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+ -The Ending Goal: 10,000 / 250,000 MF - +
Jidai Site Update: v3.0.1 - + |
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| Hayabusa/Shadow's Licenses Request | |
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Author | Message |
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Hayabusa Jounin
Post[s] : 2633 Joined : 2011-08-20
| Subject: Re: Hayabusa/Shadow's Licenses Request Thu May 25 2017, 17:24 | |
| 1. I mean, I'll change it to a normal Chakra Drain if you think that's appropriate enough.
3. Ok. I leave it as is minus drains being halved.
4. The Rinnegan Sp. Effects are almost like a version two. Upgrading the technique, as it allows for a more fluent use of Omnyouton while active. That was my thinking behind it. | |
| | | Enjin Guru
Occupation[s] : Crafter of Chakra-infused items (weapons and items), fisherman Post[s] : 2035 Joined : 2014-05-24
| Subject: Re: Hayabusa/Shadow's Licenses Request Sun May 28 2017, 00:09 | |
| Nature Energy Catalyst: How much does the tree absorb at one given time? 80 energy like you can per action? What is the rate of gain? Do you just gain it after creation the 25% percent? I am sure this is doable, but the wording isn't clear in how it works.
Also i would like to discuss with Grave regarding the cost, but if you can justify using it as regular chakra to draw nature energy, then its good to approve.
The Negation immunity now is much clearer and workable for this version, for chakra-cost negation effects. It is a better version and more fair. I approve this jutsu. (and jealous )
Finally, your Beast Bind looks much clearer now with the limit it has. I feel this is not only more possible, but fairer for such a powerful technique. Rinnegan special effect now is acceptable too. So this jutsu is approved.
Last thing for us to figure out is the nature energy one, but that should be resolved by tomorrow I hope. ^^ | |
| | | Hayabusa Jounin
Post[s] : 2633 Joined : 2011-08-20
| Subject: Re: Hayabusa/Shadow's Licenses Request Sun May 28 2017, 12:35 | |
| 1. It gathers at the same rate. I have to touch it to gain what it had collected (which, to be clear, costs an action). The 25% is the capacity in which it can retain. How much it could hold. So if it reaches that capacity, it cannot collect anymore until it is emptied. I'm very ok with it being Nature Chakra, I'm unsure how Grave would justify it.
3. Thank you.
4. Also thanks. | |
| | | Enjin Guru
Occupation[s] : Crafter of Chakra-infused items (weapons and items), fisherman Post[s] : 2035 Joined : 2014-05-24
| Subject: Re: Hayabusa/Shadow's Licenses Request Tue May 30 2017, 18:57 | |
| The ruling is in. You MAY use regular chakra to do this jutsu because its Wood Release. (Silly rule, but there you have it) . Anyway dude, your all clear and all your jutsu and items are approved. Be sure to write up any final changes we agreed upon and all good. | |
| | | Hayabusa Jounin
Post[s] : 2633 Joined : 2011-08-20
| Subject: Re: Hayabusa/Shadow's Licenses Request Mon Jun 19 2017, 10:11 | |
| Requesting Manager Interaction for Quest: Bijuu Shrine DM w/ Houkou for Chakra modes | |
| | | Enjin Guru
Occupation[s] : Crafter of Chakra-infused items (weapons and items), fisherman Post[s] : 2035 Joined : 2014-05-24
| Subject: Re: Hayabusa/Shadow's Licenses Request Mon Jun 19 2017, 10:12 | |
| I am willing to mod and arrange it. Bare in mind, this fight for your Chakra Mode Unlock will be a difficult one and will have specific rules to be revealed once the quest starts. | |
| | | Hayabusa Jounin
Post[s] : 2633 Joined : 2011-08-20
| Subject: Re: Hayabusa/Shadow's Licenses Request Thu Jun 29 2017, 14:38 | |
| - Hayabusa:
- Scientist/Medical Custom Add-On:
Custom Seed (Science Add-on)
Experiment Mastery: Intelligence/7.5 (100% Max)
Level 1- Requires: 10% Experiment Details: One form (depends on type of blood being transferred into you, IE, shark’s blood gives you a shark form.), One Ability (IE, Underwater breathing, High Sense Smelling, etc etc) or Jutsu Challenge: Must make one clone Reward for Passing: + 5 Int, Level 2 Eligible
Level 2- Requires: 25% Experiment(Test Subject|Use with Gene Compound) Details: One Form, Two Abilities or Jutsu (Can mix and match, doing 1 Ability 1 Jutsu) Challenge: Must make two clones Reward for Passing: + 10 Int, Level 3 Eligible
Level 3- Requires: 40% Experiment(Test Subject|Use with Gene Compound) Details: One Form, Three Abilities or Jutsu, 1 Stat Increase Challenge: Must clone Kekkei Genkei Reward for Passing: + 15 Int, Level 4 Eligible
Level 4- Requires: 65% Experiment(Test Subject|Use with Gene Compound) Details: Two Forms, Four Abilities Or Jutsu, Two Stat Increases Challenge: Must try to alter clone (IE adding element to it using Gene Compounding) Reward for Passing: + 20 Int, Level 5 Eligible
Level 5- Requires: 80% Experiment(Test Subject|Use with Gene Compound) Details: Two Forms, Six Abilities and Jutsu, Three Stats Challenge: Create a Body Part with Kekkei Genkei Reward for Passing: + 25 Int, Level 6 Eligible
Level 6- Requires: 100% Experiment(Test Subject|Use with Gene Compound) Details: Two Forms, Six Abilities and Jutsu, Three Stats Challenge: Merge 2 blood samples together to create one being. Reward for Passing: Free Hideout in Another Country
Cursed Seal: Allows user to put a seal on experiments to do his or her bidding. Requires: 50% Scientist Mastery,100% Chakra Control, Sealing Seed Effect: Below 65% of Master’s Chakra- Can be controlled by master| 65% to 125% of Master’s Chakra- Can revert, suppress or bring forth transformations only| More that 125%, free from control, but can supress half abilities or jutsu
- Genjutsu:
Genjutsu- Sonritzu (Existence) - This Genjutsu can be made very long term, as Hayabusa casts this and in a matter of seconds, go through the whole life of the person and change things as he pleases. He can use this to install inception into one’s mind, making them think something did happen when it really didn’t, or vice versa. Examples of this would to make the opponent think he discovered a betrayer among enemy lines, or that they are a secret spy for another country, or that his or her best friend plans to back stab them. This is a short term mental case, but if this is used on one person’s mind repeatedly, it can become permanent. This is not a way for Hayabusa to extract information from one’s mind, for when Hayabusa’s mentality returns to his own mind after using this jutsu, all information of what he just did to his opponent is lost other than what he changed. Chakra Drain|Stamina Drain: 350|300 Effects: 1- Lasts for 3 posts, in which, after wards, effect begins and lasts for 3 days if first time victim, a week if second time victim, a month if third time victim, and permanent if fourth time victim. 2- Can only be used with Mangekyou Sharingan activated 3- Can only be healed by a medical ninja at least level 55 to use S Rank and either a victim of this jutsu OR taught by a victim of this jutsu.
“I’m over there…”- Hayabusa casts a Genjutsu that confuses his opponent, making a swarm of himself surround the opponent. All of them one by one attack the trapped person, causing the sound of footsteps in one direction when the true Hayabusa could be elsewhere, preparing a jutsu, healing, resting, or posing as one of the illusions. Effects Sight and Hearing Rank: C| Chakra Drain 200| Stamina Drain 75
"Or So You Thought..." Version 2 - This Genjutsu, once cast, tricks the opponents sight and hearing. When an attack is made by a projectile or jutsu from the opponent, Hayabusa makes it seem as though he got hit by it when, in reality, he was unharmed. Effect: Gives illusion that Hayabusa is taking the hits of jutsu or projectile. Must be cast BEFORE the jutsu or projectile assault is performed. Rank: C| Chakra Drain 100, 50 Per Post After| Stamina Drain 50, 25 per post after| Effect: Cast automatically when bound or paralyzed as sight trigger.
Saved By The Bell - With the use of a straw hat with bells, chakra is emitted through the air from the Difference Between Reality and Illusion technique into the bell, in which when it makes a sound a Genjutsu that anybody within sound range. This creates visual illusions that create scenery or monsters. Rank: C| CD: 200, 300 after 2nd post |SD: 100 | Effect: Last 2 posts. To keep it continuous for another two posts, must use action to ring bell again. Opponent – 10% of Hayabusa’s Mind Chakra per application, and – 1 Action per post.
Hayabusa of Black Sand- Hayabusa casts a Genjutsu that begins to turn everything to sand in that one person’s mind, and digs them down into a pit of quick sand. From this, black zombified Uchiha begin or criminals or famous men of his village begin to come out of. This freezes the person up for a long time, as well as have an after effect. Rank: B Chakra Drain|Stamina Drain: 400|150 Trigger: Sight or Touch (Must roll dice for sight trigger) Effect: Freezes for 2 posts, Mind Chakra – 15% of Hayabusa’s, - 1 action for two posts after gone.
False Destiny- Hayabusa casts a high level Genjutsu that puts the person in a Genjutsu that is almost unnoticeable because it is so realistic. This puts one in a Genjutsu that makes an opponent pretty much give away his tactics. Immediately after, the Genjutsu dispels, brainwashing the De Ja Vu feeling (with the use of Sennou Jutsu) and makes them do it all again, letting Hayabusa know his every anticipated move. Rank: A Chakra Drain| Stamina Drain: 600|250 Effect: Must be cast before hand, all actions avoided for full post and allows one straight critical and guaranteed hit. Restriction: Must have somehow learned of Izunami
Live Dissection- A Genjutsu that makes one feel as though they are being dissected by Hayabusa alive. Rank: B| CD|SD: 300|100 Effect: Mind Chakra – 25%, Stunned for 2 posts, - 2 actions the third post, and – 1 actions the fourth post. Katon- Homing Flames: A huge vortex of flames raises to the sky, making a cloud of fire before raining down and homing onto Hayabusa’s opponents. Rank: A CD|SD: 375|175 DMG: 300|Roll + 30% for successful hit and roll per opponent targeted (6 max)
Heaven’s Genjutsu- Show people their deepest desires. A Genjutsu Hayabusa would use on dying victims in the hospital to make their deaths a little more pleasant. Rank: B CD|SD: 300| 140 Effect: Lasts as long as victim lets it. If in battle, must roll under resistance to get out, or get hit. -10% Mind Chakra
Serpent’s Prey This Genjutsu effects one’s sense of feeling and vision. It gives off the impression that a snake, or multiple snakes, bind the opponent and bite them, mentally making them feel poisoned and/or immobilized. Chakra | Stamina Drain: 120|30 Rank: D Handseals: 2 Contact Type: Visual Effect: Immobilizes for 2 posts
The Black Snake Hayabusa casts a Genjutsu that effects the vision and hearing of one. This makes Hayabusa look like a figure of intimidation by having serpents surround and occupy, cooperating with him to move and ‘strike’. The sound of hissing furthers intimidation. Chakra | Stamina Drain: 140, 50 per post after|40, 20 per post Rank: D Handseals: 2 Contact Type: Sound or Visual Effect: Decreases Agility by 15%
You Have Become My Puppet This Genjutsu effectss one’s sense of feeling, and sight, simply making them feel like they are being controlled, making them actually move in a certain position, possibly by 20 feet before wearing off, or just simply keep them paralyzed where theystand. Chakra | Stamina Drain: 110|28 Rank: D Handseals: 3 Contact Type: Touch Effect: Person under control for a post only physically. Cannot be used for fatal kills. Once a injury goes past skin deep, the Genjutsu is decasted…(IE a kunai)
“Skin Deep" Hayabusa casts a Genjutsu that will effect ones vision and feeling, making everything around them the same, but their skin slowly melts off of their body, revealing their muscles. Chakra | Stamina Drain: 130|33 Rank: D Handseals: 3 Contact Type: Touch or Vision Effect: - 25% Mind Chakra, - 1 1/2 Action
- Sealing:
+ - Seal Undo - > > + Chakra & Stamina Cost: 610 & 397 + Type: Touch & Supplementary + Hand Seal(s) + Rank: 0 + ? + Effect: Able to unseal any sealing jutsu applied by himself w/o harming, effecting, or altering target’s well being + Drawback: Seal drawback doubled (if more than one drawback, only one is doubled, but others still apply )
Sealing Jutsu- Bijuu Equalizer This jutsu allows one to seal a Bijuu inside of an item or person if all circumstances are correct. It takes one person to do. Bijuu must have less than 20% health, less than 20% chakra,and immobilized. User must put blood on sealing target, perform seals, then place blood on target to be sealed. Rank: A Hand Seal Count: 6 CD|SD: ‘X’ where X = the remaining chakra of targeted Bijuu|Chakra * .3 Drawbacks: User’s health decreased by 25% for 3 weeks. Cannot remove. Cannot improve health during this period
- Ninjutsu:
Space – Time: Genjutsu: Jigoku Tsukiyomi (God of the Moon Hell) A place where one is kept as either punishment, or for training. Another dimension created where the time is accelerated. The time in this portal goes by ten years a day, making the person age. The space is infinite, being what the creator of the dimension wants it to be. When finally pulled out of the dimension, the age process reverses. However, the mental AND physical toll is critical and very real. Unlike it's counter part, all things that happen physically here are reversible. Rank: ? CD | SD : 800 + 600 Effect: Target trapped 4 turns with Paralyzed Battle Effect + Mind Gauge -75% + 4 Turns = 40 Years (MAX HP & Nexus Attributes / Years [Rounded Down] = New Max HP & Base Attributes. (Effects last for 2 Days.) Drawback: Cannot be healed by any kind
Space – Time: Ninjutsu: Jigoku Tsukiyomi (God of the Moon Hell) A place where one is kept as either punishment, or for training. Another dimension created where the time is accelerated. The time in this portal goes by ten years a day, making the person age. The space is infinite, being what the creator of the dimension wants it to be. When finally pulled out of the dimension, the age process reverses. However, the mental AND physical toll is critical and very real. Though balance is restored to ones body, excluding major bodily changes. Rank: ? CD | SD : 800 + 600 Effect: Target(s) hidden and concealed from outside world for 'X' amount of days + 1 Day = 10 Years (MAX HP & Nexus Attributes / (Years x 1.5) [Rounded Down] = New Max HP & Base Attributes. (Effects last for 'X' amount of Days.) + Can be broken out of if held as prisoner (User's Max Chakra - Target's Max Chakra = Word Count to escape) Drawback: Cannot be healed by any kind. Restriction: Can ONLY be used after a KO and taking a prisoner or consensually
Omnyouton: Beast Bind: Dragon Phantom - > With having both Uchiha and the blood of the Hashirama Successor, as well as the ability to bind bijuu, Hayabusa has extended his ability to weaken beasts. These elements are all condensed into a physical form, taking shape of either an all black or all white phantom of a Serpent Dragon that wraps itself around the target and drains them. + Chakra & PE Cost: 600|250 + Rank: ? + Hand Seals: - - - + Effect:Drains 15% MAX Chakra (White Phantom) or 15% MAX Stamina (Black Phantom) on impact| Phantom’s lifespan extends to following post (second opportunity to bind if misses the first time. Must reroll.) + Sp. Effect (During Rinnegan Activation): Active: Conjures Phantom that is both Black & White (Drains both Physical Energy and Chakra) & -15% Nexus Upon Impact for 4 posts + Restriction: This technique only works on Jinchuriki and Bijuu | Only works on Jinchuriki while in any cloaked modes | Can only have 2 Phantoms out at a time MAX Omnyouton: Negation Immunity - > Using the powers of the 6th Sage, the user is able to create a resistance to the negating effects. + Chakra & PE Cost: 400|200 + Rank: B + Hand Seals: - - - + Effect: Immune to negating effects (Chakra based negations only) + Sp. Effect: This jutsu is passive Rinnegan is active + Restriction: Must be used as a Reaction immediately after negating effect begins to take hold. Mokuton: Nature Energy Catalyst - > The user creates a tree in which acts as a beacon, collecting Nature Energy at the rate of the creator. It collects Nature Energy in which can be instantly transferred to the user through a touch + Chakra Drain & Physical Energy Cost: 300 Activate| Chakra Cost / 2 + Rank: B + Hand Seals: 0 + Effect: Able to collect Nature Energy per action used by user | MAX Nature Energy Reservoir = 25% of users MAX Nature Energy + Drawback: Takes 1 action to create. Costs 1 Action to absorb from reservoir . Mokuton: Master Puppet Clone - > The user creates a puppet of themselves by creating an inanimate Mokuton clone. Though this is a replica of the user, and indeed a clone, it can only be animate by use of Puppetry. However, it’s properties become that of a puppet, thus does not disappear like normal Shadow Clones. + Chakra & PE Cost: 500|300 + Rank: A + Hand Seals: - - - + Effect: Creates puppet of self at 60% Stats| Able to use jutsu of caster | Shares attached puppeteer’s Chakra + Restrictions: Can only have 2 in a battle at once. Can only create 3 per battle. | Puppet disintegrates at the end of thread
Life Puppetry Transfer - > A combination of Human Body Puppet Jutsu & Life Transfer Jutsu. A new but weaker of the two jutsu allows one to conserve the brain of the target. Turning the body into a puppet and sealing the brain within a non-decaying container. When chakra is placed into the puppet, only speech and thought exist. + Chakra & Stamina Cost: (Human Puppet + Life Transfer) x.75 | x.35 = Stamina Cost +Rank: S+ + Hand Seals: - - - + Effect: Creates target into a Human Vegetable Puppet {HVP} | Must be done within a month of target's Death | Can only have a max of 4 (Must permanently destroy one to replace with another) + Attachment Cost: 150 + Drawback: Caster loses 20% of MAX HP [Permanently][Can gain back through training Health as normal Nexus stat] | Unable to RP for Full Day + Requirements: Medical, Puppetry, & Scientist Seed | Both Jutsus must be known.
