Game Master Deity
Post[s] : 2853 Joined : 2011-02-10
Ninja Profile Reputation: E (0 -999)
| Subject: B. Seed Guide Tue Nov 13 2012, 13:27 | |
| + - Seed(s) - +> The skills/knowledge that is planted within all of us. A certain calling we are able to do or wish to do. This is what a Seed is, we take it up into ourselves to grow and continue the teaching of what was given to us from our ancestors. - Ninjutsu:
+ Ninjutsu + < This is the weaponized use of Ninshu, an art that was the teaching of understanding one another. Before becoming weaponized. This art is used throughout the Naruto world. Studying it will allow a better way of combating against threats. >
-- Fuinjutsu (Seal) - Knowledge: Fuin + Juin - > History and understanding of all Seals even curse seals will be passed on. - Type: Passive - Effect: Fuin/Juin Scrolls Cost -15% & Able to create [Fuin/Juin-jutsus] - Purchase: -500 AP
- Mastering Sealing/Curse Sealing - > the path of all Fuin/Juin users allows practice to be somewhat easier to perform during battle. - Type: Passive - Effect: Halve Chakra Cost - Restriction: Cannot be used with "X" Value Techniques - Purchase: -1000 AP
-- Jujutsu (Curse) - Knowledge: Ju - > History and understanding of all forms of curse techniques. - Type: Passive - Effect: Ju Scrolls Cost -15% & Able to create [Ju-jutsus] - Purchase: -750 AP
- Mastering Curses - > The path of all Ju users allows practice to be somewhat easier to perform during battle. - Type: Passive - Effect: Halve Chakra Cost - Restriction: Cannot be used with "X" Value Techniques - Purchase: -1250 AP
-- Medical Ninjutsu (Med. Ninja) - Knowledge: Medical - > History and understanding of all forms of healing and reviving during battles. - Type: Passive - Effect: Medical Scrolls Cost -15% + Able to create Medical [Nin-jutsu] + Unlock Shousen No Jutsu - Purchase: -750 AP
- Mastering Medical - > The path of all Medical users that have practiced to perform healing acts faster. - Type: Passive - Effect: Halve Chakra Cost - Restriction: Cannot be used with "X" Value Techniques - Purchase: -1500 AP
-- Ninjutsu (Ninja) - Knowledge: Ninjutsu - > History and understanding of all forms of Ninjutsus, this allows one to even control the powers of elements. - Type: Passive - Effect: Ninja Scrolls Cost -15% + Able to create [Nin-Jutsu] - Purchase: -750 AP
- Mastering Ninja - > The path of all Ninja that have practiced to perform ninja arts and used them for either destruction or saving. - Type: Passive - Effect: Halve Chakra Cost - Restriction: Cannot be used with "X" Value Techniques - Purchase: -1250 AP
- Ultra Form - > A powerful form of the Ninjutsu, its power can lead to greater destruction but it can also cause an issue. - Type: Inactive - Effect: Chakra & Stamina Cost + Damage (x2) + -25HP Per Technique - Restriction: Cannot be used with “Senjutsu” & Offensive/Defensive Types - Purchase: -1500 AP
- Genjutsu:
+ Genjutsu + < This is the Illusion art, an art that creates dreams or fantasies. To which can seem real like they are within reality while truly not. Mastering the art can cause even the worse of nightmares to awaken leaving one dead in fear. >
-- Genjutsu (Illusion) - Knowledge: Genjutsu - > History and understanding of all forms of Genjutsu. - Type: Passive - Effect: Illusion Scrolls Cost -15% + Able to create [Gen-Jutsu] - Purchase: -500 AP
- Mastering Illusions - > The path of all Ninja that have practiced to perform ninja arts and used them for either destruction or saving. - Type: Passive - Effect: Halve Chakra Costs - Restriction: Cannot be used with "X" Value Techniques - Purchase: -750 AP
- Contact Caster- > A powerful form of the Genjutsu, it allows the user to change a contact type to a certain one. - Type: Inactive - Effect: Rank “x” becomes Visual Contact Type - Restriction: X = E – B Rank (Only Genjutsu) - Purchase: -1250 AP
-- Jugenjutsu (Cursed Illusion) - Knowledge: Jugenjutsu - > History and understanding of the powerful nightmare illusions. - Type: Passive - Effect: Cursed Illusions Scrolls Cost -15% + Able to create [Jugen-Jutsu] - Purchase: -750 AP
- Mastering Curse Illusion - > The path of all Ninja that have practiced to perform ninja arts and used them for either destruction or saving. - Type: Passive - Effect: Halve Chakra Costs - Restriction: Cannot be used with "X" Value Techniques - Purchase: -1250 AP
- Taijutsu:
+ Taijutsu + < This hand to hand combat art, is allows one to fully use their body to the limits. With varies combinations and strikes one is able to leave another badly wounded or on their death bed. Mastering the art can allow one to either be viewed as a teacher or a demon.
