Creation of Jutsu to sell to site---
+ - Trap-Master's Prowess - >
> The wise shinobi uses the terrain to their advantage. The use of making preparation and setting traps is essential to a shinobi's arsenal. By using an array of wire and ninja tools, one can surprise their enemies and strike at their blind spots in an area they have rigged.
+ Cost: -1 turn + X amount of wire per activation.
+ Type: Active + Supplementary
+ Limit: 2 per 25F feet of wire. (Max 100 per activation)
+ Effect: Allows 1 Ex. attack for use of a 'Supplementary/Supportive' effect specific to ninja tools. + Higher Awareness than enemies = [Shuriken-jutsus] and [Kayak-jutsus] cannot be blocked.
+ Requirement & Restriction:
+ - Raiton: Supāku Bakudan -- Spark Bomb - >
> User generates lightning chakra in one hand or both and gathered chakra while held. Once thrown or up close to an enemy-- the spark violently erupts not as a mere electric burst but a blinding light. This can disorient an enemy, as well as eliminate shadows in an area.
+ Type: Offensive
+ Chakra Cost: 10%
+ Hand Seal(s) + Rank: 2 + D
+ Damage + Effect: Blind enemy (2 turns) OR Eliminates shadows for the same duration.
One Effect+ - Fuuton: Tornado- >
> Via either blowing out chakra-induced wind or via a rotation spin, this jutsu produces a violent churning vortex of air similar to that of a tornado. The rapid rotation is capable of dampening incoming attacks.
+ Type: Defense
+ Chakra Cost: 10%
+ Hand Seal(s) + Rank: 2 + D
+ Effect: Block Damage = User's Dex X 1.20
DEX x1.05+ - Ketsueton: Ketsue Senbon- Bloody Needle>
> When blood is drawn from the body after the result of an attack-- a master of blood release can easily turn the tables. The result of blood released into the air after an enemy's attack is infused with chakra-- at an instant, the drops react and become deadly needles that strike back into the enemy.
+ Type: Offense + Defense
+ Chakra Cost: 35%
+ Hand Seal(s) + Rank: 2 + B
+ Effect: Damage = HP lost from previous attack (counter)
25% of HP Lost = DMG + - Ketsueton: Sūkōna Wakagaeri- Unholy Rejuvination>
> Most of the Ketsueton focuses on manipulation of enemy's blood to control them. However, some choose to use their own blood to even the odds and strengthen their bodies. This manipulates the blood cells in their bodies to heal injuries, endure harder impacts and become near immortal in the heat of battle.
+ Type: Offense + Defense
+ Cost: 80% (40% upkeep)
+ Hand Seal(s) + Rank: 2 + S
+ Effect: Reduce all damage received by 80% + Regenerate 25% HP per turn and HP can never hit below 1.