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| Asakura Grave - License/Request section | |
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Author | Message |
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Omnicron Deity
Post[s] : 1158 Joined : 2013-01-04
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| Subject: Re: Asakura Grave - License/Request section Sun Jun 25 2017, 02:29 | |
| All techniques are good and are APPROVED | |
| | | Grave Breaker Jounin
Occupation[s] : Enforcer Post[s] : 2336 Joined : 2011-08-20
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| Subject: Re: Asakura Grave - License/Request section Sun Jul 02 2017, 14:34 | |
| [+ - Jutsu Name - >] Machine Gun Punch: Adept [> The pervious version allowed a burst of jabs to hit the target quick without any issue now the jabs start becoming a bit faster with the use of using a cross and jab in motion causing three quick hits. [+ Stamina Cost:] < - 200 [+ Type:] < - [Offensive] [+ Rank:] < - C [+ Damage : < - 50 x3 [+ Parent Jutsu:] < - Machine Gun Punch: Novice [+ Creator:] Hyuuga Toshi AP Cost: 300 WC: 375
[+ - Jutsu Name - >] Kaikishoku (Total Eclipse) [> After hitting the target into the air appears facing them placing their index finger on the target’s chest allowing them do a complete full sync while in the air. [+ Stamina Cost: 200 [+ Type:] < - Supplementary [+ Hand Seal(s) + Rank:] < - C [+ Effect] < - Fall w/ Opponent + “Hizakari DMG x1.10 if used in sync” [+ Parent Jutsu:] [+ Creator:] Hyuuga Toshi AP Cost: 300 WC: 375
[+ - Jutsu Name - >] Hizakari (High Noon) [> Rushing towards the lifting their hands into the air one brings the crushing force unto the head of their enemy. [+ Stamina Cost:] < - 100 [+ Type:] < - [Offensive] [+ Hand Seal(s) + Rank:] < - D [+ Damage:] < - [100 [+ Parent Jutsu:] < - Double Strike [+ Creator:] Hyuuga Toshi AP Cost: 200 WC: 250
[+ - Jutsu Name - >] Chouyou (Morning Sun) [> The force of a rising uppercut pushed even higher as it shoves the weight of the user upwards with the fist lifting off the ground slightly [+ Stamina Cost:] < - 150 [+ Type:] < - [Offensive] [+ Rank:] < - D [+ Damage + Effect:] 75 + (Stun1 turn, target upon contact) [+ Parent Jutsu:] < - Rising Uppercut [+ Creator:] Hyuuga Toshi AP Cost: 200 WC: 250
Last edited by Omnicron on Sun Jul 02 2017, 15:40; edited 1 time in total (Reason for editing : Added 1 turn missing from Chouyou.) | |
| | | Omnicron Deity
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| Subject: Re: Asakura Grave - License/Request section Sun Jul 02 2017, 15:39 | |
| I see you are favoring the way of the Hyuuga name strongly.
APPROVED | |
| | | Grave Breaker Jounin
Occupation[s] : Enforcer Post[s] : 2336 Joined : 2011-08-20
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| Subject: Re: Asakura Grave - License/Request section Thu Jul 06 2017, 18:42 | |
| Katabuku - “To go down(Sun)”Style > The form uses chakra flowing into the fists, unlike gentle fist using the palm or index middle finger combo. Though upon contact it does not block the Tenketsu it crushes it stopping the connection causing one’s chakra to drop greatly. Applied with enough force one is able to crush the “Eight Gate” Points sealing them from ever being unlocked. One Elements can be used increasing the effects greatly. + Type:Passive + Limit: - - - - + Effect: STR & DEX x1.15 + Opponent’s MAX Chakra -20% (x.20) + Seals “___” Gate upon contact. + Drawback: Target must be specific when sealing “___” Gate. + Element Effect: Fuuton: +5% to Effect + Parent Style: Gentle Fist + Creator: Hyuuga Toshi
Kaijigoku – “Revolving Hell” > Unlike its counterpart, it does not release chakra to block. Its uses one’s speed in order to greater damage as well block damage as they are spinning faster that one cannot stop them. Without having to focus on the rotation and chakra one is able to just focus on rotation. The faster one moves the dangerous they become. + Stamina Cost: 80 – 400 < Change to read: DEX /2 = Stamina Cost + Rank: ? + Damage + Effect: DEX = Blocked DMG + Damage + Creator: Hyuuga Toshi
Sixteen Trigrams Sixty Four Fists > Its counterpart is gentle while this form uses the powers of Katabuku, its lands the hits in the form of fists unlike its counterpart that can use either palm or fingers. Because of its power it can leave an opponent weaken far worse than one using the Hakke Rokujūyon Shō. However it’s the speed that causes the destruction on the target’s body. + Stamina Cost: 170 + Rank: ? + Damage + Effect: DEX = DMG + Opponent’s MAX Chakra -64% [x.64] + Creator: Hyuuga Toshi
These are for Toshi Hyuuga, However i wish for them to be added to the Hyuuga clan but they can only be learnt by him through personally speaking and his teachings please.
Last edited by Grave Breaker on Fri Jul 07 2017, 22:28; edited 1 time in total | |
| | | Omnicron Deity
Post[s] : 1158 Joined : 2013-01-04
Ninja Profile Reputation: S (5000)
| Subject: Re: Asakura Grave - License/Request section Thu Jul 06 2017, 18:48 | |
| Hmm...
I'll add them however the use of +5% with Katabuku will be removed in order for it to be approved because of the fact.