-- Taijutsu (Hand to Hand) - Knowledge: Taijutsu - > History and understanding of all forms of Taijutsu. - Type: Passive - Effect: Hand to Hand Scrolls Cost -15% + Able to create [Tai-Jutsu] - Purchase: -500 AP
- Mastering Hand to Hand - > The path of all Ninja that have practiced to perform ninja arts and used them for either destruction or saving. - Type: Passive - Effect: Halve Stamina Cost - Restriction: Cannot be used with "X" Value Techniques - Purchase: -750 AP
- Eight Gate Demigod- > A powerful form of the Taijutsu, it allows one to reach a status of a demi-god. - Type: Inactive - Effect: Stress level -2 (After Shomon) & Shimon Limit Removed (Cannot die after use) - Restriction: Max HP -50% (Per Turn) Shimon Active - Purchase: -1500 AP
- Bukijutsu:
+ Bukijutsu + < Weapons of varies sizes and types exist within the world of Naruto, so why not try and master as many as possible. As they to protect or end lives. A true master can hear the voice or spirit of their weapons. >
-- Bo (Staff) - Masterful Knowledge - > Using the weapon of staffs to master the arts quickly. This allows one to be able to control the movements and improve the power of staffs. -Type: Passive -Effect Damage x1.15 & Able to create [Bo-jutsus] - Purchase: – 500 AP
-- Kayaku (Gunpowder) - Masterful Knowledge - > Using the tools with explosions on them the damage will increase as you are able to improve the damage radius of them greatly. -Type: Passive -Effect Damage x1.15 & Able to create [Kayak-jutsus] - Purchase: – 500 AP
-- Ken (Sword) - Masterful Knowledge - > The art of using the sword, though you have not gone through the training that a samurai has gone through the powers of a blade a lacking. -Type: Passive -Effect Damage x1.15 & Able to create [Ken-jutsus] - Purchase: -750 AP
-- Kusarigama (Scythe) - Masterful Knowledge - > Using a scythe weapon with or without chain allowing reach from standing point to long distances. This could cause trouble for your enemies. -Type: Passive -Effect Damage x1.15 & Able to create [Kusarigama-jutsus] - Purchase: -750 AP
-- Kyu (Bow) - Masterful Knowledge - > Using a bow weapon will help you fire from long range and be able to shoot down targets from afar. But remember reloading takes time. -Type: Passive -Effect Damage x1.15 & Able to create [Kyu-jutsus] - Purchase: -1000 AP
-- Ningyou (Puppet) - Masterful Knowledge - > Using the wooden dolls known as puppets to help with battles rather its for capturing a target or escaping a dangerous battlefield. -Type: Passive -Effect Damage x1.15 & Able to create [Ningyou-jutsus] - Purchase: -1000 AP
-- Shuriken (Hidden Sword) - Masterful Knowledge - > Use the tool from the shadows allowing sneak and stealth of damage. Great accuracy is what counts and allows a damaging effect. -Type: Passive -Effect Damage x1.10 & Able to create [Shuriken-jutsus] - Purchase: -1250 AP
-- Tessen (Iron/War Fan) - Masterful Knowledge - > Using iron fans will make it great for those to blow their enemies off guard and cut the air currents of some attacks. -Type: Passive -Effect Damage x1.15 & Able to create [Tessen-jutsus] - Purchase:-1250 AP
- Styles:
+ Style(s) + < A form that uses speed to not only battle with another, but allow one to stay alive in battle by using the powers of self defense. Rather it is for offensive, defense is never the wrong way in a battle.
-- Offensive - Rage Awakened - > Use rage for battle, a style that only focuses on Offensive tactics allows for more damage and a burst of power. - Type: Inactive - Effect: Offensive Styles: Limit: +1 Turn & Player -2 Rolls - Restriction: Cannot activate (Defensive & Supplementary) Skills - Purchase: -1500 AP
-- Defensive - Calm Awakened - > Use rage for battle, a style that only focuses on Defensive tactics allows for more protection and burst of defensive skills. - Type: Inactive - Effect: Defensive Style: Limit: +1 Turn & +1 Attack - Restriction: Cannot activate (Offensive & Supplementary) Skills - Purchase: -1500 AP
-- Supplementary - Guardian Awakened - > Used support for a battle, of a style that only focuses on Supplementary tactics allows for more support option. - Type: Inactive - Effect: Supplementary Style: Limit: +2 Turns(s) & +1 Attack for a Supplementary Type Technique (1 Time Only) - Restriction: Cannot activate (Defensive & Offensive) Skills - Purchase: -1500 AP
- ”Elemental”:
+ Elemental + < The powers of the elements are now linked to one’s blood as they are able to push to the further levels that nobody thought was possible. It’s a deal that one did not though would exist until now. Master the elements and allow new flow of powers but at what cost.
—Elemental Barrier < An invisible barrier that protects one from the elements they know of. - Type: Inactive | Cost: -25% Chakra - Effect: Halve Element DMG - Restriction: Must have Element to halve its damage. - Purchase: -625 AP
—Elemental Resistance < The elements protect the body of its host. - Type: Passive - Effect: Player does not get harmed by Element Ability. - Restriction: Must have Element to negate Element Ability. - Purchase: -1000 AP
—Overpowered Elemental Control - Type: Inactive | Cost: -25% Chakra - Effect: Element Control doubles - Purchase: -1250 AP
—Elemental Burst < A powerful force of energy that releases all elements that is known as damage. - Type: Inactive | Cost: 1 Element = -10% Chakra - Effect: Total Control Halved = DMG - Restriction: - Purchase: -1500 AP
- ”Tamer”:
+ Tamer + < Using the powers of summons in battle has always been a key to changing the battlefield. The usu
—Strong Bonds < The bond shared between a summoned and its summon is the best as they understand to push each other. - Type: Inactive - Effect: A Summon Increases the damage range by 5% When the jutsu matches its rank. - Restriction: Must same rank [ie. S Rank summon using an S Rank Jutsu] - Purchase: -625 AP
—Longer Time < The summon knows it has a mission that must be completed. You both continue to push for more time but in doing so lose more energy. - Type: Passive - Effect: Time Limit +10 | -15% Chakra - Restriction:Only works on S Rank and Lower - Purchase: -1000 AP
— Summoned Military < The need for summons is great when it comes to battle. Now summon an army to the field. - Type: Passive - Effect: Summon +1 of Each Rank - Restrictions: Does not work on SS Rank - Purchase: -1250 AP
Last edited by Omicron on Mon Mar 25 2013, 01:31; edited 10 times in total | |
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