Time/Space Portal - > Being limited to seeing as far as the eye can see, two portals are created. Ripping in between space and time that allows one to step or slide through one end and out the other. Meaning even techniques, items, or even basic attacks can go through these portals. This allows one to even escape and dodge techniques. + Chakra & Stamina Cost: 550 | 192 + Rank: S + Hand Seals: - - - + Effect: Evades Actions at the cost of -1 Reaction & -1 Action. | Actions going through = Direct Damage | Escape = -20% of basic requirement. + Drawback: Techniques & Projectiles lose 5% of MAX Attack x d10 results | [Must be played as Counter Action] + V2 Effect: Using Mangekyou Sharigan - Jutsu can be held dormant and used later date with the use of Mangekyou Sharingan only.
+ - Crow Kawarimi Attack V.2 - > > + Chakra & Stamina Cost: 150 & 75 + Kawarimi No Jutsu Drains + Type: Supplementary + Hand Seal(s) + Rank: 0 + B + Effect: Melee DMG x1.75, Same as Kawarimi No Jutsu (Replaces with Crows), Immediate follow up action
Medical- Stamina Replenish A jutsu that uses the art of converting chakra into calories, and calories into energy.But, because this conversion has a middle ground, there is a 33% loss of chakra during the conversion. Rank: C Hand Seal Count: 1 (Must hold to continue) Chakra Drain: 150 for every 100 Stamina replenished Restriction: Each charge of 100 takes half an action.
Karasu Kawarimi No Jutsu – Crow Kawarimi Attack This is a jutsu passed down through generations, made famous by Uchiha Itachi.The user uses Kawarimi No Jutsu, turning into a flock of crows. The crows spiral into the opponent and does some damage before reassembling into thebody. Rank: C| Chakra Drain 150| Stamina Drain 75|Dmg: Melee Dmg x 75, guaranteed hit.
Lydeck Style - Dance of the Puppets This is a 3 part combo attack where multiple puppets twirl around his opponent or opponents, confusing them as well as twirling chakra strings around them. They then slash in twos, attacking the prey, tying the knot that binds them in the chakra strings. Lastly, they all turn to the vortex in which is the target and launches Needles, Kunai, or their elements. Chakra Drain: Puppets Used x 50| Dmg/Effect: 1 Action for Jutsu, + 1 Action for every 2 puppets used. Damage is Puppets combines Melee attack (by twos in which they attack) + the weapon attacks. All require rolls for evasion. Restrictions: This level of attack cannot be used with Human Body Puppets
Katon- Ootari Rasen – Flame Spiral A jutsu that symbolizes a fire version of Rasengan, because of its spiral-likenature. It can be thrusted into the opponent, causing severe burning. Rank: A Chakra Drain: 320 Stamina Drain: 160 Dmg: 300 Effect: Automatically applies burn Restriction: Must know Rasengan
-(Classed: Kinjutsu)- Katon- Ootari Rasen Kamekaze – Flame Spiral Suicide Jutsu An upgraded version of Ootari Rasen. The difference between the two is that this one explodes on contact. Granted that most chakra and power pushes forward, some recoils back towards Hayabusa, doing a little bit of damage to him as well as over exhausting his body to the point that when the battle is over, he cannot operate correctly. Rank: S Chakra Drain 400 Stamina Drain 240 Damage: 420 Effect: Automatically applies burn at double rate Auto Damage: Usage: 25% of Damage taken by opponent to Hayabusa 2nd Usage: 45% of Damage to Hayabusa 3rd Usage: 65% of Damage to Hayabusa, Cannot Rp for 6 Hrs Requires: Ootari Rasen
Enton – Amaterasu Withdraw The user can withdraw an Amaterasu or Enton attack, cutting its inner oxygen off short and making sure it does not burn until the target is destroyed. This is a fall back plan on accidental Amaterasu uses or if the user simply wants to die down his opponent to the point of near death, or past death, and reserve the body for other uses. Chakra | Stamina Drain: Chakra Used for Jutsu +50%|1/2 Chakra Drain Rank: E Damage | Effect: Absorbs Amaterasu or any long lasting Enton jutsu to save and preserve a set target or rid of after burns. Restriction: Must have witnessed Amaterasu
Enton – Blaze Blade(s) The user develops a sword or fist blades (like Akuma’s wind blades) from within his hand to use as a weapon. Because it is touching him, he takes damage, but it is the ultimate defensive and offensive weapon when it comes to jutsu. Weapons and projectiles however go right through it, so sword fights are not possible. Chakra | Stamina Drain: 300 (150 per post after)|100 per post Hand Seal Count: 3 Rank: B Damage | Effect: Adds 200 to Melee Damage and Burns Away B or lower ranked jutsu instantly, and A and S Rank are just in half. Auto 75 Health per Action used Restrictions: Cannot use any other jutsu while this is activated unless they don’t require a seal.
Enton – Black Sun V.1 Hayabusa forms a seal and then, immediately, he creates a ball with his hands, a sphere of black flames. He throws it in the air and has his chakra linked to it to hold it, as it enlargens with his chakra input (somewhat of a Spirit Bomb). He then throws it after it is the width of a football field, destroying most within his path. Chakra | Stamina Drain: 350|200 Hand Seal Count: 8 Rank: SS Damage | Effect: 400 + 100 per charge (takes one action to charge)|Guaranteed hit to multiple opponents in same direction. Must use jutsu or defend. Burns last for 5 posts.
Enton – Black Sun V.2 This is the same as Version 1, except after it grows, Hayabusa cannot charge anymore into it. Instead, he lets it shrink (like Volley Ball Cannon) and brings it down to his two finger tips, the size of a Basketball. He throws it and can control it with his fingertips until he loses focus or releases the technique (kind of like Spirit Ball). Chakra | Stamina Drain: 350|200 Hand Seal Count: 8 Rank: SS Damage | Effect: 400| Takes 75 chakra per action to continue use. Burn lasts for 5 post with 10 Auto Damage.
Enton – Blaze Aura The user engulfs himself in the black flames, which is good for underwater battles of restraints, that allow him to burn whatever it is binding him. Because the user will be burning himself, he makes sure not to put too much damage on it, for he has to take the damage as well. Chakra | Stamina Drain: 150 (100 per post after)|100 Hand Seal Count: 2 Rank: C Damage | Effect: 175|Auto Burns anything that touches him for 3 post with 5 Dmg, including himself.
Enton - Katon to Enton This allows Enton users to convert all Katon into Enton by increasing drainage by 25%. This allows for an increased damage and for an after burn. Chakra|Stamina Drain: + 25% Katon Drainage Hand Seal Count: + 1 of Katon Damage|Effect: + 25% Dmg| Usual effect + continuous burning for 1 post per rank of + 10 Dmg (D Rank would be 1 post, C rank would be 2, and so on.)
Enton Bunshin No Jutsu Kamikaze The user makes a clone with Enton allowing the clone to be able to explode with Enton when defeated. Rank: B Hand Seal: 1 Chakra|Stamina Drain: 250|100 + Bunshin Drain Damage|Effect: 275 | If clone dies with more that required chakra and stamina, this is an auto effect.
Enton - Trail of Demise The user shoots out a trail of blaze that follows along a path on the ground in order to home in on its opponent. This does not stop unless something gets in its path or it hits its target before its chakra capacity runs out, exploding into high flames on contact. Rank: A Chakra|Stamina Drain: 400|200 Hand Seal Count: 2 Damage|Effect: 300| Loses 75 Dmg each time evaded until nothing is left. Takes one action to evade each post.
Continuous Fireball- A way to continuously shoot a fireball jutsu. Handseals: 3 Rank: A CD|SD: 375, 200 per ball shot after first|175 DMG|Effect: 250 per ball, Uses ½ Action per ball shot, must roll for each ball, 5 max.
Puppet Kawarimi: Able to use Kawarimi No Jutsu, but replace himself with a puppet instead of a log, allowing for a critical attack from the puppet in its next strike. Chakra | Stamina Cost: 25 x Total Actions | 3 x Total Actions Hand Seal[s]: 1 Rank: E Affect: Avoid 1 Action [Cost Stakes] Affect 2: Puppets Immediate Attack 100% hit. Following attacks on same post increased chance by 50%
Secret Lydeck Technique- Spinning Torso: Using a human model puppet ONLY, Hayabusa makes the torso twirl at close contact, as it hits in succession towards the same spot over and over. Rank: E Chakra|Stamina Drain: 15 per hit| Half Chakra Drain Dmg|Affect: Puppet Melee Damage | + 5% to Dmg per back to back hit
Medical - Unparalyzation: Hayabusa performs a medical treatment that takes a paralyzation off of a teammate, opponent, or whomever, other than himself. The only way he can use this on himself is if a Kage Bunshin No Jutsu was cast before hand, and the clone uses it on him.
Rank: C| Chakra Drain 100 x Amount of posts paralyzed| Stamina Drain 75| Effect: Releases Paralyzation to person performed on
Medical- Self Regeneration- Hayabusa performs hand seals and channels into his inner chakra, beginning to let his cells regenerate by themselves. The up side to this is that he can perform a string of hand seals at any moment to begin this jutsu, and his body will heal itself periodically without anybody every knowing. The down side is that this constantly drains chakra, and at this level, drains at an exponential rate. Rank: A| Chakra Drain: 100 to begin, then 1 x health regenerated per post. After 3 posts, 1.25 x health. After 4 more, 1.5 per post. After 6 more, 2 per post until unactivated.| Stamina Drain: 200| Effect: Auto Heals body without use of hand seals or even Hayabusa being conscience of him doing so.
Medical- Voice Box Destruction- Hayabusa puts destructive chakra into his hands and attempts to grab or even graze the throat of his opponent. This shatters their voicebox, disabling them to talk or even make noise for a long time. Rank: B| Chakra Drain 300|Stamina Drain 150|Effect: Damages Voice Box for 15 turns if 100% landed, 10 if 75% landed, 6 if 50% landed, and 3 if 25% landed. (Must roll D100 for the percentage of destructive chakra, UNLESS paralyzed or stunned)
Medical- Mind Healing: Hayabusa generates a jutsu that heals the mind of those that are mental destroyed by Genjutsu, Brain washing jutsu, or amnesia patients. Rank: S|Chakra Drain 500| Stamina Drain 400| Effect: Heals some, if not all, mental illnesses. MUST have been a victim of OR dissected a victim of whatever issue Hayabusa is trying to fix.
