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 Hayabusa/Shadow's Licenses Request

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Enjin
Guru
Guru



Post[s] : 2035
Joined : 2014-05-24

Hayabusa/Shadow's Licenses Request - Page 5 Empty
PostSubject: Re: Hayabusa/Shadow's Licenses Request   Hayabusa/Shadow's Licenses Request - Page 5 EmptyFri May 05 2017, 13:16

I officially approve all the above jutsu. Thank you for your cooperation
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Hayabusa
Jounin
Jounin
Hayabusa


Post[s] : 2633
Joined : 2011-08-20

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PostSubject: Re: Hayabusa/Shadow's Licenses Request   Hayabusa/Shadow's Licenses Request - Page 5 EmptyFri May 19 2017, 13:08

[spoiler=Hayabusa New Approvals]

Reapproval Needed:
Items:
Jutsu Creation:
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Enjin
Guru
Guru
Enjin


Occupation[s] : Crafter of Chakra-infused items (weapons and items), fisherman
Post[s] : 2035
Joined : 2014-05-24

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PostSubject: Re: Hayabusa/Shadow's Licenses Request   Hayabusa/Shadow's Licenses Request - Page 5 EmptyFri May 19 2017, 14:20

Puppet Style-- This seems a bit broken. If your gonna make this kind of thing a style, you need a Limit-- 4 and id suggest activation requires 2 actions cause this is a broken technique. Either that or increase the number of kunai per +1 to roll.

Item is okay for that amount.

Spiritual Nature Funneling-- I am afraid absorbing X amount of Nature Energy, in a single jutsu, it is too strong. nature energy, by default cant be just drawn in on the fly like that without restrictions. As a jutsu to collect it all in one go , probably can't be approved. Also breaks the lore of Nature Energy. (Physical and Spiritual energy is part of human manipulation of chakra. nature is a different field from spiritual energy)

Master Puppet Clone-- For a clone i fear 60% of nexus stats is too high for a clone jutsu, even with the limit. Not without incorperating concepts that give more 'life' to the puppet. Check the different puppet sections in the site rules about different puppet concepts.

Jinchuriki Jutsu-- "Cancels element negating effects on self." Houkou can do that all on his own, so why are you making a jutsu to inflict that same effect on himself?

Beast Bind is an interesting jutsu-- but i worry how you double the effects. THe kind of power you are aiming with-- should to start off with be EXCLUSIVE to the Rinnegan. So you can't use it without it active. I'd make that a requirement.
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Hayabusa
Jounin
Jounin
Hayabusa


Post[s] : 2633
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PostSubject: Re: Hayabusa/Shadow's Licenses Request   Hayabusa/Shadow's Licenses Request - Page 5 EmptyMon May 22 2017, 09:56

Reapproval Needed:
Items:
Jutsu Creation:
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Enjin
Guru
Guru
Enjin


Occupation[s] : Crafter of Chakra-infused items (weapons and items), fisherman
Post[s] : 2035
Joined : 2014-05-24

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PostSubject: Re: Hayabusa/Shadow's Licenses Request   Hayabusa/Shadow's Licenses Request - Page 5 EmptyMon May 22 2017, 10:54

Believe me, I am not trying to stifle your attempts or anything, but I feel I need to follow my judgements on these. You are more than free to double check with Grave and Omni. (and probably should with a few)

Reason with your Nature Energy gathering jutsu is because as i explained before-- lore wise Spiritual Energy should not play a factor in how it influences Nature Energy.  Secondly, Id recommend you use Sage Chakra itself to gather more nature energy. Nature should draw in Nature. A regular jutsu I believe shouldn't have an influence, unless you are using a seal or curse mark.

That said still, X is not gonna fly. IF you want a natural increase to how much nature energy is absorbed per 'stillness' , that can work. Id recommend for this kind of jutsu, gather 40+ extra nature energy next to the 80 you normally gather. However, i cannot allow a seperate jutsu to be used to gather nature energy without more lengthy preparation, or using natural chakra/spiritual energy to manifest it. Also i wouldn't allow this to be used on your clones . The other issue is that stillness is required to draw in nature energy. Your clones can do it sure, but you personally shouldn't be able to.

With your puppet clone, my concern is that it can use all of your same jutsu. We are talking a huge concept here, and I wouldn't allow it to say use your Sharigan or Bijuu powers. You need a limit on what kind of techniques it can perform. It is a puppet after all. Id recommend using puppet affiliated jutsu or something, but bottom line, infinite jutsu use doesn't sound right. 60% stats however, i am more acceptance of.

Houkou-s element negations. Well from my understanding, this is how it works. One who has mastery of X element, is by association able to negate jutsu stemming from that element. With Houkou, naturally, he can negate all 5 basic elements and its connections, because its the freaking 5 tails . However, to disable one's own power of negation, is kind of more difficult. Simply making one Jinchuriki jutsu for it isn't possible because of the fact Houkou has no real power over an enemy's own chakra nature.