1. I understand how it is being used like Rasengan Shuriken but not unless you are willing to take the damage. | |
| | | Grave Breaker Jounin
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| Subject: Re: Asakura Grave - License/Request section Fri Jul 07 2017, 21:41 | |
| | |
| | | Grave Breaker Jounin
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| Subject: Re: Asakura Grave - License/Request section Mon Jul 10 2017, 20:37 | |
| I'd like to go for Chunin Rank! | |
| | | Omnicron Deity
Post[s] : 1158 Joined : 2013-01-04
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| Subject: Re: Asakura Grave - License/Request section Mon Jul 10 2017, 20:44 | |
| Allow me to review over your character, in the mean time place a up a link for the topic to begin. I shall be in shortly and please by PM. | |
| | | Grave Breaker Jounin
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| Subject: Re: Asakura Grave - License/Request section Thu Jul 27 2017, 21:05 | |
| Immortal Speed > With knowledge of knowing Shunshin is used traveling at fast paces but required something the like leaves or smoke to work. This technique uses one’s quick movement they are able to vanish leaving afterimage of themselves as they have already moved to a different position either away from the target or near the target. Stamina Cost: 200 Type: Supplementary Rank: C Effect: Evade 1 Action & Travel Time -50% (x0.50) Parent Jutsu: Shunshin Creator: Hyuuga Toshi AP Cost: 300 Immortal Strike > Using the ability of Immortal Speed, if the target evades an attack they are taken by surprise from behind by another hit of the same attack leaving no opens. The target is unable to avoid because of the speed in which the caster is going at. Stamina Cost: 100 Type: Offensive + Supplementary Rank: D Effect: If “Players” attack is evaded, -1 Reaction to deal Melee DMG to Target. Parent Jutsu: Immortal Speed Creator: Hyuuga Toshi AP Cost: 200 Eight Immortals Style (Stances are treated as Hachimon | Stances = 50% of Hachimon requirements.) > While traveling and training, a style was created in order to mimic the very beings of the “Eight Immortals.” Allowing a different stance to allow a more fluent but powerful form that unlocks new forms of techniques in which were developed by the Main Hyuuga Clan Member, “Toshi” Using Gentle Fist & Katabuku the Eight Immortal Style is born. The style is passive however the stances are not to be taken likely as they are used to be in form of wise choices. Type: Passive Effect: (Varies on Stance) Switching (In Mid) + Activation of Stance: -1 Action Creator: Hyuuga Toshi AP Cost: 300 - ”Eight Immortal Stances”:
He Xian’Gu – Lotus Flower Stance > Weaving the hands as though they are blooming one is able to use the stance in likely hood of lotus while the stance seems odd, it helps improves one’s Health, Mental and Physical state. Limit: 4 Turns Effect: HP x1.15 Per Turn | Mind Gauge: +25 (to Max) | Nexus Attributes x1.25
Cao Guojiu – Jade Tablet Stance > A form of mystical energies cover the body of the giving a strange jade color aura, allowing one’s energy to be restored while a battle continues on. It helps improve the powers of stamina but also cut down one’s exhaustion. Limit: 4 Turns Effect: Stamina x1.15 Per Turn | Stamina Cost Halved (Does not work on “X” Costs)
Li Tieguai – Iron Crutch & Gourd Stance > Tightening the muscles to point of breaking even iron one is able to cause heavy damage upon contact, even more so their body’s sweat releases a strange aura behind them as their shadow appears before them allowing them to evade damage as it takes it. Limit: 4 Turns Effect: Taijutsu + Melee DMG x1.15 | +1 Reaction Gauge
Lan Caihe – Bamboo Flower Basket Stance > A strange stance that allows the body to move in the fluid motion allowing one to without the use of extra energy being burned up. This allows one to evade at the right moments or even strike without any issue from hesitation. Limit: 4 Turns Effect: Player’s Roll +125% (x1.25) | Enemy’s Roll -25% (x.25
Luo Dongbin – Sword Dispelling Evil Spirits Stance > Having the one palm face up while fingers are together in the form of a point, its symbolizes a blade that would deal damage to one of evil intent or evil spirits. The power is strong enough to focus strength to a single point destroying a certain area. Limit: 4 Turns Effect: Strength x1.50
Han Xiangzi – Swift Hand’s Petals written in Gold Stance > Moving the one’s hands in a circle like motion as though one is writing the formation of this stance is taking a peaceful and relaxing motion which within motions the figure finishes off an enemy with their godly speed as though they were finishing up a writing. Limit: 4 Turns Effect: Dexterity x1.50
Zhang Guo – Zhongtiao Mountain Stance > A powerful stance that not only improves one’s endurance but allows one to reach a level of awareness hitting their true potential for a battle. While in this state one fights without worry but also with a smile on their face as they are enjoying the battle. Limit: 4 Turns Effect: Nexus Attributes x1.25 (Excluding END) | END x1.50
Zhongli Quan – Fan of Living Gold and Deadly Silver Stance > The fingers are spread apart as they are opened they palms are always facing upwards or downwards allowing one to blow their enemies back or forth with a sweeping of their hands. However it does not deal damage it absorbs life force converting it into the one using the stance. Limit: 4 Turns Effect: Opponent -15% HP (x.15) = Player Recovers “X” HP
Throne of the Nine > This fuinjutsu is placed onto its target, which allows a set amount of chakra to be transferred to the host that holds “Servant of the Nine Seal.” Upon which the servant Max Chakra increases greatly but once they run out of that selected chakra they must recharge it once again from the one that gives it to them. Chakra | Stamina Cost: 500 – 375 Type: Supplementary + Touch Contact Hand Seal + Rank: 6 + S Effect: Transfer an “X”% of chakra to said Servant to be used. (Max: 50%) + Able to cancel Genjutsu(s) of S rank or Lower Drawback: Must be on same plain as Servant Host. Creator: Asakura Grave AP Cost: 600 Servant of the Nine > This fuinjutsu is placed onto the target that allows the use of the chakra of those that have the “Throne of the Nine” seal placed on them. This allows them to tap into powers of the transferred chakra one unlocks the use of an element as long as they have chakra of that said person. However they cannot train it as their own nor create techniques. But are able to learn techniques based upon that element. Chakra | Stamina Cost: 500 – 375 < Activates when using Chakra | 375 – 281[Per Turn] Type: Supplementary + Touch Contact Hand Seal + Rank: 6 + S Effect: Store “___” Chakra into Servant Slot Seal to use later on + Gain “Element Slot 1” until chakra runs out. Drawback: (Cannot be trained nor can techniques be created from it.) Creator: Asakura Grave AP Cost: 600 | |
| | | Omnicron Deity
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| Subject: Re: Asakura Grave - License/Request section Sat Jul 29 2017, 23:19 | |
| 1 & 2 > The talent mixing both techniques together in a way to allow a counter attack being used when one evades making sure a player cannot escape basically nicely done.
3. The stances of style are not bad as well using the eight immortals allows a good system to be used with the Hachimon without having to change anything and with them being movements of the body a basic form of all martial arts.
4 & 5 > A bit confusing at first until I was reading them more and saw why they did what they do. Each one has a drawback to which I do not see an issue with even more so the servant one allowing the use of whomever's slot 1 element only until the chakra runs out meaning you do not keep it forever so its all good.
APPROVED | |
| | | Grave Breaker Jounin
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| Subject: Re: Asakura Grave - License/Request section Sat Jun 09 2018, 19:48 | |
| As promised!!! + - Asakura "Hikari" Clan - + ~ The spiritual clan that is strongly known for producing powerful priest and priestess at very young age. The lightning country had several branches before their destruction by one of their own. Due to the rebirth the new leader found old teachings that even they were unaware of. They new formed clan stays within Hikari Country with their new leader. The clan is broken into four major branches now, the Royal, Guards, Sealers and Warrior Branches each one is given a seal placed upon by the leader to which cannot be removed.
< - Clan Hierarchy - > x Clan Elders (Adviser): Open x Clan Leader: Asakura Grave x Clan 2-n-Command: Open | + Branches + ( - Royal - ) - Those born of high sanity and intelligence, due to them said to be reborn from another life time. x Effect: Sanity + Intelligence x1.15 at creation.