Healing Strings- If strings are attached to a partner or Human Body puppet, Hayabusa can heal using these strings with a combination of his medical jutsu. Chakra Drain: Health given|Effect: Max health per action = 100 x (Puppets Controllable - Puppets Controlled + 1) {Meaning if Hayabusa can control 3 puppets, and has strings attached to 2 puppets and a teammate, it'd be 3 - 3 + 1 = 1, so Only 100 per action can be transferred.
Medical- Self Regeneration- Hayabusa performs hand seals and channels into his inner chakra, beginning to let his cells regenerate by themselves. The up side to this is that he can perform a string of hand seals at any moment to begin this jutsu, and his body will heal itself periodically without anybody every knowing. The down side is that this constantly drains chakra, and at this level, drains at an exponential rate. Rank: B| Chakra Drain: 300 to begin, then 1 x health regenerated per post. After 3 posts, 1.25 x health. After 4 more, 1.5 per post. After 6 more, 2 per post until unactivated.| Stamina Drain: 150| Effect: Auto Heals body without use of hand seals or even Hayabusa being conscience of him doing so. Restriction: Must use actions to deactivate!
Medical- Mind Retriever After being exposed to memory loss numerous times, and having the knowledge of brainwashing technique,one creates a jutsu that goes into the mind of one, linking it with his own, piecing together memory fragments and removing mental blocks. By using their own memories, the user is able to trigger the memories of his target. However, due to lack of any kind of test subjects, this jutsu can ONLY help unlock memories in which user had themself been a part of and/or witnessed. Nothing before, nothing after. Just those moments that the user and the target has shared. The user must be experienced in Medical, Science, Genjutsu, AND have some form of telepathic ability that allows thoughts or images into ones mind. Rank: A Hand Seal Count: 4 Chakra | Stamina Drain:1000| 250 Effect: Replaces memory loss of knowledge and moments shared between Hayabusa and target ONLY. Anything done outside of Hayabusa’s presence cannot be retrieved using this| Takes 24 hours to perform this jutsu if target consents to this method, and 72 hours if not if target kept bound, paralyzed, or knocked out.
Barrier Point - The user become a point of a chakra based barrier the traps people in, or out. It takes up to three to make this barrier, but the more using, the stronger it is. CD|SD: X|X/3 Rank: C Effect: X = END of Barrier + Shatters if hit with an Attack > than END Sp. Effect (Version 2): + 1 Negating Elemental Effect for every +1 user after initial three. (Negated element must be known by user.) Restrictions: If user moves from barrier point, their point is deactivated and must reactivate with fresh chakra and stamina| Removed users –END and Effect as well| 3 Users Minimum to use.
- Styles:
Lydeck Style-Puppet Puppeteer: A style that lets Hayabusa connect his strings to kunai and plant them all the wall. Those strings wrap around his torso and helped him evade attacks by changing the tightness in each string. CD: 15 x Kunai Attached per post Effect: Allows user to roll for evasions. Must roll higher than attacker (includes added combat results). +1 Result per 2 Kunai attached Special Effect: When used with Hayabusa’s Puppet Armor Exposed Torso, MAX is 20 and can use puppets, but CD is doubled for both if used in combo Drawbacks: Takes 2 actions to activate
+ - Hayabusa of Black Sand: Exposed Torso- > > + Type: Passive + Limit: - - - + Effect: Able to perform simultaneous actions with self and attached puppet (limited to one puppet per action) + Requirement & Restrictions: Exposed Torso must be activated & cannot be used with puppets bought from Puppet Store (must be human, puppets made by Hayabusa from scratch, Human Body Puppets, etc.)
Lydeck Style Beginner: Allows a fluent battle tactic between puppet use and a singular puppet. This allows for a co-operative attacks by them. Puppet and puppeteer attack together, using one action for attack. Decreases chance to hit. Affect: Puppet & User Attacks at same time for combination power, - 1 Action For Melee, -2 Action for Weapon Attacks Requirement: 10% Puppet Manipulation Restrictions: Only One Puppet Can Be Used At a Time for this Limit: 4 Turns
Lydeck Style Accurate: The puppeteer sets up shop or hides, concentrating on only puppeteering his puppet. Affect: + 25% Chance To Hit With Puppet Affect 2: - 50% Agility Restrictions: Cannot Move From Hiding Spot. Once moved for any defending or evasion reason, or break chain of puppetry, style cannot be used for another 4 posts Limit: 4 Turns
- Items:
Med Merge Device: A device that connects to the Puppet Armor’s compartment of pills and antidotes, and a breath mask, combining them all into a mix, making a mist that combines the effects. Armor converts it into a mist that is administered into the mask for user to breath Cost: 40,000 Effect: Able to mix no more than 3 consumables and antidotes. -1 Action to take Restriction: Action is delayed by one post (IE, user preps combined elements. Does not administer mist until next turn)
Reactive Jutsu Tags – Tags that activate certain jutsu stored within it when certain requirements are met. Requirements: Jutsu Scroll + Tag| Blood Sacrifice (- 10 HP and - 1 Action) Effect: Jutsu or action stored gets auto used in wake of trigger determined at time of sealing.
Hayabusa’s Puppet Armor- Hayabusa creates a puppet molding in which could wrap around his upper torso that is also wrapped around his arm, excluding his hand. It has to be worn directly under his clothing and onto his skin, so the Torso features for the most part need to have Hayabusa’s body exposed, meaning his cloak and shirt has to be taken off. This is VERY MUCH in tune with Hayabusa’s muscles, cells, chakra, and mind chakra. Arm Features: Extendible Katana, Senbon Launcher, Flame and Water Jet Cannon, Chakra Power Shield, Snake Fang Blade Anytime Torso Features: Chakra Storage Unit, + 75 END Torso Feature (Needs exposure): Chakra Storage Unit, Extra Limb Slots, Scorpion Stinger Tail, Turtle Shell Shield Chakra Drain: 150 to activate before battle, 500 for Exposed Torso| 60 per use of items. All actions using this count as 1 Special Effect: Puppets created, designed, or reanimated by Hayabusa has effect of Basic Copy Puppets when in Exposed Torso mode
Costs: 25000 Ryo
Science Accessory Pouch- Side pouch made by Hayabusa to hold only blood containers, food, pills, and poison tubes. Wears on hip. Can hold 20 pills, 4 blood containers, 2 things of food, 1 water bottle, and 10 poison vials.
Basic Copy Puppets Puppets that are basic puppets with colored robes. They have absolutely no weapons on them. They can work to have a mind off their own using Hayabusa’s will, but they have to be attached to Hayabusa’s Exposed Torso mode in his puppet armor. This is the only way they can be used in such fashion. Made with a seal that links them to Hayabusa’s blood and eyes, they are sealed with a specific basic element. Hayabusa can copy the elements with his Sharingan, and those puppets can use said jutsu. They have their own chakra storage in which to use these jutsu feed off of, but when that runs out, they must use Hayabusa’s chakra. Attachment Cost: 18 Restriction: Follow Sharingan restrictions of copy. Hlth: 125 Str: 100 End: 130 Spd: 175 Stored Chakra: 0/5000 Cost: 40000
Scorpion- Over Sized puppet that is made by Hayabusa with a heavy amount of wood and defense mechanisms. Because of this, this takes Hayabusa 30 Attachments to use EXCLUDING attachments. This is perhaps the strongest puppet Hayabusa has owned. Its Claws are Turtle Shields, with it having 8 supportive legs, It can sprout a Chakra Shield, Has a Hollow Shell, A Flame Thrower, and Water Streamer, Totaling the Attachment Cost on this puppet to be a full 50 Attachment Costs. Hlth: 250 Str: 200 End: 200 (275 Base When Defending) Spd: 100 Attached: Turtle Shields (2), Extra Limbs (4), Hollow Shell, Chakra Shield, Flame Thrower, Water Streamer, Scorpion Tail Attachment Cost: 50 (meaning it costs 500 chakra to activate) Costs: 10000
Hayabusa Puppet- He makes a puppet that resembles himself with multiple attachments Hlth: 175 Str: 150 End: 170 Spd: 220 Attached: Flame Throwers, Senbon Launcher, Snake Fangs, 3 Scorpion Tails, Chakra Shield, & Summoning Panel Attachment Cost: 33 (330 Chakra to Activate) Costs: 7000 for all Materials
Blood Pills: Pills that increase the flow of blood, replenishing and even heightening one’s health. Effect: + 20% Health (cannot exceed Max Health) Material Cost (For Hayabusa to make for himself of teammates): 700 Cost: 1500 Takes a day to create CANNOT TAKE MORE THAN TWO WITHIN A 24 HOUR TIME PERIOD, OR YOU WILL SACRIFICE A DAY OF RPING AND 10% HEALTH DECREASE FOR A WEEK
Brain Enhancing Pills: Pills that enhance the reaction of the brain. Effect: + 1 Action per post for 3 posts, + 25% Agility for 3 posts (ONLY for Evasion) Material Cost: 800 Cost: 1600 Takes 36 hours to create
Snake’s Venom Vial: This poison in liquid forms is derived from Ninja Snakes and allows for paralyzation gradually. Effect: If it reads, After 3 Turns pass, Paralyzed for 2 Turns. Material Cost: 300 Cost: 700 Takes 2 days to create
Scorpion’s Venom Vial: This Venom from a scorpion allows for hallucinations and slow reactions. Effect: -1 Action for 3 Turns, Evasion Result + 10% of Base Agility Material Cost: 400 Cost: 850 Takes 2 Days to create
Sand Tarantula’s Bite Vial: From Suna’s very own Tarantulas, when this enters the blood stream, gradually, it takes your health away at an exponential rate. Effect: - 10% Health for first 3 posts, - 20 % on fourth and fifth post, and – 25% on sixth post. This level of poison is average, allow the body to defend itself and eliminate this threat to avoid death. HP Gradually decreases. -2 HP for first 3 turns, - 6 HP on 4th and 5th post, - 12 HP on 6th and 7th post, and - 24 HP on 8th turn. Doubles effect every 3 turns thereafter. Material Cost: 600 Cost: 1700 Takes 3 Days to Create STOPS decreasing health before hitting 0, therefore, does not kill.
Stat Suppressant: This pill is used for battling, but it is a double bladed sword. One must take it to suppress as many stats as possible for as long as wanted. When the consumer then performs a seal when ready, and that bit that was suppressed is returned, as well as added extra for that same amount of time. Effect: - 'X' Stat for 3 Turns, + 'X' Stats to base for 3 Turns AFTER initial 3 turns. IE, - 100 Speed for 3 Turns. After 3 turns, Speed returns to normal AND had + 100 speed for 3 more turns Effect 2: Stats Suppressed/2 = Health Taken Material Cost: 800 Cost: 1900 Takes 4 Days to Create
Gesshoku Mask: This mask is embedded with the ability to spread chakra through the mask, allowing it to activate the many gadgets in it. It is simply a custom mask that has all of the necessities of a ninja team. This comes with a wireless headset, breathing mask, range finder, chakra reader, as well as an electronically connected video feed between it and the Gesshoku mainframe. It takes 5 chakra to switch from a fully masked mode (like an ANBU mask or Tobi’s mask) and what could look to be a simple headband. Has tracker chips installed. Ryou: 7500 Effect: Hides Identity, End + 20 NEED COMPUTER to Store Info and Track
Tracker Scanner: Allows one to use the electronically Gesshoku mask to scan for trackers on body. Ryou: 5000 for 1 to be installed in Gesshoku Mask, must be done by one of Gesshoku members.
Electronically Shinobi Profiling- With put together information gathered through experience and video feed, a profile is put together by information gathered by team members and video from the masks or cameras, allowing it to be put together by the Computer Mainframe controller and sent out to mask users no matter how far out of range they are. Ryou: 1000 Restriction: Must Have Computer
Tracker devices: Devices planted on enemies to try to track them with the computer mainframe. Nano size. Shortage if in contact with electricity. Ryou: 1000 for pack of 5 Restriction: Must Have Computer
Cameras: Placed cameras for surveillance connected to the mainframe. Very concealed. Can also connect visual feed to mask wearers. Ryou: 4000 a Camera Restriction: Must Have Computer
Chakra Prison Cell: A prison cell protected with chakra to negate chakra use and break out. Use with a seal, the holders of the hostage must pay a chakra price to that seal every four days to that amount to 50% more than the one(s) being held. Takes 75 Storage Spaces, Can Hold up to ten beings
Computer Mainframe: The main computer docking that controls all Lydeck Corp merchandise. Keeps track of distribution, sales, etc. Takes up 3 storage spaces and takes a full day to have it moved from one area to another. Cost: 40,000
Poison- Nano-Consumer A poison created to do damage to anything that is blood operated (meaning humans, animals, and beasts), but is perfectly harmless to organisms that don’t use blood to live (Environmentally stable). This poison can be made as both a liquid and a mist for one to breathe in. Both are clear and virtually undetectable to the sense of sight and smell. Makes this very dangerous. Damages organs and dna, causing disintegration, deterioration and damage. Can be used as powder or must be directly entered into body by something such as needles) Rank: S Rank Poison Cost: 20,000 Ryo for material for 5 doses Effect: Takes 2 Days to produce. 1 Dose for Liquid, & 2 Dose for Mist.. Activates 3 turns after coming into contact with blood either through organs (breathing it in), injection, digestion, or exposure. Does 10% health dmg per turn on Health, Chakra, and Stamina. Does not kill anything with a working immune system, but takes 3 days for it to exit ones system. Until then, Health cannot go above 35%.
