | Limit: 2 Turns]
+ - Advance Training: Kage Rank - +
- Daishin Seibai - The Great Body of Buddha Judgment - + Using one's soul they focus it into their fist to release as a powerful punch of devastation. The range is short so its best to use up close. but afterwards they are left with nothing. x Chakra Cost: -100% x Type: Offensive x Hand Seal(s) + Rank: Fist + "?" x Effect: 100% Soul = DMG | Daishin Fighting Style's Effect cannot Halve the cost.
- Reijuugan - Spirit Bullet [Master] - + Pointing the index finger at the target, focus one's soul into the tip and fire it off like a bullet. Though because of training the charge is gone and the blast is much stronger and takes less energy. x Chakra Cost: -10% | [Full Charge: -30%] x Type: Offensive x Hand Seal(s) + Rank: 1 + ? x Effect: +30% Soul added to DMG | [Fully Charge +45% Soul added to DMG]
- Chou Reijuugan - Super Spirit Bullet - + Pointing the index finger at the target, focus one's soul into the tip and fire it off like a bullet. Though because of training the charge is no longer present as this final version is the most powerful of all of them. x Chakra Cost: -50% x Type: Offensive x Hand Seal(s) + Rank: 1 + ? x Effect: +50% Soul added to DMG
- Kekkei Ken - Barrier Sword - + The final form of the Rei-Ken, when used its power is able to cut any barrier causing it to break like glass based upon one's soul. It cannot expand however traded its ability to expand. x Chakra Cost: -10% [Act] | -5% [Per Turn] x Type: Offensive x Hand Seal(s) + Rank: Palm + ? x Effect: +30% Soul = DMG| +1000 Soul = Rank barrier that can be broken. [E =1000, etc]
- Mukeijutsu - Five Great Wisdom Kings:
+ - Expert Training: Jounin Rank - + < - Wisdom King: Acala "The Immovable One" - > + One calls forth the powers of "Acala" A large phantom body appears around the caster. Causing all damage to be reduced to nothing. The powers of this being comes from the heavens. < Chakra Cost: -40% < Type: Defensive < Hand Seal(s) + Rank: 2 + ? < Effect: DMG zeroed out
< - Wisdom King: Trailokyavijaya "The Conqueror of The Three Planes" - > + One calls forth the powers of "Trailokyavijaya". A massive sword and staff appear in the hands of the wielder. With a swing of the blade and staff; they strikes down spirits or a person under Greed, Hatred and Ignorance influences. < Chakra Cost: -40% < Type: Supplementary < Hand Seal(s) + Rank: 2 + ? < Effect: Those that have "Halve" Effects, must now pay regular costs. | Halve Effect is negated.
< - Wisdom King: Kuṇḍali Vidyarāja "The Dispenser of Heavenly Nectar" - > + One calls forth the powers of "Kuṇḍali Vidyarāja". A hands a gift over to the caster giving them the powers of "Amrita" for a small fraction as it cannot stay within the human realm for very long. < Chakra Cost: -50% < Type: Supplementary < Hand Seal(s) + Rank: 6 + ? < Effect: Player cannot be killed by normal means for 2 Turns.
< - Wisdom King: Vajrabhairava "The Defeater of Death" - > + One calls forth the powers of "Vajrabhairava" Summoning forth a ghostly figure with six faces, six arms and six legs. The Wisdom King soon comes to place a seal on the target's soul. Causing them to stop the cycle of rebirth and cannot come back until it is removed by the Wisdom King himself. < Chakra Cost: -40% < Type: Supplementary < Hand Seal(s) + Rank: 2 + ? < Effect: One is unable to return to life after death | Can only be removed Caster. [Removing: -20%]
< - Wisdom King: Vajrayaksa "The Devourer of Demons"- > + One calls forth the powers of "Vajrayaksa" A powerful being appears fusing along side the shadow of its caster. Upon placing any part of the body on the target they become sealed within the caster's body. Leaving an empty shell behind if they are human. < Chakra Cost: -60% < Type: Supplementary < Hand Seal(s) + Rank: 2 + ? < Effect: Seal Human Spirit: IF soul is +15% Higher than Target | Seal Chakra/Demon Spirits instantly into body.
- GoeiMukeijutsu:
+ - Expert Training: Jounin Rank - +- Goei Mukeijutsu:
+ - Asakura – Hikari ui – Morning Storehouse – Light Robe of Feathers - > This one creates a protection robe created from the feathers, each feather is a spirit of the Asakura Clan. They will protect the member from any form of harm as long as they can. + Chakra & Stamina: -30% [Act] | -15% [Per Turn] + Type: Defense + Hand Seal(s) & Rank: 5 + ? + Effect: Soul adds to END & Blocks Ninjutsu Damage of A Rank or Lower equal to Soul + Drawback: -15% SE Per Turn (Feather's release if SE 250 or less)
- Asakura – Hikari Gitou – Morning Storehouse – Light Ceremonial Sword - + Focusing the soul to the palm of the hand one's soul becomes a massive blade of light. This allows them to do battle without having an item in case of emergencies. The light is a symbol of the Asakura Clan will to never give up. + Chakra Cost: -20% [Act] | -10% [Per Turn] + Type: Offense + Hand Seal(s) & Rank: 0 + ? + Effect: Soul = Blade's DMG + Drawback: -10% SE Per Turn (Blade releases IF "Soul" 1000 or less)
- Asakura – Hikari Yoroi – Morning Storehouse – Light Armor - + A powerful armor compressed of the souls of the Asakura Clan. Once created all it can do is continue to heal the body of an Asakura Clan Member. However it will only continue this for a short time. + Chakra Cost: -15% + Type: Supplementary + Hand Seal(s) & Rank: 0 + ? + Effect: Soul = HP Restored (3 Turns) + Drawback: Can use 2 times in battle & Cannot Restore HP if Soul is 3000 or more
- Asakura – Tenouchiwomiseru – Morning Storehouse – Revealing one’s true Intentions - + The one who master's all three techniques can only awaken this final one. The creator "Asakura Hao" the true master of the Asakura clan created this technique in order to release a power that can only be displayed when ready. Awakening the soul's past lives the member can perform any and all Asakura Clan techniques freely but with a huge cost at the end. + Chakra Cost: -25% + Type: Supplementary + Hand Seal(s) & Rank: 12 + ? + Effect: Asakura Clan Techniques Cost = "0" & Soul = "X" Turns (Soul /100 = X) & Unlock the use of "Giji Isekai" + Drawback: Max HP -50 Per Technique + "Soul" (SAN/INT) Halved Permanently
+ - Master Training: Kage Rank - +
+ - Giji Isekai - False Parallel Universe - + + The powerful technique that is triggered when only an Aaskura Clan member feels the need to be sealed away. The technique creates a powerful barrier the engulfs everything and everyone near. While in another realm the caster controls this places rule. Though after 5 minutes the targets are ejected from the realm leaving the caster sealed forever unable to die frozen in time. + Chakra Cost: - - - + Type: ? + Hand Seal(s) & Rank: Spoken softly, "Truth, begins with lies." + ? + Effect: Asakura Clan Member controls this world, anything said goes + Players cannot take damage + After release all Players gain Near-Death Status. + Player is sealed within after limit. + Limit: 5 + Drawback: If freed the Player obtains Near-Death Status & Must be in "Asakura – Tenouchiwomiseru" to perform.
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