( - Guards - ) - Those born to protect those of the royal branch, due to them being born with a powerful endurance and awareness. x Effect: Endurance + Awareness x1.15 at creation.
( - Sealers - ) - Those born with the duty of sealing "evil" spirits away or keep powerful artifacts from falling into the wrong hands. x Effect: Fuinjutsu creation/learning -15%
( - Warriors - ) - Those born with a strong sense of will and justice. The powers to strike down any evil follower is their duty as warriors. x Effect: Brawn + Dexterity x1.15 at creation.
( - Outcasts - ) - Those born within a branch that have become rouges of the teachings. With this they are unable to gain further knowledge after a crime that have commit. The seal given to them actives and only the leader can remove it. x Effect: Curse Seal of the Asakura is triggered.
| ( - Abilities - ) + - Reinou - Spiritual Ability - + + One unlocks the use of spiritual guidance for battles. x Effect: Unlock/Create Mukeijutsu.
+ - Goei Reinou - Buddha Spiritual Ability - + + One unlocks the highest use of spiritual guidance for battles. x Effect: Unlock/Create both (Goei)Mukeijutsu. x Requirement: 1500 AP + Trade: Reinou & Calm Mind
+ - Reikanji - Spiritual Sensing - + + Feel a person/object spiritual presence, the form it usually gives is a twisting yellow aura. x Effect: Sanity + Intelligence /2 = Spiritual Detection Limit x Requirement: 1250 AP + Trade: Awareness Detection.
+ - Curse Seal - Akazuno - + + A curse seal that is placed onto the Asakura members, they cannot remove it only the leader can. x Effect: Causes one unable to learn Mukeijutsu + GoeiMukeijutsu x Requirement: Gained at birth [Will only trigger if one becomes Rouge]
| ( - Kekkei Genkais - ) - Godougan - Enlightenment Eye - Chakra Cost: -10% | -5% Per (Non Asakura Hikari members Costs x2) - Limit: 4/5 | - Name - - Asakura Grave
- Goseigan - Understanding Eye - Mid evolution - no abilities or costs.
- Tokugan - Rebirth Eye - Chakra Cost: -20% | -10% Per Turn (Non Asakura Hikari Members Costs x2 - Limit: 0/1 | - Name - - Asakura Grave
| ( - Clan Style - )
+ - Daishin - Great Body of the Buddha - + - The powerful fighting style developed by the ancestors of the Asakura Clan that was brought to light by the leader. Allows one to use their body as the center point for Spiritual Prowess to its peek. Turning themselves into the destructive or peacekeeping weapon. x Type: Passive + Varies x Effect: Mukei Techniques Cost Halved + Total DMG x1.15
( - Kekkei Genkai - )
< - Godougan – Enlightenment Eye - - + Reacting to the spiritual training within an Asakura member, they begin to feel the flow of life around them. By deep meditation and control over one's body. They begin to enlighten themselves to the powers of the Asakura. The eye's pupil will twist becoming a star within the iris of the eye. < Requirement & Restrictions: 100% Chakra Control+ Five Elements (100%) + 750 Words (Meditation of Enlightenment) < Asakura: Chakra Cost: 10% /-5% Per Turn < Non - Asakura: Costs x2
- Doujutus Abilities:
+ - Yin Point (Wood & Fire) - > + Able to see the flow of chakra and life energy as a flaming aura, the higher the chakra and life force the bigger the flames. < Effect: Able to see Chakra Flow + Life Force < Requirement: Unlock Godougan
+ - Yang Point (Metal & Water) - > + The flow of movements are clear like water, giving them a solid point of attack. < Effect: Dex x1.25 + Melee/Taijutsu DMG x1.10 < Requirement: Unlock Godougan
+ - Yin & Yang Point (Earth) - > + The mixing of both allow them to recover chakra in a different faction. < Effect: Recover +15% Chakra Per Turn < Requirement: Unlock Godougan
< - Tokugan – Rebirth Eye - - +The true evolution of the Godougan, a legend among the Asakura Clan, it was said the eye can only be born from the one that completes the ritual of rebirth, to which one that has become "enlighten must come to understanding and be reborn once again." The pentagram that formed seven points now shrinks becoming a yin and yang symbol within the pupils as the with the iris turning the opposite color. Each eye has its own abilities, however in order for them to work both eyes are needed if one is destroyed the eye other eye becomes weaker. < Requirement & Restrictions: One must perform a Massacre Mission. (Clan or Family), + Removal of two Abilities [Ability slot permanently decreases.] < Asakura: Chakra Cost: 20% /-10% Per Turn < Non - Asakura: Costs x2
- Doujutus Abilities:
+ - Eye of Yin - > + Allows one to obtain two additional powers. < Effect: +2 Elemental Slots < Requirement: Unlock Tokugan
+ - Eye of Yang - > + The flow of movements are clear like water, giving them a solid point of attack. < Effect: DEX x1.25 + Melee/Taijutsu DMG x1.15 < Requirement: Unlock Tokugan
+ - Eyes of Yin & Yang (Earth) - > + The mixing of both allow them to recover chakra in a different faction. < Effect: Recover +25% Chakra Per Turn | Able to mix Yin/Yang (Requires both Eyes) < Requirement: Unlock Tokugan
( - Clan Techniques - ) - GoeiMukei + Mukeijutsus - They are a sub class to Ninjutsu, though the powers are based solely on one's spiritual medium.
- Soul is determined by Sanity + Intelligence
- Mukeijutsu:
+ - Basic Training: Genin Rank - +
- Bakeru: Yaiba - To take form of: Blade/Armor/Shield - + An item or items become the medium for ones spiritual powers taking on either a weapon, an armor or a shield. x Chakra Cost: -20% Act (1 Item) | -10% Per Turn (1 Item) x Type: Varies x Hand Seal & Rank: "Requires 1 Item" + "?" x Effect: Varies below - Switching requires 1 Turn or Counter. - Blade: DMG = 10% "Soul" - Armor: Boost END = 25% "Soul" - Shield: Reduce DMG = 40% "Soul"
- Tsuujiru - To Flow - + One flows with the energies surrounding attacks and the plain they exist on allowing swifter movements and strikes. x Chakra/Stamina Cost: Evading = Either Opponent's Cost Halved | If Melee -10% Stamina | Use: -15% Chakra x Type: Varies x Hand Seal & Rank: 0 + "?" x Effect: Evade Attacks (Cost Per Attack)
- Reiryoku - Spiritual Power - + The fighting spirit awakens giving a small edge in battle but not as much. x Chakra Cost: -15% x Type: Supplementary x Hand Seal(s) + Rank: 1 w/ "Yelling" + ? x Effect: Nexus Attribute increase by 50% of "Soul" {Excludes Sanity + Intelligence} | Limit: 4 Turns
- Reijuugan - Spirit Bullet [Novice] - + Pointing the index finger at the target, focus one's soul into the tip and fire it off like a bullet though the charge is high its very weak. x Chakra Cost: -45% [+10% for Fully Charge] x Type: Offensive x Hand Seal(s) + Rank: 1 + ? x Effect: DMG = 10% "Soul" [Fully Charge DMG = 20%] x Drawback: Takes 2 turns to fire fully charged.