Hayabusa’s Puppet Armor Add-On (Poison Veins & Pill Dispensers) After having the armor for months, Hayabusa finally upgrades this armor by adding compartments in the arm of the armor that are able to hold a decent amount of small medicines. He also makes a storage at the shoulder of the armor that has direct veins to the arm (to dispense as mist), and scorpion tail (to turn mist into liquid and enter into ones stream). Costs of Alterations and Add-Ons: 30,000 Ryo Effect: Can hold 5 copies of 8 difference medicines|Can hold 5 doses of 4 kinds of poisons
- Senjutsu:
Senjutsu- Sennindama The gathering of Nature Energy, as well as the many elements inside of his vessel, and chakra, a ball is formed that is very distructive in nature. It can be held like a rasengan in the hand and thrusted directly into the target, or it can be charged to be shot like a straight beam, much like Bijuudama, at multiple targets in the same area. Grows in size per charge. CD: 800(+300 per charge)|SD: 400 Dmg: Chakra Drain x .75 Effect: Charging takes up 2 actions. Must be charged 2+ times to shoot as beam. Once it grows to beam size, Hayabusa/Shadow cannot move until released.
Senjutsu- Shedding Skin The healing abilities of reptiles are amazing. When in Sage mode, Hayabusa/Shadow is able to replicate and leave his vessel, leaving nothing behind but scaled skin of his old self, coming out as if he had been reborn. This replenishes some stamina and health, as well as injuries.This does not cure everything. Must be in Sage Mode to use this. This eventually disenegrates the old vessel by absorbing its Nature Energy into the air that allows him to use this. (Meaning if he loses his arm in battle, and uses this, his arm regrows, and the old arm disenegrates, unless some form of seal prevents is. If so, it disengrates when seal is removes) CD: 1000 Effect: Replenish Health, Resets Status (Bleeding, Poison, etc), Regrows Body Part Drawbacks: + 10 HP Markers per Use
Sennin Ability- Snake Like This ability allows Hayabusa/Shadow to take certain characteristics of snakes to his advantage. This allows him to change his appearance by emphasizing the scaled like skin of a serpent and changing color, as well as allowing him to be malleable as well, letting him be able to stretch and bend as if he had no bones. Can be done without activating Sennin-mode Cost: 20 NC (+ 100 SD when not in Sage Mode) Effect: + 3 Roll to Hit/Evade| Changes Appearance from normal to snakelike (Must pay Nature Chakra to change back as well)
Sennin Ability- Nature’s Roots This Ability allows Hayabusa/Shadow to co-exist with other Sage Modes very well. Attaching chakra strings, there is a two way gathering pull and push of Nature Energy that allows him to receive or give Nature Energy from and to his teammates that are collecting it. Cost: 50 Chakra to Attach String
- Abilities:
+ - Memory Pigmentation- > > + Chakra & Stamina Cost: 75 & 75 + Type: Scientist Snake Ability (Ability given through Science Experiment) + Limit: - - - + Effect: Able to pigment body and voice to mock that of another to look and sound like another. + Requirement & Restrictions: Must make physical contact with target to copy physical traits (One action mocks appearance. Two mocks voice muscles). Only copies cosmetics (IE does NOT copy jutsu or attributes). Able to continuously transform into latest copied person only.
+ - Crystalized Environmental Collage - > > + Chakra: 5% of Max + Type: Scientist Snake Ability (Ability given through Science Experiment) + Limit: - - - + Effect: Result Rolls + 3 & Able to make body see through to hide physicality as well as melt self and/or item into surrounding environment. Escape auto escape. + Requirement & Restrictions: Can only absorb one thing at a time besides self. Must release out of element before absorbing again.
- - < Environmental Collage - - < + Allowing one to melt, merge and manipulate with solid matter. However this does not work with chakra based objects, gas or liquids. Being unable to be detected by the naked eye the skin also turns into camouflage with the environment. Effect: Evasion Rolls +30% Trigger: 5% of MAX Chakra
- - < Reptilian Body - - < + One can bend and stretch their body parts as well recover any body part that was lost during battles. Effect: Bend | Stretch | Recover Body Parts | +10% to Hit/Evasion Roll Trigger: 10% of MAX Chakra [Recover] | 5% of MAX Chakra [Bend/Stretch] Requirement: DNA of Snake
- - < Space Hop - - < + Allowing the jumping through spaces and revisits places that the caster has been to. Effect: Create small travel spaces for one's self. [Unable to take anyone.] Trigger: 500 Chakra[Per Jump] Requirement: Blood must have known Time/Space Technique & Knowledge
- - < Shape Shift - - < + Allowing one to turn into a weapon or armor of depending on the situation. Effect: [Weapon ATK = STR | Armor/Shield Effect = END] Special Effect: Use Element Control to Boost Effect Trigger: -1 Action + [-75 Chakra From Clone]
Shape Shift V.2- After more study and experimentation, the original Shape Shift is upgraded through the use of science to be more powerful. Effect: Shape Shift can now use Elemental Control to use embedded elements, Required: Blood of Original Scientifically Injected Drain: 75 Stamina per Shift
- - < Wind Glider - - < + Allowing one to hover into the air and fly with the use of manipulating the immediate wind around ones body. Effect: Fly | +4 to Evasion Roll when airborne Trigger: 5% Chakra per Post
- Custom Sand System & Techniques:
Custom System: Sand Wielder Gourd Holds 100% Sand based fields (Battle grounds, arenas, beaches) hold 600% Dessert Holds infinity D Rank Jutsu - 15% C Rank Jutsu - 30% B Rank Jutsu - 45% A Rank Jutsu - 60% S Rank Jutsu - 75%
Fighting With Shukaku at side cuts % in half.
Sabuton- Sand Summoning After paying a decent amount of chakra, Hayabusa can take regular nature or almost any material and turn it into Sand, allowing him to use more Sand Jutsu Rank: B Chakra | Stamina Drain: Sand % summoned/converted|25% CD
Sabuton- Sand Storm All the sand around goes Rank: B Hand Seal Count: 5 Chakra | Stamina Drain: 400 | 202 Effect: Blinds and deafens all without Doujutsu, mask, or ability| Uses 100%|Hit and Evasion Roll -3| Lasts for 4 posts
Sabuton- Sand Rain Turns a sand storm into a rain of piercing sand knives. Rank: B Hand Seal Count: 1 Chakra | Stamina Drain: 300 |150 Dmg|Effect: 250| Uses no %| Must have Sand Storm activated| Effects multiple targets.
Sabuton- Sand Koffin Turns a sand storm into a dence multi Rank: B Hand Seal Count: 1 Chakra | Stamina Drain: 300 |150 Dmg|Effect: 200| Uses no %| Must have Sand Storm activated| Bind = .80 x STR
Sabuton- Quick Sand After perform two seals and slamming his hand to the ground, the user begins to pull in somebody by their feet if they are standing on sand. They can be countered by one putting a decent amount of chakra one their feet. Rank: C Hand Seal Count: 2 Chakra | Stamina Drain: 210| 73 Dmg|Effect: Binds opponent for one full post.
Sabuton- Mass Quick Sand Same as Quick Sand, except this can be use on multiple people at multiple places at the same time, including massive objects. This is also a great method for hiding a huge statue or hideout entrance in the desert. Rank: A Hand Seal Count: 5 Chakra | Stamina Drain: 410 | 226 Dmg|Effect: 205 | Same effect as Quick Sand on multiple targets. Takes an action to escape.
Sabuton- Wall A means of protection user high grade chakra embedded sand. Rank: C Hand Seal Count: 2 Chakra | Stamina Drain: 300 | 105 Dmg|Effect: Blocks up to two jutsu B rank or below, excluding Genjutsu and Fuuinjutsu.
Sabuton- Sphere A protective sphere of sand that protects the user. This can be used in combo with Sand Limbs to allow attacks to come from the sphere. Rank: B Hand Seal Count: 3 Chakra | Stamina Drain: 400 | 275 Dmg|Effect: Sphere END = 50% of user END
Sabuton- Spears Sand clumps enter the air and form into spears, shooting to the target Rank: B Hand Seal Count: 2 Chakra | Stamina Drain: 375 | 169 Dmg|Effect: 155 |Can shoot at 3 different targets
- ”Summonings”:
Barrier Point - The user become a point of a chakra based barrier the traps people in, or out. It takes up to three to make this barrier, but the more using, the stronger it is. CD|SD: X|X/3 Rank: C Effect: X = END of Barrier + Shatters if hit with an Attack > than END Sp. Effect (Version 2): + 1 Negating Elemental Effect for every +1 user after initial three. (Negated element must be known by user.) Restrictions: If user moves from barrier point, their point is deactivated and must reactivate with fresh chakra and stamina| Removed users –END and Effect as well| 3 Users Minimum to use. - Nisha (C Rank Summon):
- Information:
Summon Rank: C Summon Element: N/A Summon Stats: Shadow Base + 50 Summon Jutsu (2): Barrier Point (See Jutsu List Request 1), Reverse Summon Swallow
- Jutsu List:
Reverse Summon Swallow- the ability to swallow a body, large item, or multiple small items and disperse themselves with the object within them. CD|SD: 300 per swallow|175 per swallow Rank: C Effect: Able to swallow and store objects & reverse summon to inventory Sp. Effect: Decreases Escape Requirements by 25% Restrictions: In order to do this on another organism, target must be consensual or KO’d
- Naxa (C Rank Summon):
- Information:
Summon Rank: C Summon Element: N/A Summon Stats: Shadow Base + 50 Summon Jutsu (2): Barrier Point (See Jutsu List Request 1), Nature Vacuum
- Jutsu List:
Nature Vacumm- The ability to swallow jutsu and elements into a black hole of nothingness pit inside the user’s stomach. However, in doing so, the user comes with a huge drain Drain: Drain of absorbed jutsu x 2| 3% Health Drain per Rank Vacuumed (E Rank = 3%, D Rank = 6%, etc.) Rank: C Effect: Neutralizes targeted technique (Must have physical form of some sort)(IE cannot be Genjutsu or Taijutsu) Drawback: Can only use once a per turn + cannot use in back to back posts
- Newa (C Rank Summon):
- Information:
Summon Rank: C Summon Element: N/A Summon Stats: Shadow Base + 50 Summon Jutsu (2): Barrier Point (See Jutsu List Request 1), Biting Adrenaline
- Jutsu List:
Biting Adrenaline- By Biting the target, an adrenaline is passed through to stimulate the senses and body to mind co-ordination. CD|SD: 450| 200 Rank: C Effect: Target has a +1 Action a turn for 2 posts + Rolls = +2 Drawback: Rolls – 2 * 1 Reaction for 2 posts after| -30 HP Auto Damage to Target
- Pelanax(C Rank Summon):
- Information:
Summon Rank: C Summon Element: N/A Summon Stats: Shadow Base + 50 Summon Jutsu (2): Barrier Point (See Jutsu List Request 1), Pain Reliever
- Jutsu List:
Pain Reliever- By attaching to a target and latching on with it’s toxic skin, the user is able to transfer health from himself to another. This comes at a cost. The user feels the pain now. Health Drain|Chakra Drain: Health Transferred x 1.2|Health Transferred x.5 Rank: C Sp. Effect: Drains effects also. Drawbacks: Effect are transferred to user.
- Kokoro:
- Ninjutsu:
+ - Yamanaka Style: Grand Mind Infilitration - > > + HP Marker Cost: + 10 + Type: Supplementary + Hand Seal(s) + Rank: 0 + ? + Effect: Able to find out things such as locations & knowledge IC by infiltrating the minds of multiple people (NPCs) at once. + Requirement & Restrictions: High Level Telepathic, Can only use once every 6 weeks. Cannot be used to gain knowledge on whereabouts of PC owned items. Takes a day to gather all thoughts of topic and make sense of it.
- Custom Paper Style & Techniques:
+ - Art-Nin: Paper Kawarimi Mode - > + Chakra & Paper Cost: 150 to activate, X where X=Dmg Taken & 1% per action absorbed + Type: Passive + Hand Seal(s) + Rank: 0 + E + Effect: Turns body into a Paper form, draining chakra instead of health when hit. + Requirement & Restrictions: Katon Jutsu absorbs 10% and takes away an action to reform. Follows Actions Rule of Kawarimi No Jutsu
+ - Art-Nin: Paper Summon/Conversion- > + Chakra & Stamina Cost: 4x & x, where ‘x’ = % of Paper summoned + Type: Supplementary + Hand Seal(s) + Rank: 1 & E + Effect: Able to summon Paper to field at massive amounts out of environment. Converting scrolls (30%), tags(15%), trees (75%), or Mokuton (100%) only cost X Chakra (Unless used as counter action against Mokuton Jutsu) + Requirement & Restrictions: Can only SUMMON 150% an action, and converts 300% an action.
+ - Art-Nin: Paper Bind - > + Chakra & Stamina Cost: 150 + x & Chakra Cost/4| Chakra Cost / 4 per post to keep activated + Type: Supplementary + Hand Seal(s) + Rank: 0 & E + Effect: Creates paper object with the Str + ½ Dex + Chakra Control + Paper % = Bind. Able to add paper to Bind Str., but costs extra action and drainage. + Requirement & Restrictions: Bind Str weakened by Katon Jutsu. Rank x 10 = % weakened.
+ - Art-Nin: Explosive Origami - > + Chakra & Paper Cost: 2x, x = % paper. MINIMUM 5% to use + Type: Supplementary + Hand Seal(s) + Rank: 1 & D + Dmg & Effect: 4x, explosion with more than 40% deal 25% auto damage if evaded by non jutsu. Able to target more than one target at once. + Requirement & Restrictions: Limit 25% per action & 100% Paper per turn.