If you want to make a jutsu that prevents an enemy from negating your jutsu, sealing are options or reinforcing a said element maybe with another power. However, Houkou being able to restrain and negate the element, used by another person, is not likely to happen. Again check with Omni to be sure. Tailed beast stuff is kind of his authority.
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Hayabusa
Jounin
Jounin
Hayabusa


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PostSubject: Re: Hayabusa/Shadow's Licenses Request   Hayabusa/Shadow's Licenses Request - Page 5 EmptyTue May 23 2017, 10:05

Jutsu Creation:
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Enjin
Guru
Guru
Enjin


Occupation[s] : Crafter of Chakra-infused items (weapons and items), fisherman
Post[s] : 2035
Joined : 2014-05-24

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PostSubject: Re: Hayabusa/Shadow's Licenses Request   Hayabusa/Shadow's Licenses Request - Page 5 EmptyTue May 23 2017, 14:58

Okay despite conversation of the nature gathering thing-- this is what i advice. You can't juggle an action and do nature at the same time. What i suggest is you give yourself a single amount gain per turn. For example, you use nature chakra to maintain , same with the nature chakra upkeep. But you will gain a set amount at the start of each limit. Like a single 40 Nature energy, or a single 80 per turn. This will allow you to gather the energy, but still do your actions. Still we might need a second opinion on this one.

Yes, your puppet clone is approved. I accept that.

Complete immune to negation is not possible. I would suggest you do this for the effect. "The next jutsu cast after this one cannot be negated." So you gotta pay the chakra cost to reinforce it with your Rinnegan to make it unable to be negated. And bare in mind this will not always apply to world bosses. As for the Sp. effect, i am not sure it can fly without the Rinnegan at all. At most, i would suggest you make it just half half the cost with Rinnegan active. This may need a second opinion as well.

Also I need this to be an A class jutsu at least. Also chakra/stamina cost might be a touch higher.

Your beast bind itself-- i see if everything pans out, you can cast it. I assume now it is possible to do. Sure. Still some issues here. 1, your double effect, does it count for the binding strength as well? That i don't think can fly. The drain is okay however. but 3 posts? so it constantly drains 15%/30% chakra each turn?





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Grave Breaker
Jounin
Jounin
Grave Breaker


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PostSubject: Re: Hayabusa/Shadow's Licenses Request   Hayabusa/Shadow's Licenses Request - Page 5 EmptyTue May 23 2017, 17:19

1. That cannot be done, for one it takes both physical and spiritual being to absorb the nature energy to keep it balanced within adding. So that is the only thing I can say, now if it was a mokuton possible to have it do something along the lines of taking in Nature Energy as again I have a technique that does the same thing. But not spiritual energy.

2. Don’t see anything wrong with it.

3. The Rinnegan can block the powers of Effects BUT ONLY if its chakra based like technique. For example it would just mean the attack did not make contact because of that. So only Ninjutsu and Genjutsu are canceled and their counterparts. Because they use chakra, however any other kind of effect that is not chakra based no that cannot be negated. So if a weapon causes stun or etc, then it will cause the rinnegan user to take that effect.

4. Dragon Beasts have too many effects on it.
1. Binding STR = Player STR
2. White Phantom Drains 15% MAX Chakra per post
3. Black Phantom Drains 15% MAX Physical Energy
4. Binds for 3 posts MAX

+ Sp. Effect: Phantom’s lifespan extends to following post (second opportunity to bind if misses the first time. Must reroll.)| When Rinnegan Active: Doubles Effects & -15% Nexus Upon Impact for 3 posts (I was given heads up that SP. Effects count towards the Effect count. I would double check with it all to see about that more so.
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Hayabusa
Jounin
Jounin
Hayabusa


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PostSubject: Re: Hayabusa/Shadow's Licenses Request   Hayabusa/Shadow's Licenses Request - Page 5 EmptyTue May 23 2017, 19:26

Jutsu Creation:
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Grave Breaker
Jounin
Jounin
Grave Breaker


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PostSubject: Re: Hayabusa/Shadow's Licenses Request   Hayabusa/Shadow's Licenses Request - Page 5 EmptyThu May 25 2017, 17:17

1.
Chat For it:

So I'm okay with it, but are you wanting it to cost Nature Chakra or just Chakra? Seeing how that would effect the outcome of this technique. Otherwise still on hold on that until then.

Technique of Immunity is good because of the fact that it is only negating the fact of the rinnegan's abilities, but drains being halved not so much for because of it again being used with the rinnegan or without. So its really not cutting down on anything as its not really part of the Rinnegan itself.

Phantom Techniques, I See the order at which you are going with them. But again it goes with the rinnegan is it a technique for the rinnegan to use or yourself?

Allow the reviewing to continue and then if Enjin has to further issues with them, I shall go over them once more with any chances and get back with you for sure before the end of the day.
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Hayabusa
Jounin
Jounin
Hayabusa


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PostSubject: Re: Hayabusa/Shadow's Licenses Request   Hayabusa/Shadow's Licenses Request - Page 5 EmptyThu May 25 2017, 17:24

1. I mean, I'll change it to a normal Chakra Drain if you think that's appropriate enough.

3. Ok. I leave it as is minus drains being halved.

4. The Rinnegan Sp. Effects are almost like a version two. Upgrading the technique, as it allows for a more fluent use of Omnyouton while active. That was my thinking behind it.
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