- Rei-ken - Spirit Sword - + A blade of energy that is formed from the palm of the hand. The blade can expend increasing the power in doing so increases its cost however. x Chakra Cost: -20% [Act] | -10% [Per Turn] x Type: Offensive x Hand Seal(s) + Rank: Palm + ? x Effect: DMG = 10% "Soul" +5% Soul = +10% Per Turn Cost
+ - Adept Training: Chunin Rank - +
- Kaimin - Pleasant Sleep - + One is able to put to rest a target's technique at a great deal of energy. But it can only be done if the power is within one's range. x Chakra Cost: -50% x Type: Defense [Counter] x Hand Seal & Rank: Using hands as a blocking motion + "?" x Effect: Cancels any damage of technique within 50% one's "Soul" IF unable to do so Damage is lowered but player takes damage.
- Junsei Chiyu - Pure Recovery - + One's soul becomes the savior during battle allowing them to recover from damage or restore their will to battle. x Chakra Cost: -25% x Type: Supplementary x Hand Seal(s) + Rank: 3 + ? x Effect: 25% "Soul" = Restored HP | +25 Chakra & Stamina
- Rei Dangan - Spirit Shell + Charging spiritual power to only one fist, each knuckle on the hand begins to glow. With a powerful thrust it fires a volley of spiritual energy at the target though weak after first it packs a powerful punch. x Chakra Cost: -40% x Type: Offensive x Hand Seal(s) + Rank: Fist + ? x Effect: 5% "Soul" x 14 = DMG
+ - Expert Training: Jounin Rank - +
- Reijuugan - Spirit Bullet [Expert] - + Pointing the index finger at the target, focus one's soul into the tip and fire it off like a bullet. Though because of training the charge is shorten and the blast is stronger and takes less energy. x Chakra Cost: -25% [+5% for Fully Charge] x Type: Offensive x Hand Seal(s) + Rank: 1 + ? x Effect: DMG = 15% "Soul" [Fully Charge DMG = 25%] x Drawback: Takes 1 turn to fire fully charged.
- Bakeru: Yaibatokuyoroi - To take form of: The Blade, Armor & Shield - + With the help of two items, one is able to create all three powers under one roof. The cost is quiet heavy if one is not careful with its powers. x Chakra Cost: -40% [Act] | -20% Per Turn x Type: Offensive + Defensive x Hand Seal(s) + Rank: "3 Item(s)" + ? x Effect: 50% "Soul" = DMG + Increase END + Reduce DMG
- Shinki "____" - Fierce God of "___" - + The element one controls primarily becomes filled with powers of one's soul becoming a great attacker its used as a one hitter to get away. x Chakra Cost: -30% x Type: Offensive x Hand Seal(s) + Rank: 4 + "?" x Effect: 50% Soul + Element Slot: 1 Control = DMG
- Reiryoku 100% - Spiritual Power 100% - + The fighting spirit awakens giving a the fullest in battle but not as much. x Chakra Cost: -30% x Type: Supplementary x Hand Seal(s) + Rank: 1 w/ "Yelling" + ? x Effect: Nexus Attribute increase by 100% of "Soul" {Excludes Sanity + Intelligence} | Limit: 2 Turns]
+ - Advance Training: Kage Rank - +
- Daishin Seibai - The Great Body of Buddha Judgment - + Using one's soul they focus it into their fist to release as a powerful punch of devastation. The range is short so its best to use up close. but afterwards they are left with nothing. x Chakra Cost: -100% x Type: Offensive x Hand Seal(s) + Rank: Fist + "?" x Effect: 100% Soul = DMG | Daishin Fighting Style's Effect cannot Halve the cost.
- Reijuugan - Spirit Bullet [Master] - + Pointing the index finger at the target, focus one's soul into the tip and fire it off like a bullet. Though because of training the charge is gone and the blast is much stronger and takes less energy. x Chakra Cost: -10% x Type: Offensive x Hand Seal(s) + Rank: 1 + ? x Effect: DMG = 30% "Soul" [Fully Charge DMG = 45%]
- Chou Reijuugan - Super Spirit Bullet - + Pointing the index finger at the target, focus one's soul into the tip and fire it off like a bullet. Though because of training the charge is no longer present as this final version is the most powerful of all of them. x Chakra Cost: -50% x Type: Offensive x Hand Seal(s) + Rank: 1 + ? x Effect: DMG = 75% "Soul"
- Kekkei Ken - Barrier Sword - + The final form of the Rei-Ken, when used its power is able to cut any barrier causing it to break like glass based upon one's soul. It cannot expand however traded its ability to expand. x Chakra Cost: -10% [Act] | -5% [Per Turn] x Type: Offensive x Hand Seal(s) + Rank: Palm + ? x Effect: DMG = 30% "Soul" | +1000 Soul = Rank barrier that can be broken. [E =1000, etc]
- Mukeijutsu - Five Great Wisdom Kings:
+ - Expert Training: Jounin Rank - + < - Wisdom King: Acala "The Immovable One" - > + One calls forth the powers of "Acala" A large phantom body appears around the caster. Causing all damage to be reduced to nothing. The powers of this being comes from the heavens. < Chakra Cost: -30% < Type: Defensive < Hand Seal(s) + Rank: 2 + ? < Effect: DMG zeroed out
< - Wisdom King: Trailokyavijaya "The Conqueror of The Three Planes" - > + One calls forth the powers of "Trailokyavijaya". A massive sword and staff appear in the hands of the wielder. With a swing of the blade and staff; they strikes down spirits or a person under Greed, Hatred and Ignorance influences. < Chakra Cost: -30% < Type: Supplementary < Hand Seal(s) + Rank: 2 + ? < Effect: Those that have "Halve" Effects, must now pay regular costs. | Halve Effect is negated.
< - Wisdom King: Kuṇḍali Vidyarāja "The Dispenser of Heavenly Nectar" - > + One calls forth the powers of "Kuṇḍali Vidyarāja". A hands a gift over to the caster giving them the powers of "Amrita" for a small fraction as it cannot stay within the human realm for very long. < Chakra Cost: -50% < Type: Supplementary < Hand Seal(s) + Rank: 6 + ? < Effect: Player cannot be killed by normal means for 2 Turns.