- Hayabusa New Approvals:
- Items:
1.Gesshoku Mask Update: Gesshoku Mask Adapter > This upgrades the ability of the Gesshoku Mask to coexist with an existing mask or headband, allowing both masks/headbands to occupy the face at the same time as one unit. Cost: 7500 Ryo to add upgrade
- Jutsu Creation:
1. Omnyouton: Dragon Phantom no Bijuu - > Taking shape like it’s parent jutsu, this Phantom does the same thing as Beast Bind Dragon Phantom, except it does not tap into the power of Hashirama. It is purely Yin and Yang. It is also weaker than it’s preceding parent jutsu. It also does not have the perfected combining capabilities. + Chakra & PE Cost: 450|200 + Rank: S + Hand Seals: - - - + Effect:Drains 10% MAX Chakra (White Phantom) or 10% MAX Stamina (Black Phantom) on impact| Phantom’s lifespan extends to following post (second opportunity to bind if misses the first time. Must reroll.) + Sp. Effect (During Rinnegan Activation): +5% to Drain Effect & -10% Nexus Upon Impact for 4 posts + Restriction: This technique doesn’t work on Bijuu or Cloaked Jinchuriki | Can only have 2 Phantoms out at a time MAX (Cost 600 AP)
2. Shouton: Chakra Emitter- > These crystals are transmitters of chakra that allow the expansion of chakra reaching limits. This allows for the use of Rinnegan’s Outer Path beyond normal boundaries + Chakra & PE Cost: 350|150 + Rank: B + Hand Seals: - - - + Effect: Extends the reach of Rikudo no Jutsu: Gedo – Six Path: Outer Path to Immediate Adjacent Countries|Endurance of caster x 2= Crystal’s Endurance + Sp. Effect : Crystal Chakra Emitters can network and transfer chakra between one another. + Restriction: Crystal degenerates in 2 months| Can be tracked by Chakra Seeing abilities
3. Space – Time: Ninjutsu: Jigoku Tsukiyomi (God of the Moon Hell) A place where one is kept as either punishment, or for training. Another dimension created where the time is accelerated. The time in this portal goes by ten years a day, making the person age. The space is infinite, being what the creator of the dimension wants it to be. When finally pulled out of the dimension, the age process reverses. However, the mental AND physical toll is critical and very real. Though balance is restored to ones body, excluding major bodily changes. Rank: ? CD | SD : 800 + 600 Effect: Target(s) hidden and concealed from outside world for 'X' amount of days + 1 Day = 10 Years (MAX HP & Nexus Attributes / (Years x 1.5) [Rounded Down] = New Max HP & Base Attributes. (Effects last for 'X' amount of Days.) + Can be broken out of if held as prisoner (User's Max Chakra - Target's Max Chakra = Word Count to escape) Sp. Effect: May be used for training. Follow site rules for Training Gains and Health Drawbacks. HEALTH DRAWBACK STACKS! Drawback: Cannot be healed by any kind. Restriction: Can ONLY be used after a KO and taking a prisoner or consensually (Note: This jutsu has already been approved. I’m only adding the Sp. Effect regarding the new Time and Space training system and applying it)
- Kokoro New Approvals:
- Jutsu Creation:
- Item Creation:
| |
| | | Hayabusa Jounin
Post[s] : 2633 Joined : 2011-08-20
| Subject: Re: Hayabusa/Shadow's Licenses Request Thu Jul 06 2017, 09:14 | |
| | |
| | | Enjin Guru
Occupation[s] : Crafter of Chakra-infused items (weapons and items), fisherman Post[s] : 2035 Joined : 2014-05-24
| Subject: Re: Hayabusa/Shadow's Licenses Request Thu Jul 06 2017, 09:35 | |
| .Gesshoku Mask -- I suggest you simply make it more of an upgrade in which "Adds effect of previous item to a new one"-- for simplicity sake, the money amount is fine.
Dragon Phantom no Bijuu ---There is too many effects for S class jutsu. Maximum should be 3 so you will have to trim down this one.
Shouton: Chakra Emitter : Id put the sheer requirement that you need Rinnegan active to cast for any kind of 6 paths jutsu, but that is debatable but if you put that in-- approved.
Jigoku Tsukiyomi (God of the Moon Hell) --keeps in place with new rules so-- approved.
| |
| | | Hayabusa Jounin
Post[s] : 2633 Joined : 2011-08-20
| Subject: Re: Hayabusa/Shadow's Licenses Request Wed Jun 20 2018, 18:58 | |
| Everything below has been updated for the new system. - Hayabusa:
- Scientist/Medical Custom Add-On:
Custom Seed (Science Add-on)
Experiment Mastery: Intelligence/7.5 (100% Max)
Level 1- Requires: 10% Experiment Details: One form (depends on type of blood being transferred into you, IE, shark’s blood gives you a shark form.), One Ability (IE, Underwater breathing, High Sense Smelling, etc etc) or Jutsu Challenge: Must make one clone Reward for Passing: + 5 Int, Level 2 Eligible
Level 2- Requires: 25% Experiment(Test Subject|Use with Gene Compound) Details: One Form, Two Abilities or Jutsu (Can mix and match, doing 1 Ability 1 Jutsu) Challenge: Must make two clones Reward for Passing: + 10 Int, Level 3 Eligible
Level 3- Requires: 40% Experiment(Test Subject|Use with Gene Compound) Details: One Form, Three Abilities or Jutsu, 1 Stat Increase Challenge: Must clone Kekkei Genkei Reward for Passing: + 15 Int, Level 4 Eligible
Level 4- Requires: 65% Experiment(Test Subject|Use with Gene Compound) Details: Two Forms, Four Abilities Or Jutsu, Two Stat Increases Challenge: Must try to alter clone (IE adding element to it using Gene Compounding) Reward for Passing: + 20 Int, Level 5 Eligible
Level 5- Requires: 80% Experiment(Test Subject|Use with Gene Compound) Details: Two Forms, Six Abilities and Jutsu, Three Stats Challenge: Create a Body Part with Kekkei Genkei Reward for Passing: + 25 Int, Level 6 Eligible
Level 6- Requires: 100% Experiment(Test Subject|Use with Gene Compound) Details: Two Forms, Six Abilities and Jutsu, Three Stats Challenge: Merge 2 blood samples together to create one being. Reward for Passing: Free Hideout in Another Country
Cursed Seal: Allows user to put a seal on experiments to do his or her bidding. Requires: 50% Scientist Mastery,100% Chakra Control, Sealing Seed Effect: Below 65% of Master’s Chakra- Can be controlled by master| 65% to 125% of Master’s Chakra- Can revert, suppress or bring forth transformations only| More that 125%, free from control, but can supress half abilities or jutsu
- Genjutsu:
Genjutsu- Sonritzu (Existence) - This Genjutsu can be made very long term, as Hayabusa casts this and in a matter of seconds, go through the whole life of the person and change things as he pleases. He can use this to install inception into one’s mind, making them think something did happen when it really didn’t, or vice versa. Examples of this would to make the opponent think he discovered a betrayer among enemy lines, or that they are a secret spy for another country, or that his or her best friend plans to back stab them. This is a short term mental case, but if this is used on one person’s mind repeatedly, it can become permanent. This is not a way for Hayabusa to extract information from one’s mind, for when Hayabusa’s mentality returns to his own mind after using this jutsu, all information of what he just did to his opponent is lost other than what he changed. Chakra Drain: 60% Effects: 1- Lasts for 3 posts, in which, after wards, effect begins and lasts for 3 days if first time victim, a week if second time victim, a month if third time victim, and permanent if fourth time victim. 2- Can only be used with Mangekyou Sharingan activated 3- Can only be healed by a medical ninja at least level 55 to use S Rank and either a victim of this jutsu OR taught by a victim of this jutsu.
“I’m over there…”- Hayabusa casts a Genjutsu that confuses his opponent, making a swarm of himself surround the opponent. All of them one by one attack the trapped person, causing the sound of footsteps in one direction when the true Hayabusa could be elsewhere, preparing a jutsu, healing, resting, or posing as one of the illusions. Effects Sight and Hearing Rank: C| Chakra Drain 10%| Stamina Drain 75
"Or So You Thought..." Version 2 - This Genjutsu, once cast, tricks the opponents sight and hearing. When an attack is made by a projectile or jutsu from the opponent, Hayabusa makes it seem as though he got hit by it when, in reality, he was unharmed. Effect: Gives illusion that Hayabusa is taking the hits of jutsu or projectile. Must be cast BEFORE the jutsu or projectile assault is performed. Rank: C| Chakra Drain| 12%, 6% Per Post After| Stamina Drain 50, 25 per post after| Effect: Cast automatically when bound or paralyzed as sight trigger.
Saved By The Bell - With the use of a straw hat with bells, chakra is emitted through the air from the Difference Between Reality and Illusion technique into the bell, in which when it makes a sound a Genjutsu that anybody within sound range. This creates visual illusions that create scenery or monsters. Rank: C| CD: 18%, 24% after 2nd post | Effect: Last 2 posts. To keep it continuous for another two posts, must use action to ring bell again. Opponent – 10% of Hayabusa’s Mind Chakra per application, and – 1 Action per post.
Hayabusa of Black Sand- Hayabusa casts a Genjutsu that begins to turn everything to sand in that one person’s mind, and digs them down into a pit of quick sand. From this, black zombified Uchiha begin or criminals or famous men of his village begin to come out of. This freezes the person up for a long time, as well as have an after effect. Rank: B Chakra Drain: 30% Trigger: Sight or Touch (Must roll dice for sight trigger) Effect: Freezes for 2 posts, Mind Chakra – 15% of Hayabusa’s, - 1 action for two posts after gone.
False Destiny- Hayabusa casts a high level Genjutsu that puts the person in a Genjutsu that is almost unnoticeable because it is so realistic. This puts one in a Genjutsu that makes an opponent pretty much give away his tactics. Immediately after, the Genjutsu dispels, brainwashing the De Ja Vu feeling (with the use of Sennou Jutsu) and makes them do it all again, letting Hayabusa know his every anticipated move. Rank: A Chakra Drain|: 55% Effect: Must be cast before hand, all actions avoided for full post and allows one straight critical and guaranteed hit. Restriction: Must have somehow learned of Izunami
Live Dissection- A Genjutsu that makes one feel as though they are being dissected by Hayabusa alive. Rank: B| CD 35% Effect: Mind Chakra – 25%, Stunned for 2 posts, - 2 actions the third post, and – 1 actions the fourth post. Katon- Homing Flames: A huge vortex of flames raises to the sky, making a cloud of fire before raining down and homing onto Hayabusa’s opponents. Rank: A CD|SD: 50%|15% DMG: 300|Roll + 30% for successful hit and roll per opponent targeted (6 max)
Heaven’s Genjutsu- Show people their deepest desires. A Genjutsu Hayabusa would use on dying victims in the hospital to make their deaths a little more pleasant. Rank: B CD: 35% Effect: Lasts as long as victim lets it. If in battle, must roll under resistance to get out, or get hit. -10% Sanity
Serpent’s Prey This Genjutsu effects one’s sense of feeling and vision. It gives off the impression that a snake, or multiple snakes, bind the opponent and bite them, mentally making them feel poisoned and/or immobilized. Chakra : 10% Rank: D Handseals: 2 Contact Type: Visual Effect: Immobilizes for 2 posts
The Black Snake Hayabusa casts a Genjutsu that effects the vision and hearing of one. This makes Hayabusa look like a figure of intimidation by having serpents surround and occupy, cooperating with him to move and ‘strike’. The sound of hissing furthers intimidation. Chakra: 10%, 4% per post after Rank: D Handseals: 2 Contact Type: Sound or Visual Effect: Decreases Dex by 15%
You Have Become My Puppet This Genjutsu effectss one’s sense of feeling, and sight, simply making them feel like they are being controlled, making them actually move in a certain position, possibly by 20 feet before wearing off, or just simply keep them paralyzed where theystand. Chakra : 10% Rank: D Handseals: 3 Contact Type: Touch Effect: Person under control for a post only physically. Cannot be used for fatal kills. Once a injury goes past skin deep, the Genjutsu is decasted…(IE a kunai)
“Skin Deep" Hayabusa casts a Genjutsu that will effect ones vision and feeling, making everything around them the same, but their skin slowly melts off of their body, revealing their muscles. Chakra : 15% Rank: D Handseals: 3 Contact Type: Touch or Vision Effect: - 25% Sanity & Awareness, -1 Action or Reaction
- Sealing:
+ - Seal Undo - > > + Chakra & Stamina Cost: 90%|45% + Type: Touch & Supplementary + Hand Seal(s) + Rank: 0 + ? + Effect: Able to unseal any sealing jutsu applied by himself w/o harming, effecting, or altering target’s well being + Drawback: Seal drawback doubled (if more than one drawback, only one is doubled, but others still apply )
Sealing Jutsu- Bijuu Equalizer This jutsu allows one to seal a Bijuu inside of an item or person if all circumstances are correct. It takes one person to do. Bijuu must have less than 20% health, less than 20% chakra,and immobilized. User must put blood on sealing target, perform seals, then place blood on target to be sealed. Rank: A Hand Seal Count: 6 CD|SD: ‘X’ where X = the remaining chakra of targeted Bijuu|Chakra * .3 Drawbacks: User’s health decreased by 25% for 3 weeks. Cannot remove. Cannot improve health during this period
- Ninjutsu:
Space – Time: Genjutsu: Jigoku Tsukiyomi (God of the Moon Hell) A place where one is kept as either punishment, or for training. Another dimension created where the time is accelerated. The time in this portal goes by ten years a day, making the person age. The space is infinite, being what the creator of the dimension wants it to be. When finally pulled out of the dimension, the age process reverses. However, the mental AND physical toll is critical and very real. Unlike it's counter part, all things that happen physically here are reversible. Rank: ? CD | SD : 90% | 50% Effect: Target trapped 4 turns with Paralyzed Battle Effect + Sanity -75% + 4 Turns = 40 Years (MAX HP & Nexus Attributes / Years [Rounded Down] = New Max HP & Base Attributes. (Effects last for 2 Days.) Drawback: Cannot be healed by any kind
Space – Time: Ninjutsu: Jigoku Tsukiyomi (God of the Moon Hell) A place where one is kept as either punishment, or for training. Another dimension created where the time is accelerated. The time in this portal goes by ten years a day, making the person age. The space is infinite, being what the creator of the dimension wants it to be. When finally pulled out of the dimension, the age process reverses. However, the mental AND physical toll is critical and very real. Though balance is restored to ones body, excluding major bodily changes. Rank: ? CD | SD : 90% | 50% Effect: Target(s) hidden and concealed from outside world for 'X' amount of days + 1 Day = 10 Years (MAX HP & Nexus Attributes / (Years x 1.5) [Rounded Down] = New Max HP & Base Attributes. (Effects last for 'X' amount of Days.) + Can be broken out of if held as prisoner (User's Max Chakra - Target's Max Chakra = Word Count to escape) Sp. Effect: May be used for training. Follow site rules for Training Gains and Health Drawbacks. HEALTH DRAWBACK STACKS! Drawback: Cannot be healed by any kind. Restriction: Can ONLY be used after a KO and taking a prisoner or consensually
Omnyouton: Beast Bind: Dragon Phantom - > With having both Uchiha and the blood of the Hashirama Successor, as well as the ability to bind bijuu, Hayabusa has extended his ability to weaken beasts. These elements are all condensed into a physical form, taking shape of either an all black or all white phantom of a Serpent Dragon that wraps itself around the target and drains them. + Chakra & PE Cost: 80%|40% + Rank: ? + Hand Seals: - - - + Effect:Drains 15% MAX Chakra (White Phantom) or 15% MAX Stamina (Black Phantom) on impact| Phantom’s lifespan extends to following post (second opportunity to bind if misses the first time. Must reroll.) + Sp. Effect (During Rinnegan Activation): Active: Conjures Phantom that is both Black & White (Drains both Physical Energy and Chakra) & -15% Nexus Upon Impact for 4 posts + Restriction: This technique only works on Jinchuriki and Bijuu | Only works on Jinchuriki while in any cloaked modes | Can only have 2 Phantoms out at a time MAX Omnyouton: Negation Immunity - > Using the powers of the 6th Sage, the user is able to create a resistance to the negating effects. + Chakra & PE Cost: 15% per post negating + Rank: B + Hand Seals: - - - + Effect: Immune to negating effects (Chakra based negations only) + Sp. Effect: This jutsu is passive Rinnegan is active + Restriction: Must be used as a Reaction immediately after negating effect begins to take hold. Mokuton: Nature Energy Catalyst - > The user creates a tree in which acts as a beacon, collecting Nature Energy at the rate of the creator. It collects Nature Energy in which can be instantly transferred to the user through a touch + Chakra Drain & Physical Energy Cost: 30%|15% + Rank: B + Hand Seals: 0 + Effect: Able to collect Nature Energy per action used by user | MAX Nature Energy Reservoir = 25% of users MAX Nature Energy + Drawback: Takes 1 action to create. Costs 1 Action to absorb from reservoir . Mokuton: Master Puppet Clone - > The user creates a puppet of themselves by creating an inanimate Mokuton clone. Though this is a replica of the user, and indeed a clone, it can only be animate by use of Puppetry. However, it’s properties become that of a puppet, thus does not disappear like normal Shadow Clones. + Chakra & PE Cost: 75%|40% + Rank: A + Hand Seals: - - - + Effect: Creates puppet of self at 60% Stats| Able to use jutsu of caster | Shares attached puppeteer’s Chakra + Restrictions: Can only have 2 in a battle at once. Can only create 3 per battle. | Puppet disintegrates at the end of thread
Life Puppetry Transfer - > A combination of Human Body Puppet Jutsu & Life Transfer Jutsu. A new but weaker of the two jutsu allows one to conserve the brain of the target. Turning the body into a puppet and sealing the brain within a non-decaying container. When chakra is placed into the puppet, only speech and thought exist. + Chakra & Stamina Cost: (Human Puppet + Life Transfer) x.75 | x.35 = Stamina Cost +Rank: S+ + Hand Seals: - - - + Effect: Creates target into a Human Vegetable Puppet {HVP} | Must be done within a month of target's Death | Can only have a max of 4 (Must permanently destroy one to replace with another) + Attachment Cost: 150 + Drawback: Caster loses 20% of MAX HP [Permanently][Can gain back through training Health as normal Nexus stat] | Unable to RP for Full Day + Requirements: Medical, Puppetry, & Scientist Seed | Both Jutsus must be known.
Time/Space Portal - > Being limited to seeing as far as the eye can see, two portals are created. Ripping in between space and time that allows one to step or slide through one end and out the other. Meaning even techniques, items, or even basic attacks can go through these portals. This allows one to even escape and dodge techniques. + Chakra: 70% + Rank: S + Hand Seals: - - - + Effect: Evades Actions at the cost of -1 Reaction or -1 Action. | Actions going through = Direct Damage | Escape = -20% of basic requirement. + Drawback: Techniques & Projectiles lose 5% of MAX Attack x d10 results | [Must be played as Counter Action] + V2 Effect: Using Mangekyou Sharigan - Jutsu can be held dormant and used later date with the use of Mangekyou Sharingan only.
+ - Crow Kawarimi Attack V.2 - > > + Chakra & Stamina Cost: 5%|5% + Kawarimi No Jutsu Drains + Type: Supplementary + Hand Seal(s) + Rank: 0 + B + Effect: Melee DMG x1.75, Same as Kawarimi No Jutsu (Replaces with Crows), Immediate follow up action
Medical- Stamina Replenish A jutsu that uses the art of converting chakra into calories, and calories into energy.But, because this conversion has a middle ground, there is a 33% loss of chakra during the conversion. Rank: C Hand Seal Count: 1 (Must hold to continue) Chakra Drain: 12% for every 10% Stamina replenished Restriction: Each charge of 10% takes half an action.
Karasu Kawarimi No Jutsu – Crow Kawarimi Attack This is a jutsu passed down through generations, made famous by Uchiha Itachi.The user uses Kawarimi No Jutsu, turning into a flock of crows. The crows spiral into the opponent and does some damage before reassembling into thebody. Rank: C| Chakra Drain 20%| Stamina Drain 5%|Dmg: Melee Dmg x 75, guaranteed hit. Effect: Same as Kawarimi No Jutsu
Lydeck Style - Dance of the Puppets This is a 3 part combo attack where multiple puppets twirl around his opponent or opponents, confusing them as well as twirling chakra strings around them. They then slash in twos, attacking the prey, tying the knot that binds them in the chakra strings. Lastly, they all turn to the vortex in which is the target and launches Needles, Kunai, or their elements. Chakra Drain: Puppets Used x 10%| Dmg/Effect: 1 Action for Jutsu, + 1 Action for every 2 puppets used. Damage is Puppets combines Melee attack (by twos in which they attack) + the weapon attacks. All require rolls for evasion. Restrictions: This level of attack cannot be used with Human Body Puppets
Katon- Ootari Rasen – Flame Spiral A jutsu that symbolizes a fire version of Rasengan, because of its spiral-likenature. It can be thrusted into the opponent, causing severe burning. Rank: A Chakra Drain: 55% Stamina Drain: 25% Dmg: 300 Effect: Automatically applies burn Restriction: Must know Rasengan
-(Classed: Kinjutsu)- Katon- Ootari Rasen Kamekaze – Flame Spiral Suicide Jutsu An upgraded version of Ootari Rasen. The difference between the two is that this one explodes on contact. Granted that most chakra and power pushes forward, some recoils back towards Hayabusa, doing a little bit of damage to him as well as over exhausting his body to the point that when the battle is over, he cannot operate correctly. Rank: S Chakra Drain 80% Stamina Drain 35% Damage: 420 Effect: Automatically applies burn at double rate Auto Damage: Usage: 25% of Damage taken by opponent to Hayabusa 2nd Usage: 45% of Damage to Hayabusa 3rd Usage: 65% of Damage to Hayabusa, Cannot Rp for 6 Hrs Requires: Ootari Rasen
Enton – Amaterasu Withdraw The user can withdraw an Amaterasu or Enton attack, cutting its inner oxygen off short and making sure it does not burn until the target is destroyed. This is a fall back plan on accidental Amaterasu uses or if the user simply wants to die down his opponent to the point of near death, or past death, and reserve the body for other uses. Chakra | Stamina Drain: Chakra Used for Jutsu +10%|1/2 Chakra Drain Rank: E Damage | Effect: Absorbs Amaterasu or any long lasting Enton jutsu to save and preserve a set target or rid of after burns. Restriction: Must have witnessed Amaterasu
Enton – Blaze Blade(s) The user develops a sword or fist blades (like Akuma’s wind blades) from within his hand to use as a weapon. Because it is touching him, he takes damage, but it is the ultimate defensive and offensive weapon when it comes to jutsu. Weapons and projectiles however go right through it, so sword fights are not possible. Chakra : 35% (10% per post after) Hand Seal Count: 3 Rank: B Damage | Effect: Adds 200 to Melee Damage and Burns Away B or lower ranked jutsu instantly, and A and S Rank are just in half. Auto 75 Health per Action used Restrictions: Cannot use any other jutsu while this is activated unless they don’t require a seal.
Enton – Black Sun V.1 Hayabusa forms a seal and then, immediately, he creates a ball with his hands, a sphere of black flames. He throws it in the air and has his chakra linked to it to hold it, as it enlargens with his chakra input (somewhat of a Spirit Bomb). He then throws it after it is the width of a football field, destroying most within his path. Chakra | Stamina Drain: 90%|25% Hand Seal Count: 8 Rank: SS Damage | Effect: 400 + 100 per charge (takes one action to charge)|Guaranteed hit to multiple opponents in same direction. Must use jutsu or defend. Burns last for 5 posts.
Enton – Black Sun V.2 This is the same as Version 1, except after it grows, Hayabusa cannot charge anymore into it. Instead, he lets it shrink (like Volley Ball Cannon) and brings it down to his two finger tips, the size of a Basketball. He throws it and can control it with his fingertips until he loses focus or releases the technique (kind of like Spirit Ball). Chakra | Stamina Drain: 90%|25% Hand Seal Count: 8 Rank: SS Damage | Effect: 400| Takes 75 chakra per action to continue use. Burn lasts for 5 post with 10 Auto Damage.
Enton – Blaze Aura The user engulfs himself in the black flames, which is good for underwater battles of restraints, that allow him to burn whatever it is binding him. Because the user will be burning himself, he makes sure not to put too much damage on it, for he has to take the damage as well. Chakra Drain: 30% Hand Seal Count: 2 Rank: C Damage | Effect: 175|Auto Burns anything that touches him for 3 post with 5 Dmg, including himself.
Enton - Katon to Enton This allows Enton users to convert all Katon into Enton by increasing drainage by 25%. This allows for an increased damage and for an after burn. Chakra|Stamina Drain: + 10% Katon Drainage Hand Seal Count: + 1 of Katon Damage|Effect: + 25% Dmg| Usual effect + continuous burning for 1 post per rank of + 10 Dmg (D Rank would be 1 post, C rank would be 2, and so on.)
Enton Bunshin No Jutsu Kamikaze The user makes a clone with Enton allowing the clone to be able to explode with Enton when defeated. Rank: B Hand Seal: 1 Chakra|Stamina Drain: 15%|5% + Bunshin Drain Damage|Effect: 275 | If clone dies with more that required chakra and stamina, this is an auto effect.
Enton - Trail of Demise The user shoots out a trail of blaze that follows along a path on the ground in order to home in on its opponent. This does not stop unless something gets in its path or it hits its target before its chakra capacity runs out, exploding into high flames on contact. Rank: A Chakra Drain: 55% Hand Seal Count: 2 Damage|Effect: 300| Loses 75 Dmg each time evaded until nothing is left. Takes one action to evade each post.
Continuous Fireball- A way to continuously shoot a fireball jutsu. Handseals: 3 Rank: A CD: 55%, 10% per ball shot after first|175 DMG|Effect: 250 per ball, Uses ½ Action per ball shot, must roll for each ball, 5 max.
Puppet Kawarimi: Able to use Kawarimi No Jutsu, but replace himself with a puppet instead of a log, allowing for a critical attack from the puppet in its next strike. Chakra | Stamina Cost: 3% x Total Actions | 2% x Total Actions Hand Seal[s]: 1 Rank: E Affect: Avoid 1 Action [Cost Stakes] Affect 2: Puppets Immediate Attack 100% hit. Following attacks on same post increased chance by 50%
Secret Lydeck Technique- Spinning Torso: Using a human model puppet ONLY, Hayabusa makes the torso twirl at close contact, as it hits in succession towards the same spot over and over. Rank: E Chakra|Stamina Drain: 5% per hit| Half Chakra Drain Dmg|Affect: Puppet Melee Damage | + 5% to Dmg per back to back hit
Medical - Unparalyzation: Hayabusa performs a medical treatment that takes a paralyzation off of a teammate, opponent, or whomever, other than himself. The only way he can use this on himself is if a Kage Bunshin No Jutsu was cast before hand, and the clone uses it on him.
Rank: C| Chakra Drain 25% x Amount of posts paralyzed| Stamina Drain 75| Effect: Releases Paralyzation to person performed on
Medical- Self Regeneration- Hayabusa performs hand seals and channels into his inner chakra, beginning to let his cells regenerate by themselves. The up side to this is that he can perform a string of hand seals at any moment to begin this jutsu, and his body will heal itself periodically without anybody every knowing. The down side is that this constantly drains chakra, and at this level, drains at an exponential rate. Rank: A| Chakra Drain: 20% to begin, then .01% x health regenerated per post. After 3 posts, .0125% x health. After 4 more, x.015 per post. After 6 more, .02% per post until unactivated.| Stamina Drain: 15%| Effect: Auto Heals body without use of hand seals or even Hayabusa being conscience of him doing so.
Medical- Voice Box Destruction- Hayabusa puts destructive chakra into his hands and attempts to grab or even graze the throat of his opponent. This shatters their voicebox, disabling them to talk or even make noise for a long time. Rank: B| Chakra Drain 35%|Stamina Drain 10%|Effect: Damages Voice Box for 15 turns if 100% landed, 10 if 75% landed, 6 if 50% landed, and 3 if 25% landed. (Must roll D100 for the percentage of destructive chakra, UNLESS paralyzed or stunned)
Medical- Mind Healing: Hayabusa generates a jutsu that heals the mind of those that are mental destroyed by Genjutsu, Brain washing jutsu, or amnesia patients. Rank: S|Chakra Drain 80%| Stamina Drain 40%| Effect: Heals some, if not all, mental illnesses. MUST have been a victim of OR dissected a victim of whatever issue Hayabusa is trying to fix.