< - Wisdom King: Vajrabhairava "The Defeater of Death" - > + One calls forth the powers of "Vajrabhairava" Summoning forth a ghostly figure with six faces, six arms and six legs. The Wisdom King soon comes to place a seal on the target's soul. Causing them to stop the cycle of rebirth and cannot come back until it is removed by the Wisdom King himself. < Chakra Cost: -40% < Type: Supplementary < Hand Seal(s) + Rank: 2 + ? < Effect: One is unable to return to life after death | Can only be removed Caster. [Removing: -20%]
< - Wisdom King: Vajrayaksa "The Devourer of Demons"- > + One calls forth the powers of "Vajrayaksa" A powerful being appears fusing along side the shadow of its caster. Upon placing any part of the body on the target they become sealed within the caster's body. Leaving an empty shell behind if they are human. < Chakra Cost: -60% < Type: Supplementary < Hand Seal(s) + Rank: 2 + ? < Effect: Seal Human Spirit: IF soul is +15% Higher than Target | Seal Chakra/Demon Spirits instantly into body.
- GoeiMukeijutsu:
+ - Expert Training: Jounin Rank - +- Goei Mukeijutsu:
+ - Asakura – Hikari ui – Morning Storehouse – Light Robe of Feathers - > This one creates a protection robe created from the feathers, each feather is a spirit of the Asakura Clan. They will protect the member from any form of harm as long as they can. + Chakra & Stamina: -30% [Act] | -15% [Per Turn] + Type: Defense + Hand Seal(s) & Rank: 5 + ? + Effect: Soul adds to END & Blocks Ninjutsu Damage of A Rank or Lower equal to Soul + Drawback: -15% SE Per Turn (Feather's release if SE 250 or less)
- Asakura – Hikari Gitou – Morning Storehouse – Light Ceremonial Sword - + Focusing the soul to the palm of the hand one's soul becomes a massive blade of light. This allows them to do battle without having an item in case of emergencies. The light is a symbol of the Asakura Clan will to never give up. + Chakra Cost: -20% [Act] | -10% [Per Turn] + Type: Offense + Hand Seal(s) & Rank: 0 + ? + Effect: Soul = Blade's DMG + Drawback: -10% SE Per Turn (Blade releases IF "Soul" 1000 or less)
- Asakura – Hikari Yoroi – Morning Storehouse – Light Armor - + A powerful armor compressed of the souls of the Asakura Clan. Once created all it can do is continue to heal the body of an Asakura Clan Member. However it will only continue this for a short time. + Chakra Cost: -15% + Type: Supplementary + Hand Seal(s) & Rank: 0 + ? + Effect: Soul = HP Restored (3 Turns) + Drawback: Can use 2 times in battle & Cannot Restore HP if Soul is 3000 or more
- Asakura – Tenouchiwomiseru – Morning Storehouse – Revealing one’s true Intentions - + The one who master's all three techniques can only awaken this final one. The creator "Asakura Hao" the true master of the Asakura clan created this technique in order to release a power that can only be displayed when ready. Awakening the soul's past lives the member can perform any and all Asakura Clan techniques freely but with a huge cost at the end. + Chakra Cost: -25% + Type: Supplementary + Hand Seal(s) & Rank: 12 + ? + Effect: Asakura Clan Techniques Cost = "0" & Soul = "X" Turns (Soul /100 = X) & Unlock the use of "Giji Isekai" + Drawback: Max HP -50 Per Technique + "Soul" (SAN/INT) Halved Permanently
+ - Master Training: Kage Rank - +
+ - Giji Isekai - False Parallel Universe - + + The powerful technique that is triggered when only an Aaskura Clan member feels the need to be sealed away. The technique creates a powerful barrier the engulfs everything and everyone near. While in another realm the caster controls this places rule. Though after 5 minutes the targets are ejected from the realm leaving the caster sealed forever unable to die frozen in time. + Chakra Cost: - - - + Type: ? + Hand Seal(s) & Rank: Spoken softly, "Truth, begins with lies." + ? + Effect: Asakura Clan Member controls this world, anything said goes + Players cannot take damage + After release all Players gain Near-Death Status. + Player is sealed within after limit. + Limit: 5 + Drawback: If freed the Player obtains Near-Death Status & Must be in "Asakura – Tenouchiwomiseru" to perform.
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[table border="1" cellpadding="3" cellspacing="1"] [tr style=][td rowspan="3" width="25%"][center][size=16][b][u]+ - Asakura "Hikari" Clan - +[/u][/b][/size][/center] ~ The spiritual clan that is strongly known for producing powerful priest and priestess at very young age. The lightning country had several branches before their destruction by one of their own. Due to the rebirth the new leader found old teachings that even they were unaware of. They new formed clan stays within Hikari Country with their new leader. The clan is broken into four major branches now, the Royal, Guards, Sealers and Warrior Branches each one is given a seal placed upon by the leader to which cannot be removed.
[center][b][u]< - Clan Hierarchy - >[/u][/b] [b]x Clan Elders (Adviser):[/b] Open [b]x Clan Leader:[/b] Asakura Grave [b]x Clan 2-n-Command:[/b] Open[/center] [/td] [td align="center" colspan="3" width="50%"][b]+ Branches +[/b] [b][u]( - Royal - )[/u][/b] - Those born of high sanity and intelligence, due to them said to be reborn from another life time. [b]x Effect:[/b] Sanity + Intelligence x1.15 at creation.
[b][u]( - Guards - )[/u][/b] - Those born to protect those of the royal branch, due to them being born with a powerful endurance and awareness. [b]x Effect:[/b] Endurance + Awareness x1.15 at creation.
[b][u]( - Sealers - )[/u][/b] - Those born with the duty of sealing "evil" spirits away or keep powerful artifacts from falling into the wrong hands. [b]x Effect:[/b] Fuinjutsu creation/learning -15%
[b][u]( - Warriors - )[/u][/b] - Those born with a strong sense of will and justice. The powers to strike down any evil follower is their duty as warriors. [b]x Effect:[/b] Brawn + Dexterity x1.15 at creation.
[b][u]( - Outcasts - )[/u][/b] - Those born within a branch that have become rouges of the teachings. With this they are unable to gain further knowledge after a crime that have commit. The seal given to them actives and only the leader can remove it. [b]x Effect:[/b] Curse Seal of the Asakura is triggered. [/td] [/tr]
[tr style=][td align="center" colspan="3" width="50%"][b][u]( - Abilities - )[/u][/b] [b][u]+ - Reinou - Spiritual Ability - +[/u][/b] + One unlocks the use of spiritual guidance for battles. [b]x Effect:[/b] Unlock/Create Mukeijutsu.
[b][u]+ - Goei Reinou - Buddha Spiritual Ability - +[/u][/b] + One unlocks the highest use of spiritual guidance for battles. [b]x Effect:[/b] Unlock/Create both (Goei)Mukeijutsu. [b]x Requirement:[/b] 1500 AP + Trade: Reinou & Calm Mind
[b][u]+ - Reikanji - Spiritual Sensing - +[/u][/b] + Feel a person/object spiritual presence, the form it usually gives is a twisting yellow aura. [b]x Effect:[/b] Sanity + Intelligence /2 = Spiritual Detection Limit [b]x Requirement:[/b] 1250 AP + Trade: Awareness Detection.