Healing Strings- If strings are attached to a partner or Human Body puppet, Hayabusa can heal using these strings with a combination of his medical jutsu. Chakra Drain: Health given x .25 %|Effect: Max health per action = 100 x (Puppets Controllable - Puppets Controlled + 1) {Meaning if Hayabusa can control 3 puppets, and has strings attached to 2 puppets and a teammate, it'd be 3 - 3 + 1 = 1, so Only 100 per action can be transferred.
Medical- Mind Retriever After being exposed to memory loss numerous times, and having the knowledge of brainwashing technique,one creates a jutsu that goes into the mind of one, linking it with his own, piecing together memory fragments and removing mental blocks. By using their own memories, the user is able to trigger the memories of his target. However, due to lack of any kind of test subjects, this jutsu can ONLY help unlock memories in which user had themself been a part of and/or witnessed. Nothing before, nothing after. Just those moments that the user and the target has shared. The user must be experienced in Medical, Science, Genjutsu, AND have some form of telepathic ability that allows thoughts or images into ones mind. Rank: A Hand Seal Count: 4 Chakra | Stamina Drain:55%| 20% Effect: Replaces memory loss of knowledge and moments shared between Hayabusa and target ONLY. Anything done outside of Hayabusa’s presence cannot be retrieved using this| Takes 24 hours to perform this jutsu if target consents to this method, and 72 hours if not if target kept bound, paralyzed, or knocked out.
Barrier Point - The user become a point of a chakra based barrier the traps people in, or out. It takes up to three to make this barrier, but the more using, the stronger it is. CD|SD: X|X/3 Rank: C Effect: X x 15= END of Barrier + Shatters if hit with an Attack > than END Sp. Effect (Version 2): + 1 Negating Elemental Effect for every +1 user after initial three. (Negated element must be known by user.) Restrictions: If user moves from barrier point, their point is deactivated and must reactivate with fresh chakra and stamina| Removed users –END and Effect as well| 3 Users Minimum to use.
- Styles:
Lydeck Style-Puppet Puppeteer: A style that lets Hayabusa connect his strings to kunai and plant them all the wall. Those strings wrap around his torso and helped him evade attacks by changing the tightness in each string. CD: 3% x Kunai Attached per post Effect: Allows user to roll for evasions. Must roll higher than attacker (includes added combat results). +1 Result per 2 Kunai attached Special Effect: When used with Hayabusa’s Puppet Armor Exposed Torso, MAX is 20 and can use puppets, but CD is doubled for both if used in combo Drawbacks: Takes 2 actions/reaction to activate
+ - Hayabusa of Black Sand: Exposed Torso- > > + Type: Passive + Limit: - - - + Effect: Able to perform simultaneous actions with self and attached puppet (limited to one puppet per action) + Requirement & Restrictions: Exposed Torso must be activated & cannot be used with puppets bought from Puppet Store (must be human, puppets made by Hayabusa from scratch, Human Body Puppets, etc.)
Lydeck Style Beginner: Allows a fluent battle tactic between puppet use and a singular puppet. This allows for a co-operative attacks by them. Puppet and puppeteer attack together, using one action for attack. Decreases chance to hit. Affect: Puppet & User Attacks at same time for combination power Requirement: 10% Puppet Manipulation Restrictions: Only One Puppet Can Be Used At a Time for this Limit: 4 Turns
Lydeck Style Accurate: The puppeteer sets up shop or hides, concentrating on only puppeteering his puppet. Affect: + 25% Chance To Hit With Puppet Affect 2: - 50% Agility Restrictions: Cannot Move From Hiding Spot. Once moved for any defending or evasion reason, or break chain of puppetry, style cannot be used for another 4 posts Limit: 4 Turns
- Items:
Med Merge Device: A device that connects to the Puppet Armor’s compartment of pills and antidotes, and a breath mask, combining them all into a mix, making a mist that combines the effects. Armor converts it into a mist that is administered into the mask for user to breath Cost: 40,000 Effect: Able to mix no more than 3 consumables and antidotes. -1 Action to take Restriction: Action is delayed by one post (IE, user preps combined elements. Does not administer mist until next turn)
Reactive Jutsu Tags – Tags that activate certain jutsu stored within it when certain requirements are met. Requirements: Jutsu Scroll + Tag| Blood Sacrifice (- 10 HP and - 1 Action) Effect: Jutsu or action stored gets auto used in wake of trigger determined at time of sealing.
Hayabusa’s Puppet Armor- Hayabusa creates a puppet molding in which could wrap around his upper torso that is also wrapped around his arm, excluding his hand. It has to be worn directly under his clothing and onto his skin, so the Torso features for the most part need to have Hayabusa’s body exposed, meaning his cloak and shirt has to be taken off. This is VERY MUCH in tune with Hayabusa’s muscles, cells, chakra, and mind chakra. Arm Features: Extendible Katana, Senbon Launcher, Flame and Water Jet Cannon, Chakra Power Shield, Snake Fang Blade Anytime Torso Features: Chakra Storage Unit, + 75 END Torso Feature (Needs exposure): Chakra Storage Unit, Extra Limb Slots, Scorpion Stinger Tail, Turtle Shell Shield Chakra Drain: 150 to activate before battle, 500 for Exposed Torso| 60 per use of items. All actions using this count as 1 Special Effect: Puppets created, designed, or reanimated by Hayabusa has effect of Basic Copy Puppets when in Exposed Torso mode
Costs: 25000 Ryo
Science Accessory Pouch- Side pouch made by Hayabusa to hold only blood containers, food, pills, and poison tubes. Wears on hip. Can hold 20 pills, 4 blood containers, 2 things of food, 1 water bottle, and 10 poison vials.
Basic Copy Puppets Puppets that are basic puppets with colored robes. They have absolutely no weapons on them. They can work to have a mind off their own using Hayabusa’s will, but they have to be attached to Hayabusa’s Exposed Torso mode in his puppet armor. This is the only way they can be used in such fashion. Made with a seal that links them to Hayabusa’s blood and eyes, they are sealed with a specific basic element. Hayabusa can copy the elements with his Sharingan, and those puppets can use said jutsu. They have their own chakra storage in which to use these jutsu feed off of, but when that runs out, they must use Hayabusa’s chakra. Attachment Cost: 18 Restriction: Follow Sharingan restrictions of copy. Hlth: 125 Str: 100 End: 130 Spd: 175 Stored Chakra: 0/5000 Cost: 40000
Scorpion- Over Sized puppet that is made by Hayabusa with a heavy amount of wood and defense mechanisms. Because of this, this takes Hayabusa 30 Attachments to use EXCLUDING attachments. This is perhaps the strongest puppet Hayabusa has owned. Its Claws are Turtle Shields, with it having 8 supportive legs, It can sprout a Chakra Shield, Has a Hollow Shell, A Flame Thrower, and Water Streamer, Totaling the Attachment Cost on this puppet to be a full 50 Attachment Costs. Hlth: 250 Str: 200 End: 200 (275 Base When Defending) Spd: 100 Attached: Turtle Shields (2), Extra Limbs (4), Hollow Shell, Chakra Shield, Flame Thrower, Water Streamer, Scorpion Tail Attachment Cost: 50 (meaning it costs 500 chakra to activate) Costs: 10000
Hayabusa Puppet- He makes a puppet that resembles himself with multiple attachments Hlth: 175 Str: 150 End: 170 Spd: 220 Attached: Flame Throwers, Senbon Launcher, Snake Fangs, 3 Scorpion Tails, Chakra Shield, & Summoning Panel Attachment Cost: 33 (330 Chakra to Activate) Costs: 7000 for all Materials
Blood Pills: Pills that increase the flow of blood, replenishing and even heightening one’s health. Effect: + 20% Health (cannot exceed Max Health) Material Cost (For Hayabusa to make for himself of teammates): 700 Cost: 1500 Takes a day to create CANNOT TAKE MORE THAN TWO WITHIN A 24 HOUR TIME PERIOD, OR YOU WILL SACRIFICE A DAY OF RPING AND 10% HEALTH DECREASE FOR A WEEK
Brain Enhancing Pills: Pills that enhance the reaction of the brain. Effect: + 1 Action per post for 3 posts, + 25% Agility for 3 posts (ONLY for Evasion) Material Cost: 800 Cost: 1600 Takes 36 hours to create
Snake’s Venom Vial: This poison in liquid forms is derived from Ninja Snakes and allows for paralyzation gradually. Effect: If it reads, After 3 Turns pass, Paralyzed for 2 Turns. Material Cost: 300 Cost: 700 Takes 2 days to create
Scorpion’s Venom Vial: This Venom from a scorpion allows for hallucinations and slow reactions. Effect: -1 Action for 3 Turns, Evasion Result + 10% of Base Agility Material Cost: 400 Cost: 850 Takes 2 Days to create
Sand Tarantula’s Bite Vial: From Suna’s very own Tarantulas, when this enters the blood stream, gradually, it takes your health away at an exponential rate. Effect: - 10% Health for first 3 posts, - 20 % on fourth and fifth post, and – 25% on sixth post. This level of poison is average, allow the body to defend itself and eliminate this threat to avoid death. HP Gradually decreases. -2 HP for first 3 turns, - 6 HP on 4th and 5th post, - 12 HP on 6th and 7th post, and - 24 HP on 8th turn. Doubles effect every 3 turns thereafter. Material Cost: 600 Cost: 1700 Takes 3 Days to Create STOPS decreasing health before hitting 0, therefore, does not kill.
Stat Suppressant: This pill is used for battling, but it is a double bladed sword. One must take it to suppress as many stats as possible for as long as wanted. When the consumer then performs a seal when ready, and that bit that was suppressed is returned, as well as added extra for that same amount of time. Effect: - 'X' Stat for 3 Turns, + 'X' Stats to base for 3 Turns AFTER initial 3 turns. IE, - 100 Speed for 3 Turns. After 3 turns, Speed returns to normal AND had + 100 speed for 3 more turns Effect 2: Stats Suppressed/2 = Health Taken Material Cost: 800 Cost: 1900 Takes 4 Days to Create
Gesshoku Mask: This mask is embedded with the ability to spread chakra through the mask, allowing it to activate the many gadgets in it. It is simply a custom mask that has all of the necessities of a ninja team. This comes with a wireless headset, breathing mask, range finder, chakra reader, as well as an electronically connected video feed between it and the Gesshoku mainframe. It takes 5 chakra to switch from a fully masked mode (like an ANBU mask or Tobi’s mask) and what could look to be a simple headband. Has tracker chips installed. Ryou: 7500 Effect: Hides Identity, End + 20 NEED COMPUTER to Store Info and Track
Tracker Scanner: Allows one to use the electronically Gesshoku mask to scan for trackers on body. Ryou: 5000 for 1 to be installed in Gesshoku Mask, must be done by one of Gesshoku members.
Electronically Shinobi Profiling- With put together information gathered through experience and video feed, a profile is put together by information gathered by team members and video from the masks or cameras, allowing it to be put together by the Computer Mainframe controller and sent out to mask users no matter how far out of range they are. Ryou: 1000 Restriction: Must Have Computer
Tracker devices: Devices planted on enemies to try to track them with the computer mainframe. Nano size. Shortage if in contact with electricity. Ryou: 1000 for pack of 5 Restriction: Must Have Computer
Cameras: Placed cameras for surveillance connected to the mainframe. Very concealed. Can also connect visual feed to mask wearers. Ryou: 4000 a Camera Restriction: Must Have Computer
Chakra Prison Cell: A prison cell protected with chakra to negate chakra use and break out. Use with a seal, the holders of the hostage must pay a chakra price to that seal every four days to that amount to 50% more than the one(s) being held. Takes 75 Storage Spaces, Can Hold up to ten beings
Computer Mainframe: The main computer docking that controls all Lydeck Corp merchandise. Keeps track of distribution, sales, etc. Takes up 3 storage spaces and takes a full day to have it moved from one area to another. Cost: 40,000
Poison- Nano-Consumer A poison created to do damage to anything that is blood operated (meaning humans, animals, and beasts), but is perfectly harmless to organisms that don’t use blood to live (Environmentally stable). This poison can be made as both a liquid and a mist for one to breathe in. Both are clear and virtually undetectable to the sense of sight and smell. Makes this very dangerous. Damages organs and dna, causing disintegration, deterioration and damage. Can be used as powder or must be directly entered into body by something such as needles) Rank: S Rank Poison Cost: 20,000 Ryo for material for 5 doses Effect: Takes 2 Days to produce. 1 Dose for Liquid, & 2 Dose for Mist.. Activates 3 turns after coming into contact with blood either through organs (breathing it in), injection, digestion, or exposure. Does 10% health dmg per turn on Health, Chakra, and Stamina. Does not kill anything with a working immune system, but takes 3 days for it to exit ones system. Until then, Health cannot go above 35%.
Hayabusa’s Puppet Armor Add-On (Poison Veins & Pill Dispensers) After having the armor for months, Hayabusa finally upgrades this armor by adding compartments in the arm of the armor that are able to hold a decent amount of small medicines. He also makes a storage at the shoulder of the armor that has direct veins to the arm (to dispense as mist), and scorpion tail (to turn mist into liquid and enter into ones stream). Costs of Alterations and Add-Ons: 30,000 Ryo Effect: Can hold 5 copies of 8 difference medicines|Can hold 5 doses of 4 kinds of poisons
- Senjutsu:
Senjutsu- Sennindama The gathering of Nature Energy, as well as the many elements inside of his vessel, and chakra, a ball is formed that is very distructive in nature. It can be held like a rasengan in the hand and thrusted directly into the target, or it can be charged to be shot like a straight beam, much like Bijuudama, at multiple targets in the same area. Grows in size per charge. CD: 60%(20%)|SD: 25% Dmg: Chakra Drain x 15 Effect: Charging takes up 2 actions/reactions. Must be charged 2+ times to shoot as beam. Once it grows to beam size, Hayabusa/Shadow cannot move until released.