[b][u]+ - Curse Seal - Akazuno - +[/u][/b] + A curse seal that is placed onto the Asakura members, they cannot remove it only the leader can. [b]x Effect:[/b] Causes one unable to learn Mukeijutsu + GoeiMukeijutsu [b]x Requirement:[/b] Gained at birth [Will only trigger if one becomes Rouge] [/td] [/tr]
[tr style=][td align="center" colspan="3" width="50%"][b][u]( - Kekkei Genkais - )[/u][/b] [b]- Godougan - Enlightenment Eye[/b] - Chakra Cost: -10% | -5% Per (Non Asakura Hikari members Costs x2) [b]- Limit:[/b] 4/5 | [b]- Name -[/b] - Asakura Grave
[b]- Goseigan - Understanding Eye[/b] - Mid evolution - no abilities or costs.
[b]- Tokugan - Rebirth Eye[/b] - Chakra Cost: -20% | -10% Per Turn (Non Asakura Hikari Members Costs x2 [b]- Limit:[/b] 0/1 | [b]- Name -[/b] - Asakura Grave [/td] [/tr]
[tr style=][td align="center" colspan="3" width="50%"][b][u]( - Clan Style - )[/u][/b]
[b][u]+ - Daishin - Great Body of the Buddha - +[/u][/b] - The powerful fighting style developed by the ancestors of the Asakura Clan that was brought to light by the leader. Allows one to use their body as the center point for Spiritual Prowess to its peek. Turning themselves into the destructive or peacekeeping weapon. [b]x Type:[/b] Passive + Varies [b]x Effect:[/b] Mukei Techniques Cost Halved + Total DMG x1.15
[b][u]( - Kekkei Genkai - )[/u][/b]
[b][u]< - Godougan – Enlightenment Eye - -[/u][/b] + Reacting to the spiritual training within an Asakura member, they begin to feel the flow of life around them. By deep meditation and control over one's body. They begin to enlighten themselves to the powers of the Asakura. The eye's pupil will twist becoming a star within the iris of the eye. [b]< Requirement & Restrictions:[/b] 100% Chakra Control+ Five Elements (100%) + 750 Words (Meditation of Enlightenment) [b]< Asakura:[/b] Chakra Cost: 10% /-5% Per Turn [b]< Non - Asakura:[/b] Costs x2 [spoiler="Doujutus Abilities"][b][u]+ - Yin Point (Wood & Fire) - >[/u][/b] + Able to see the flow of chakra and life energy as a flaming aura, the higher the chakra and life force the bigger the flames. [b]< Effect:[/b] Able to see Chakra Flow + Life Force [b]< Requirement:[/b] Unlock Godougan
[b][u]+ - Yang Point (Metal & Water) - >[/u][/b] + The flow of movements are clear like water, giving them a solid point of attack. [b]< Effect:[/b] Dex x1.25 + Melee/Taijutsu DMG x1.10 [b]< Requirement:[/b] Unlock Godougan
[b][u]+ - Yin & Yang Point (Earth) - >[/u][/b] + The mixing of both allow them to recover chakra in a different faction. [b]< Effect:[/b] Recover +15% Chakra Per Turn [b]< Requirement:[/b] Unlock Godougan [/spoiler]
[b][u]< - Tokugan – Rebirth Eye - -[/u][/b] +The true evolution of the Godougan, a legend among the Asakura Clan, it was said the eye can only be born from the one that completes the ritual of rebirth, to which one that has become "enlighten must come to understanding and be reborn once again." The pentagram that formed seven points now shrinks becoming a yin and yang symbol within the pupils as the with the iris turning the opposite color. Each eye has its own abilities, however in order for them to work both eyes are needed if one is destroyed the eye other eye becomes weaker. [b]< Requirement & Restrictions:[/b] One must perform a Massacre Mission. (Clan or Family), + Removal of two Abilities [Ability slot permanently decreases.] [b]< Asakura:[/b] Chakra Cost: 20% /-10% Per Turn [b]< Non - Asakura:[/b] Costs x2 [spoiler="Doujutus Abilities"][b][u]+ - Eye of Yin - >[/u][/b] + Allows one to obtain two additional powers. [b]< Effect:[/b] +2 Elemental Slots [b]< Requirement:[/b] Unlock Godougan
[b][u]+ - Eye of Yang - >[/u][/b] + The flow of movements are clear like water, giving them a solid point of attack. [b]< Effect:[/b] DEX x1.25 + Melee/Taijutsu DMG x1.15 [b]< Requirement:[/b] Unlock Godougan
[b][u]+ - Eyes of Yin & Yang (Earth) - >[/u][/b] + The mixing of both allow them to recover chakra in a different faction. [b]< Effect:[/b] Recover +25% Chakra Per Turn | Able to mix Yin/Yang (Requires both Eyes) [b]< Requirement:[/b] Unlock Godougan [/spoiler]
[b][u]( - Clan Techniques - )[/u][/b] - GoeiMukei + Mukeijutsus - They are a sub class to Ninjutsu, though the powers are based solely on one's spiritual medium.
- Soul is determined by Sanity + Intelligence
[spoiler="Mukeijutsu"][b][u]+ - Basic Training: Genin Rank - +[/u][/b]
[b][u]- Bakeru: Yaiba - To take form of: Blade/Armor/Shield -[/u][/b] + An item or items become the medium for ones spiritual powers taking on either a weapon, an armor or a shield. [b]x Chakra Cost:[/b] -20% Act (1 Item) | -10% Per Turn (1 Item) [b]x Type:[/b] Varies [b]x Hand Seal & Rank:[/b] "Requires 1 Item" + "?" [b]x Effect:[/b] Varies below - Switching requires 1 Turn or Counter. [b]- Blade:[/b] DMG = 10% "Soul" [b]- Armor:[/b] Boost END = 25% "Soul" [b]- Shield:[/b] Reduce DMG = 40% "Soul"
[b][u]- Tsuujiru - To Flow -[/u][/b] + One flows with the energies surrounding attacks and the plain they exist on allowing swifter movements and strikes. [b]x Chakra/Stamina Cost:[/b] Evading = Either Opponent's Cost Halved | If Melee -10% Stamina | Use: -15% Chakra [b]x Type:[/b] Varies [b]x Hand Seal & Rank:[/b] 0 + "?" [b]x Effect:[/b] Evade Attacks (Cost Per Attack)
[b][u]- Reiryoku - Spiritual Power -[/u][/b] + The fighting spirit awakens giving a small edge in battle but not as much. [b]x Chakra Cost:[/b] -15% [b]x Type:[/b] Supplementary [b]x Hand Seal(s) + Rank:[/b] 1 w/ "Yelling" + ? [b]x Effect:[/b] Nexus Attribute increase by 50% of "Soul" {Excludes Sanity + Intelligence} | Limit: 4 Turns
[b][u]- Reijuugan - Spirit Bullet [Novice] -[/u][/b] + Pointing the index finger at the target, focus one's soul into the tip and fire it off like a bullet though the charge is high its very weak. [b]x Chakra Cost:[/b] -45% [+10% for Fully Charge] [b]x Type:[/b] Offensive [b]x Hand Seal(s) + Rank:[/b] 1 + ? [b]x Effect:[/b] DMG = 10% "Soul" [Fully Charge DMG = 20%] [b]x Drawback:[/b] Takes 2 turns to fire fully charged.