Senjutsu- Shedding Skin The healing abilities of reptiles are amazing. When in Sage mode, Hayabusa/Shadow is able to replicate and leave his vessel, leaving nothing behind but scaled skin of his old self, coming out as if he had been reborn. This replenishes some stamina and health, as well as injuries.This does not cure everything. Must be in Sage Mode to use this. This eventually disenegrates the old vessel by absorbing its Nature Energy into the air that allows him to use this. (Meaning if he loses his arm in battle, and uses this, his arm regrows, and the old arm disenegrates, unless some form of seal prevents is. If so, it disengrates when seal is removes) CD: 90% Effect: Replenish Health, Resets Status (Bleeding, Poison, etc), Regrows Body Part Drawbacks: -10% Health after battle
Sennin Ability- Snake Like This ability allows Hayabusa/Shadow to take certain characteristics of snakes to his advantage. This allows him to change his appearance by emphasizing the scaled like skin of a serpent and changing color, as well as allowing him to be malleable as well, letting him be able to stretch and bend as if he had no bones. Can be done without activating Sennin-mode Cost: 3% NC (+ 10% SD when not in Sage Mode) per action applied Effect: + 3 Roll to Hit/Evade| Changes Appearance from normal to snakelike (Must pay Nature Chakra to change back as well)
Sennin Ability- Nature’s Roots This Ability allows Hayabusa/Shadow to co-exist with other Sage Modes very well. Attaching chakra strings, there is a two way gathering pull and push of Nature Energy that allows him to receive or give Nature Energy from and to his teammates that are collecting it. Also acts as Puppetry Connections Cost: 5% Chakra to Attach String Effect: Allows Transfer of Nature Energy between two gatherers through string. Restriction: Can only transfer ½ of Nature Energy capacity per action
- Abilities:
+ - Memory Pigmentation- > > + Chakra & Stamina Cost: 5% & 5% + Type: Scientist Snake Ability (Ability given through Science Experiment) + Limit: - - - + Effect: Able to pigment body and voice to mock that of another to look and sound like another. + Requirement & Restrictions: Must make physical contact with target to copy physical traits (One action mocks appearance. Two mocks voice muscles). Only copies cosmetics (IE does NOT copy jutsu or attributes). Able to continuously transform into latest copied person only.
+ - Crystalized Environmental Collage - > > + Chakra: 5% + Type: Scientist Snake Ability (Ability given through Science Experiment) + Limit: - - - + Effect: Result Rolls + 3 & Able to make body see through to hide physicality as well as melt self and/or item into surrounding environment. Escape auto escape. + Requirement & Restrictions: Can only absorb one thing at a time besides self. Must release out of element before absorbing again.
- - < Environmental Collage - - < + Allowing one to melt, merge and manipulate with solid matter. However this does not work with chakra based objects, gas or liquids. Being unable to be detected by the naked eye the skin also turns into camouflage with the environment. Effect: Evasion Rolls +30% Trigger: 5% of MAX Chakra
- - < Reptilian Body - - < + One can bend and stretch their body parts as well recover any body part that was lost during battles. Effect: Bend | Stretch | Recover Body Parts | +10% to Hit/Evasion Roll Trigger: 10% of MAX Chakra [Recover] | 5% of MAX Chakra [Bend/Stretch] Requirement: DNA of Snake
- - < Space Hop - - < + Allowing the jumping through spaces and revisits places that the caster has been to. Effect: Create small travel spaces for one's self. [Unable to take anyone.] Trigger: 10% Chakra[Per Jump] Requirement: Blood must have known Time/Space Technique & Knowledge
- - < Shape Shift - - < + Allowing one to turn into a weapon or armor of depending on the situation. Effect: [Weapon ATK = STR | Armor/Shield Effect = END] Special Effect: Use Element Control to Boost Effect Trigger: -1 Action + [-5% Chakra From Shifting Element]
Shape Shift V.2- After more study and experimentation, the original Shape Shift is upgraded through the use of science to be more powerful. Effect: Shape Shift can now use Elemental Control to use embedded elements, Required: Blood of Original Scientifically Injected Drain: 5% Stamina per Shift
- - < Wind Glider - - < + Allowing one to hover into the air and fly with the use of manipulating the immediate wind around ones body. Effect: Fly | +4 to Evasion Roll when airborne Trigger: 5% Chakra per Post
- Custom Sand System & Techniques:
Custom System: Sand Wielder Gourd Holds 100% Sand based fields (Battle grounds, arenas, beaches) hold 600% Dessert Holds infinity D Rank Jutsu - 15% C Rank Jutsu - 30% B Rank Jutsu - 45% A Rank Jutsu - 60% S Rank Jutsu - 75% Chakra Drain = Rank Sand Percentage /3
Fighting With Shukaku at side cuts % in half.
Sabuton- Sand Summoning After paying a decent amount of chakra, Hayabusa can take regular nature or almost any material and turn it into Sand, allowing him to use more Sand Jutsu Rank: B Chakra | Stamina Drain: Sand % summoned/converted x.5|25% CD
Sabuton- Sand Storm All the sand around goes Rank: B Hand Seal Count: 5 Effect: Blinds and deafens all without Doujutsu, mask, or ability| Uses 100%|Hit and Evasion Roll -3| Lasts for 4 posts
Sabuton- Sand Rain Turns a sand storm into a rain of piercing sand knives. Rank: B Hand Seal Count: 1 Dmg|Effect: 250| Uses no %| Must have Sand Storm activated| Effects multiple targets.
Sabuton- Sand Koffin Turns a sand storm into a dence multi Rank: B Hand Seal Count: 1 Dmg|Effect: 200| Uses no %| Must have Sand Storm activated| Bind = .80 x STR
Sabuton- Quick Sand After perform two seals and slamming his hand to the ground, the user begins to pull in somebody by their feet if they are standing on sand. They can be countered by one putting a decent amount of chakra one their feet. Rank: C Hand Seal Count: 2 Dmg|Effect: Binds opponent for one full post.
Sabuton- Mass Quick Sand Same as Quick Sand, except this can be use on multiple people at multiple places at the same time, including massive objects. This is also a great method for hiding a huge statue or hideout entrance in the desert. Rank: A Hand Seal Count: 5 Dmg|Effect: 205 | Same effect as Quick Sand on multiple targets. Takes an action to escape.
Sabuton- Wall A means of protection user high grade chakra embedded sand. Rank: C Hand Seal Count: 2 Dmg|Effect: Blocks up to two jutsu B rank or below, excluding Genjutsu and Fuuinjutsu.
Sabuton- Sphere A protective sphere of sand that protects the user. This can be used in combo with Sand Limbs to allow attacks to come from the sphere. Rank: B Hand Seal Count: 3 Dmg|Effect: Sphere END = 50% of user END
Sabuton- Spears Sand clumps enter the air and form into spears, shooting to the target Rank: B Hand Seal Count: 2 Dmg|Effect: 155 |Can shoot at 3 different targets
- ”Summonings”:
Barrier Point - The user become a point of a chakra based barrier the traps people in, or out. It takes up to three to make this barrier, but the more using, the stronger it is. CD|SD: X|X/3 Rank: C Effect: X x 15= END of Barrier + Shatters if hit with an Attack > than END Sp. Effect (Version 2): + 1 Negating Elemental Effect for every +1 user after initial three. (Negated element must be known by user.) Restrictions: If user moves from barrier point, their point is deactivated and must reactivate with fresh chakra and stamina| Removed users –END and Effect as well| 3 Users Minimum to use. - Nisha (C Rank Summon):
- Information:
Summon Rank: C Summon Element: N/A Summon Stats: Shadow Base + 50 Summon Jutsu (2): Barrier Point (See Jutsu List Request 1), Reverse Summon Swallow
- Jutsu List:
Reverse Summon Swallow- the ability to swallow a body, large item, or multiple small items and disperse themselves with the object within them. CD|SD: 20% per swallow|10% per swallow Rank: C Effect: Able to swallow and store objects & reverse summon to inventory Sp. Effect: Decreases Escape Requirements by 25% Restrictions: In order to do this on another organism, target must be consensual or KO’d
- Naxa (C Rank Summon):
- Information:
Summon Rank: C Summon Element: N/A Summon Stats: Shadow Base + 50 Summon Jutsu (2): Barrier Point (See Jutsu List Request 1), Nature Vacuum
- Jutsu List:
Nature Vacumm- The ability to swallow jutsu and elements into a black hole of nothingness pit inside the user’s stomach. However, in doing so, the user comes with a huge drain Drain: Drain of absorbed jutsu x1.5| 3% Health Drain per Rank Vacuumed (E Rank = 3%, D Rank = 6%, etc.) Rank: C Effect: Neutralizes targeted technique (Must have physical form of some sort)(IE cannot be Genjutsu or Taijutsu) Drawback: Can only use once a per turn + cannot use in back to back posts
- Newa (C Rank Summon):
- Information:
Summon Rank: C Summon Element: N/A Summon Stats: Shadow Base + 50 Summon Jutsu (2): Barrier Point (See Jutsu List Request 1), Biting Adrenaline
- Jutsu List:
Biting Adrenaline- By Biting the target, an adrenaline is passed through to stimulate the senses and body to mind co-ordination. CD|SD: 30%| 15% Rank: C Effect: Target has a +1 Action a turn for 2 posts + Rolls = +2 Drawback: Rolls – 2 * 1 Reaction for 2 posts after| -30 HP Auto Damage to Target
- Pelanax(C Rank Summon):
- Information:
Summon Rank: C Summon Element: N/A Summon Stats: Shadow Base + 50 Summon Jutsu (2): Barrier Point (See Jutsu List Request 1), Pain Reliever
- Jutsu List:
Pain Reliever- By attaching to a target and latching on with it’s toxic skin, the user is able to transfer health from himself to another. This comes at a cost. The user feels the pain now. Health Drain|Chakra Drain: Health Transferred x 1.2|Health Transferred x.5 Rank: C Sp. Effect: Drains effects also. Drawbacks: Effect are transferred to user.
- Kokoro:
- Ninjutsu:
+ - Yamanaka Style: Grand Mind Infilitration - > > + HP Drain= -15% for 3 weeks + Type: Supplementary + Hand Seal(s) + Rank: 0 + ? + Effect: Able to find out things such as locations & knowledge IC by infiltrating the minds of multiple people (NPCs) at once. + Requirement & Restrictions: High Level Telepathic, Can only use once every 6 weeks. Cannot be used to gain knowledge on whereabouts of PC owned items. Takes a day to gather all thoughts of topic and make sense of it.
- Custom Paper Style & Techniques:
+ - Art-Nin: Paper Kawarimi Mode - > + Chakra & Paper Cost: 5% to activate, X% where X=Dmg Taken/10 & 1% per action absorbed + Type: Passive + Hand Seal(s) + Rank: 0 + E + Effect: Turns body into a Paper form, draining chakra instead of health when hit. + Requirement & Restrictions: Katon Jutsu absorbs 10% and takes away an action to reform. Follows Actions Rule of Kawarimi No Jutsu
+ - Art-Nin: Paper Summon/Conversion- > + Chakra & Stamina Cost: 2x & x, where ‘x’ = % of Paper summoned /5 + Type: Supplementary + Hand Seal(s) + Rank: 1 & E + Effect: Able to summon Paper to field at massive amounts out of environment. Converting scrolls (30%), tags(15%), trees (75%), or Mokuton (100%) only cost X Chakra (Unless used as counter action against Mokuton Jutsu) + Requirement & Restrictions: Can only SUMMON 150% an action, and converts 300% an action.
+ - Art-Nin: Paper Bind - > + Chakra & Stamina Cost: 5% + x & Chakra Cost/5| Chakra Cost / 5g per post to keep activated + Type: Supplementary + Hand Seal(s) + Rank: 0 & E + Effect: Creates paper object with the Str + ½ Dex + Chakra Control + Paper % = Bind. Able to add paper to Bind Str., but costs extra action and drainage. + Requirement & Restrictions: Bind Str weakened by Katon Jutsu. Rank x 10 = % weakened.
+ - Art-Nin: Explosive Origami - > + Chakra & Paper Cost: 2x, x = % paper. MINIMUM 5% to use + Type: Supplementary + Hand Seal(s) + Rank: 1 & D + Dmg & Effect: 20x, explosion with more than 40% deal 25% auto damage if evaded by non jutsu. Able to target more than one target at once. + Requirement & Restrictions: Limit 25% per action & 100% Paper per turn.
- Hayabusa New Approvals:
- Items:
1.Gesshoku Mask Update: Gesshoku Mask Adapter > This upgrades the ability of the Gesshoku Mask to coexist with an existing mask or headband, allowing both masks/headbands to occupy the face at the same time as one unit. Cost: 7500 Ryo to add upgrade
- Jutsu Creation:
1. Omnyouton: Dragon Phantom no Bijuu - > Taking shape like it’s parent jutsu, this Phantom does the same thing as Beast Bind Dragon Phantom, except it does not tap into the power of Hashirama. It is purely Yin and Yang. It is also weaker than it’s preceding parent jutsu. It also does not have the perfected combining capabilities. + Chakra & PE Cost: 85%|20% + Rank: S + Hand Seals: - - - + Effect:Drains 10% MAX Chakra (White Phantom) or 10% MAX Stamina (Black Phantom) on impact| Phantom’s lifespan extends to following post (second opportunity to bind if misses the first time. Must reroll.) + Sp. Effect (During Rinnegan Activation): +5% to Drain Effect & -10% Nexus Upon Impact for 4 posts + Restriction: This technique doesn’t work on Bijuu or Cloaked Jinchuriki | Can only have 2 Phantoms out at a time MAX (Cost 600 AP)
2. Shouton: Chakra Emitter- > These crystals are transmitters of chakra that allow the expansion of chakra reaching limits. This allows for the use of Rinnegan’s Outer Path beyond normal boundaries + Chakra & PE Cost: 35%|10% + Rank: B + Hand Seals: - - - + Effect: Extends the reach of Rikudo no Jutsu: Gedo – Six Path: Outer Path to Immediate Adjacent Countries|Endurance of caster x 2= Crystal’s Endurance + Sp. Effect : Crystal Chakra Emitters can network and transfer chakra between one another. + Restriction: Crystal degenerates in 2 months| Can be tracked by Chakra Seeing abilities| Can only be used when Rinnegan is active
- Kokoro New Approvals:
- Jutsu Creation:
- Item Creation:
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Post[s] : 2633 Joined : 2011-08-20
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