[b][u]- Rei-ken - Spirit Sword -[/u][/b] + A blade of energy that is formed from the palm of the hand. The blade can expend increasing the power in doing so increases its cost however. [b]x Chakra Cost:[/b] -20% [Act] | -10% [Per Turn] [b]x Type:[/b] Offensive [b]x Hand Seal(s) + Rank:[/b] Palm + ? [b]x Effect:[/b] DMG = 10% "Soul" +5% Soul = +10% Per Turn Cost
[b][u]+ - Adept Training: Chunin Rank - +[/u][/b]
[b][u]- Kaimin - Pleasant Sleep -[/u][/b] + One is able to put to rest a target's technique at a great deal of energy. But it can only be done if the power is within one's range. [b]x Chakra Cost:[/b] -50% [b]x Type:[/b] Defense [Counter] [b]x Hand Seal & Rank:[/b] Using hands as a blocking motion + "?" [b]x Effect:[/b] Cancels any damage of technique within 50% one's "Soul" IF unable to do so Damage is lowered but player takes damage.
[b][u]- Junsei Chiyu - Pure Recovery -[/u][/b] + One's soul becomes the savior during battle allowing them to recover from damage or restore their will to battle. [b]x Chakra Cost:[/b] -25% [b]x Type:[/b] Supplementary [b]x Hand Seal(s) + Rank:[/b] 3 + ? [b]x Effect:[/b] 25% "Soul" = Restored HP | +25 Chakra & Stamina
[b][u]- Rei Dangan - Spirit Shell[/u][/b] + Charging spiritual power to only one fist, each knuckle on the hand begins to glow. With a powerful thrust it fires a volley of spiritual energy at the target though weak after first it packs a powerful punch. [b]x Chakra Cost:[/b] -40% [b]x Type:[/b] Offensive [b]x Hand Seal(s) + Rank:[/b] Fist + ? [b]x Effect:[/b] 5% "Soul" x 14 = DMG
[b][u]+ - Expert Training: Jounin Rank - +[/u][/b]
[b][u]- Reijuugan - Spirit Bullet [Expert] -[/u][/b] + Pointing the index finger at the target, focus one's soul into the tip and fire it off like a bullet. Though because of training the charge is shorten and the blast is stronger and takes less energy. [b]x Chakra Cost:[/b] -25% [+5% for Fully Charge] [b]x Type:[/b] Offensive [b]x Hand Seal(s) + Rank:[/b] 1 + ? [b]x Effect:[/b] DMG = 15% "Soul" [Fully Charge DMG = 25%] [b]x Drawback:[/b] Takes 1 turn to fire fully charged.
[b][u]- Bakeru: Yaibatokuyoroi - To take form of: The Blade, Armor & Shield - [/u][/b] + With the help of two items, one is able to create all three powers under one roof. The cost is quiet heavy if one is not careful with its powers. [b]x Chakra Cost:[/b] -40% [Act] | -20% Per Turn [b]x Type:[/b] Offensive + Defensive [b]x Hand Seal(s) + Rank:[/b] "3 Item(s)" + ? [b]x Effect:[/b] 50% "Soul" = DMG + Increase END + Reduce DMG
[b][u]- Shinki "____" - Fierce God of "___" - [/u][/b] + The element one controls primarily becomes filled with powers of one's soul becoming a great attacker its used as a one hitter to get away. [b]x Chakra Cost:[/b] -30% [b]x Type:[/b] Offensive [b]x Hand Seal(s) + Rank:[/b] 4 + "?" [b]x Effect:[/b] 50% Soul + Element Slot: 1 Control = DMG
[b][u]- Reiryoku 100% - Spiritual Power 100% -[/u][/b] + The fighting spirit awakens giving a the fullest in battle but not as much. [b]x Chakra Cost:[/b] -30% [b]x Type:[/b] Supplementary [b]x Hand Seal(s) + Rank:[/b] 1 w/ "Yelling" + ? [b]x Effect:[/b] Nexus Attribute increase by 100% of "Soul" {Excludes Sanity + Intelligence} | Limit: 2 Turns]
[b][u]+ - Advance Training: Kage Rank - +[/u][/b]
[b][u]- Daishin Seibai - The Great Body of Buddha Judgment -[/u][/b] + Using one's soul they focus it into their fist to release as a powerful punch of devastation. The range is short so its best to use up close. but afterwards they are left with nothing. [b]x Chakra Cost:[/b] -100% [b]x Type:[/b] Offensive [b]x Hand Seal(s) + Rank:[/b] Fist + "?" [b]x Effect:[/b] 100% Soul = DMG | Daishin Fighting Style's Effect cannot Halve the cost.
[b][u]- Reijuugan - Spirit Bullet [Master] -[/u][/b] + Pointing the index finger at the target, focus one's soul into the tip and fire it off like a bullet. Though because of training the charge is gone and the blast is much stronger and takes less energy. [b]x Chakra Cost:[/b] -10% [b]x Type:[/b] Offensive [b]x Hand Seal(s) + Rank:[/b] 1 + ? [b]x Effect:[/b] DMG = 30% "Soul" [Fully Charge DMG = 45%]
[b][u]- Chou Reijuugan - Super Spirit Bullet -[/u][/b] + Pointing the index finger at the target, focus one's soul into the tip and fire it off like a bullet. Though because of training the charge is no longer present as this final version is the most powerful of all of them. [b]x Chakra Cost:[/b] -50% [b]x Type:[/b] Offensive [b]x Hand Seal(s) + Rank:[/b] 1 + ? [b]x Effect:[/b] DMG = 75% "Soul"
[b][u]- Kekkei Ken - Barrier Sword -[/u][/b] + The final form of the Rei-Ken, when used its power is able to cut any barrier causing it to break like glass based upon one's soul. It cannot expand however traded its ability to expand. [b]x Chakra Cost:[/b] -10% [Act] | -5% [Per Turn] [b]x Type:[/b] Offensive [b]x Hand Seal(s) + Rank:[/b] Palm + ? [b]x Effect:[/b] DMG = 30% "Soul" | +1000 Soul = Rank barrier that can be broken. [E =1000, etc][/spoiler]
[spoiler= Mukeijutsu - Five Great Wisdom Kings"][b][u]+ - Expert Training: Jounin Rank - +[/u][/b] [b][u] < - Wisdom King: Acala "The Immovable One" - >[/u][/b] + One calls forth the powers of "Acala" A large phantom body appears around the caster. Causing all damage to be reduced to nothing. The powers of this being comes from the heavens. [b]< Chakra Cost:[/b] -30% [b]< Type:[/b] Defensive [b]< Hand Seal(s) + Rank:[/b] 2 + ? [b]< Effect:[/b] DMG zeroed out
[b][u] < - Wisdom King: Trailokyavijaya "The Conqueror of The Three Planes" - >[/u][/b] + One calls forth the powers of "Trailokyavijaya". A massive sword and staff appear in the hands of the wielder. With a swing of the blade and staff; they strikes down spirits or a person under Greed, Hatred and Ignorance influences. [b]< Chakra Cost:[/b] -30% [b]< Type:[/b] Supplementary [b]< Hand Seal(s) + Rank:[/b] 2 + ? [b]< Effect:[/b] Those that have "Halve" Effects, must now pay regular costs. | Halve Effect is negated.
[b][u] < - Wisdom King: Kuṇḍali Vidyarāja "The Dispenser of Heavenly Nectar" - >[/u][/b] + One calls forth the powers of "Kuṇḍali Vidyarāja". A hands a gift over to the caster giving them the powers of "Amrita" for a small fraction as it cannot stay within the human realm for very long. [b]< Chakra Cost:[/b] -50% [b]< Type:[/b] Supplementary [b]< Hand Seal(s) + Rank:[/b] 6 + ? [b]< Effect:[/b] Player cannot be killed by normal means for 2 Turns.
[b][u] < - Wisdom King: Vajrabhairava "The Defeater of Death" - >[/u][/b] + One calls forth the powers of "Vajrabhairava" Summoning forth a ghostly figure with six faces, six arms and six legs. The Wisdom King soon comes to place a seal on the target's soul. Causing them to stop the cycle of rebirth and cannot come back until it is removed by the Wisdom King himself. [b]< Chakra Cost:[/b] -40% [b]< Type:[/b] Supplementary [b]< Hand Seal(s) + Rank:[/b] 2 + ? [b]< Effect:[/b] One is unable to return to life after death | Can only be removed Caster. [Removing: -20%]
[b][u] < - Wisdom King: Vajrayaksa "The Devourer of Demons"- >[/u][/b] + One calls forth the powers of "Vajrayaksa" A powerful being appears fusing along side the shadow of its caster. Upon placing any part of the body on the target they become sealed within the caster's body. Leaving an empty shell behind if they are human. [b]< Chakra Cost:[/b] -60% [b]< Type:[/b] Supplementary [b]< Hand Seal(s) + Rank:[/b] 2 + ? [b]< Effect:[/b] Seal Human Spirit: IF soul is +15% Higher than Target | Seal Chakra/Demon Spirits instantly into body.[/spoiler]
[spoiler="GoeiMukeijutsu"][b][u]+ - Expert Training: Jounin Rank - +[/u][/b] [spoiler="Goei Mukeijutsu"][b][u]+ - Asakura – Hikari ui – Morning Storehouse – Light Robe of Feathers - > [/u][/b] This one creates a protection robe created from the feathers, each feather is a spirit of the Asakura Clan. They will protect the member from any form of harm as long as they can. [b]+ Chakra & Stamina:[/b] -30% [Act] | -15% [Per Turn] [b]+ Type:[/b] Defense [b]+ Hand Seal(s) & Rank:[/b] 5 + ? [b]+ Effect:[/b] Soul adds to END & Blocks Ninjutsu Damage of A Rank or Lower equal to Soul [b]+ Drawback:[/b] -15% SE Per Turn (Feather's release if SE 250 or less)
[b][u] - Asakura – Hikari Gitou – Morning Storehouse – Light Ceremonial Sword - [/u][/b] + Focusing the soul to the palm of the hand one's soul becomes a massive blade of light. This allows them to do battle without having an item in case of emergencies. The light is a symbol of the Asakura Clan will to never give up. [b]+ Chakra Cost:[/b] -20% [Act] | -10% [Per Turn] [b]+ Type:[/b] Offense [b]+ Hand Seal(s) & Rank:[/b] 0 + ? [b]+ Effect:[/b] Soul = Blade's DMG [b]+ Drawback:[/b] -10% SE Per Turn (Blade releases IF "Soul" 1000 or less)
[b][u]- Asakura – Hikari Yoroi – Morning Storehouse – Light Armor - [/u][/b] + A powerful armor compressed of the souls of the Asakura Clan. Once created all it can do is continue to heal the body of an Asakura Clan Member. However it will only continue this for a short time. [b]+ Chakra Cost:[/b] -15% [b]+ Type:[/b] Supplementary [b]+ Hand Seal(s) & Rank:[/b] 0 + ? [b]+ Effect:[/b] Soul = HP Restored (3 Turns) [b]+ Drawback:[/b] Can use 2 times in battle & Cannot Restore HP if Soul is 3000 or more
[b][u]- Asakura – Tenouchiwomiseru – Morning Storehouse – Revealing one’s true Intentions - [/u][/b] + The one who master's all three techniques can only awaken this final one. The creator "Asakura Hao" the true master of the Asakura clan created this technique in order to release a power that can only be displayed when ready. Awakening the soul's past lives the member can perform any and all Asakura Clan techniques freely but with a huge cost at the end. [b]+ Chakra Cost:[/b] -25% [b]+ Type:[/b] Supplementary [b]+ Hand Seal(s) & Rank:[/b] 12 + ? [b]+ Effect:[/b] Asakura Clan Techniques Cost = "0" & Soul = "X" Turns (Soul /100 = X) & Unlock the use of "Giji Isekai" [b]+ Drawback:[/b] Max HP -50 Per Technique + "Soul" (SAN/INT) Halved Permanently
[b][u]+ - Master Training: Kage Rank - +[/u][/b]
[b][u]+ - Giji Isekai - False Parallel Universe - +[/u][/b] + The powerful technique that is triggered when only an Aaskura Clan member feels the need to be sealed away. The technique creates a powerful barrier the engulfs everything and everyone near. While in another realm the caster controls this places rule. Though after 5 minutes the targets are ejected from the realm leaving the caster sealed forever unable to die frozen in time. [b]+ Chakra Cost:[/b] - - - [b]+ Type:[/b] ? [b]+ Hand Seal(s) & Rank:[/b] Spoken softly, "Truth, begins with lies." + ? [b]+ Effect:[/b] Asakura Clan Member controls this world, anything said goes + Players cannot take damage + After release all Players gain Near-Death Status. + Player is sealed within after limit. [b]+ Limit:[/b] 5 [b]+ Drawback:[/b] If freed the Player obtains Near-Death Status & Must be in "Asakura – Tenouchiwomiseru" to perform. [/spoiler][/spoiler]
[/td] [/tr] [/table]
Last edited by Grave Breaker on Sat Jun 09 2018, 23:52; edited 1 time in total | |
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